MXO .wav files??

2 posts · 2008-02-13 02:06:00 to 2008-02-13 17:13:00

#36300405346 02/13/2008 02:06 Re:MXO .wav files??
The way it works in the game is that the .wav files are layered as they progress from one to the next (and yes, they do go in order). As the first file fades out, the second file starts in, and as that one fades out, the third, and so on. The reason they do this is so that when you transition from one track to another (exterior to interior, for example), the music from the previous location completes its notes without cutting out all of a sudden and fades out as the new music kicks in. When you're in one place and the music stays the same, though, you don't even notice because the .wav files transition seamlessly on top of each other.

If you want MP3s of the whole soundtrack, I have a full set hosted on The MxO Archive. I didn't compile all of them myself, but I had to fix a few that had some timing errors.
#36300405780 02/13/2008 17:13 Re:MXO .wav files??
qabulin7 wrote:

wow!  thanks for the link!

i assume that if i wish to personally layer some .wav files, the referenced audio program would work?

any better programs suggested??

Yes, Audacity will work just fine for recompiling the .wav files, if you want to give it a try. Nothing else will really do it any better, since you're going to have to line the files up by hand anyway, and Audacity handles that just fine. You may want to use its Quick Mix feature to mix multiple tracks together as you work so that you don't build up a massive list of dozens of fragments--just get two or three files lined up perfectly, select all three at once, and mix them together, then just keep doing that as you work.