CR1 or CR2, VOTE NOW!

10 posts · 2008-02-13 15:53:00 to 2008-02-20 05:37:00

#36300405716 02/13/2008 15:53 CR1 or CR2, VOTE NOW!
1) CR1
2) CR2

I'm just curious, which system everyone prefers; reply with 1 or 2 depending on your choice.  Thanks!
#36300405885 02/13/2008 19:01 Re:CR1 or CR2, VOTE NOW!

CR 1, without any doubt.

I have to agree with you, Vanil: CR 2 is crap. Too random variables that you can't control. Combat now is just a bunch of secret rolls, influenced by a bunch of strange stats that you don't know what they really do.

#36300405891 02/13/2008 19:07 Re:CR1 or CR2, VOTE NOW!
2, only because everyone doesn't look exactly the same in PvP now. Both have their flaws, although seeing the rolls in CR2 would eliminate a large portion of my complaints with it.
#36300406117 02/14/2008 05:09 Re:CR1 or CR2, VOTE NOW!

Not really a very fair contest, we never got to see what the original system would have been like as they gave up early on and didnt make the simplest of fixes to things like stun times, debuff stacking, and limited multi IL to 4.

The double hotbar isnt really an advantage in cr2 since you needed the extra slots to maintain the same functionality imo. CR2 is beautifully balanced for even fights and horribly unbalanced when the numbers are unequal.... 90% of pvp finds the numbers unequal on each side.

I cannot deny the many merits of cr2 but I just know that I enjoyed pvp a lot lot more pre-cr2.

fixed original system ftw

#36300409123 02/18/2008 10:19 CR1 or CR2, VOTE NOW!
CR2.0 - It is logical, it works, it's both more complex, and more simple at the same time.

Original System - Hybrid loads were more able, multi fighting. Bugged, illogical, and relied on too few variables.

As much as I miss Gun-Fu, I'm going to have to go with CR2.0 as it was a massive improvement on the system.
#36300409695 02/19/2008 06:49 Re:CR1 or CR2, VOTE NOW!

Regardless of details it really boils down to the fun factor and type of pvp you enjoy.

The old system had a LO for every occasion, whether you were alone or in a zerg, whether you faced one person or faced a Zerg, there was a way to PvP with all sides having somthing to achieve. Today Solo pvp is definitely more restrictive, Zergs are way more resistant to death, teams are favoured etc...... As a predominently solo pvp-er (or small team) under the old system every day offered lots of fun pvp, post cr2 its very hit and miss.

CR1 better for solo pvp and casually occuring, ie unbalanced, pvp (75% of all pvp)

CR2 better for duels, organised team pvp 

#36300409707 02/19/2008 07:15 Re:CR1 or CR2, VOTE NOW!
Roukan wrote:
Tytanya_MxO wrote:

CR2 better for duels, organised team pvp 

lolwut?

I've taken out three MKTs in one life once, and then there are some days where I can't even kill another MA. CR2 is random and it's annoying, in CR1 I could at least know when I'm gonna win, instead of randomly not being able to get off a single attack on someone for 10 minutes.

Well ok I confess I was assuming this to be the case from what other people have said/are saying, as I dont enjoy or see any 'reality' in either dueling or organised team pvp... I confess I always avoided both like the plague much like the current storyline, meh I guess I don't belong here any more SMILEY
#36300410418 02/20/2008 05:37 Re:CR1 or CR2, VOTE NOW!

Unfortunately relating pvp combat here to other mmo's isn't really very encouraging, the vast majority of mmo combat systems are limp, disconnected, overly random and unrewarding in the areas of skill or tactics.

Part of the old systems appeal and also a significant part of the overall appeal of MxO it was the distinction it had from generic mmo fare, not only did the world look different it behaved differently. CR2 was a step back towards into what everyone else was doing - free fire took a step forward (equal or better reward with less risk/restriction) and the unique style of IL took a step backwards (once you comit to IL you are pretty much in for the duration), nowhere is this more apparent than when you are facing a larger force, IL actually works as a trap holding you in place while the lazy zerg rattles you with free fire stuff.

Right from the beginning CR needed to offer IL some kind of protection, it needed to promote the unique and matrixy style of combat over the pale and insipid free fire.....it still does, and if there comes a time for CR3 then please please please do not waste your time looking at what other mmo's have already done, even the supposed dedicated pvp games like Fury are dismal when compared to the lowliest of online fighters, wrestlers or fps's out there.