The way it works in the game is that the .wav files are layered as they progress from one to the next (and yes, they do go in order). As the first file fades out, the second file starts in, and as that one fades out, the third, and so on. The reason they do this is so that when you transition from one track to another (exterior to interior, for example), the music from the previous location completes its notes without cutting out all of a sudden and fades out as the new music kicks in. When you're in one place and the music stays the same, though, you don't even notice because the .wav files transition seamlessly on top of each other.
If you want MP3s of the whole soundtrack, I have a full set hosted on The MxO Archive. I didn't compile all of them myself, but I had to fix a few that had some timing errors.
If you want MP3s of the whole soundtrack, I have a full set hosted on The MxO Archive. I didn't compile all of them myself, but I had to fix a few that had some timing errors.
