Our $info economy shifts upward and downward through some inflation or deflation of money continuously. Wither our money is spent on new loadouts, expensive antique used item, coded clothing, or services there is a specific price that is placed on that good or service. Weaponry seems to be a touchy subject, however, I would like to know how much each of these specific weapons are worth.
The Party Flavor (Shotgun)
Level: 12
Armor Piercing
Base Damage: 4-4pts
(10% Chance) 9-18 Damage
Ballistic Accuracy (5pts)
Reuse time: 4secs
Range: 16m
Q-Gun
Level: 7
Base Damage 4-4pts
Damage (20% Chance) Causes 160 Damage over 20 seconds
Ballistic Accuracy (-2pts)
Reuse time: 4.5secs
Range: 16m
Heirloom Revolver
Level: 10
Armor Piercing
Base Damage 4-4pts
Damage (10% Chance) 7-14
Ballistic Accuracy (-3pts)
Reuse time: 4.5secs
Range: 15m
Elmore's Automatic
Level: 19
Armor Piercing
Base Damage 8-8pts
Ballistic Accuracy Bonus (1%)
Ballistic Accuracy (-3pts)
Reuse time: 4.5secs
Range: 16m
Chastity
Level: 14
Armor Piercing
Base Damage 7-7pts
Ballistic Accuracy (5pts)
Reuse time: 3.5secs
Range: 26m
Jonnygun
Level: 10
Base Damage: 6-6pts
States: (10% Chance) Causes Stun: 6secs
Ballistic Accuracy (-6pts)
Reuse time: 3secs
Range: 20m
Shuriken's Launcher
Level: 20
Base Damage: 8-8pts
Ballistic Accuracy Bonus (1%)
Ballistic Accuracy (-6pts)
Reuse time: 3secs
Range: 20m
Victory
Level: 35
Base Damage: 11-11pts
States: (15% Chance) Causes Staggered: 8secs
Ballistic Accuracy Bonus (3%)
Ballistic Accuracy (7pts)
Reuse time: 3.5secs
Range: 22m
The Storm
Level: 25
Base Damage: 9-9pts
Damage: (5% Chance) 10-25
Ballistic Accuracy Bonus (1%)
Ballistic Accuracy (-6pts)
Reuse time: 3secs
Range: 20m
Bedlam (Dual Handguns)
Level: 40
Requires: Dual Handguns (40)
Base Damage: 13-13pts
States: (10% Chance) Causes Blinded: 8secs
Ballistic Accuracy Bonus (2%)
Ballistic Accuracy (-3pts)
Reuse time: 4secs
Range: 16m
Boosted Shotgun
Level: 30
Base Damage: 9-9pts
Damage: (5% Chance) Causes 320 Damage over 20secs
Ballistic Damage Bonus (2%)
Ballistic Accuracy (7pts)
Reuse time: 4secs
Range: 16m
Brightflash Auto
Level: 35
Base Damage: 11-11pts
(5% chance) Causes Blinded: 8secs
Reuse time: 4secs
Range: 16m
Police Special
Level: 35
Base Damage: 11-11pts
Ballistic Accuracy Bonus (3%)
Reuse time: 4secs
Range: 16m
Clamor (Dual SMGs)
Level: 40
Requires: Dual Submachineguns (40)
Base Damage 13-13pts
States: (15% Chance) Causes Stun: 6secs
Ballistic Accuracy Bonus (2%)
Ballistic Accuracy (-6pts)
Reuse time: 2.5secs
Range: 20m
The Party Flavor (Shotgun)Level: 12
Armor Piercing
Base Damage: 4-4pts
(10% Chance) 9-18 Damage
Ballistic Accuracy (5pts)
Reuse time: 4secs
Range: 16m
Level: 7
Base Damage 4-4pts
Damage (20% Chance) Causes 160 Damage over 20 seconds
Ballistic Accuracy (-2pts)
Reuse time: 4.5secs
Range: 16m
Level: 10
Armor Piercing
Base Damage 4-4pts
Damage (10% Chance) 7-14
Ballistic Accuracy (-3pts)
Reuse time: 4.5secs
Range: 15m
Elmore's AutomaticLevel: 19
Armor Piercing
Base Damage 8-8pts
Ballistic Accuracy Bonus (1%)
Ballistic Accuracy (-3pts)
Reuse time: 4.5secs
Range: 16m
Level: 14
Armor Piercing
Base Damage 7-7pts
Ballistic Accuracy (5pts)
Reuse time: 3.5secs
Range: 26m
Level: 10
Base Damage: 6-6pts
States: (10% Chance) Causes Stun: 6secs
Ballistic Accuracy (-6pts)
Reuse time: 3secs
Range: 20m
Level: 20
Base Damage: 8-8pts
Ballistic Accuracy Bonus (1%)
Ballistic Accuracy (-6pts)
Reuse time: 3secs
Range: 20m
Level: 35
Base Damage: 11-11pts
States: (15% Chance) Causes Staggered: 8secs
Ballistic Accuracy Bonus (3%)
Ballistic Accuracy (7pts)
Reuse time: 3.5secs
Range: 22m
Level: 25
Base Damage: 9-9pts
Damage: (5% Chance) 10-25
Ballistic Accuracy Bonus (1%)
Ballistic Accuracy (-6pts)
Reuse time: 3secs
Range: 20m
Bedlam (Dual Handguns)Level: 40
Requires: Dual Handguns (40)
Base Damage: 13-13pts
States: (10% Chance) Causes Blinded: 8secs
Ballistic Accuracy Bonus (2%)
Ballistic Accuracy (-3pts)
Reuse time: 4secs
Range: 16m
Boosted ShotgunLevel: 30
Base Damage: 9-9pts
Damage: (5% Chance) Causes 320 Damage over 20secs
Ballistic Damage Bonus (2%)
Ballistic Accuracy (7pts)
Reuse time: 4secs
Range: 16m
Brightflash AutoLevel: 35
Base Damage: 11-11pts
(5% chance) Causes Blinded: 8secs
Reuse time: 4secs
Range: 16m
Police SpecialLevel: 35
Base Damage: 11-11pts
Ballistic Accuracy Bonus (3%)
Reuse time: 4secs
Range: 16m
Level: 40
Requires: Dual Submachineguns (40)
Base Damage 13-13pts
States: (15% Chance) Causes Stun: 6secs
Ballistic Accuracy Bonus (2%)
Ballistic Accuracy (-6pts)
Reuse time: 2.5secs
Range: 20m