Image Retrieval - February 07, 2008

259 posts · 2008-02-07 07:34:05 to 2008-02-13 23:55:38

#36300405854 02/13/2008 18:15:41 Re:Image Retrieval - February 07, 2008
XD lmfao
#36300405906 02/13/2008 19:23:29 Re:Image Retrieval - February 07, 2008
Shadow-SK wrote:
MotorZ wrote:
Rarebit wrote:
Just popping in to mention that this week's new Image Retrieval will be along tomorrow, rather than today!

I was wondering about that. Hadn't seen Virrago around today.

Oh, actually, Virrago did post in the Website Roundtable today.  I'm beginning to think that the Producer's Letter may accompany it tomorrow, as Starschwar said in Gen. discussion.
Wouldn't be surprised, the new area is a perfect thing for Walrus to talk about, as well as the Anniversary Event in a bit over a month.
#36300405961 02/13/2008 21:32:32 Re:Image Retrieval - February 07, 2008
No! An invisible wall marring my smooth and lovely blue navmesh!




Gone as mysteriously as it appeared thanks simply to rebundling the area! The forces of algorithmic randomness have been slewen with their own sweord!~




#36300405964 02/13/2008 21:38:47 Re:Image Retrieval - February 07, 2008
Oh good! Now rebundle Richland and fix the invisawall by Mara W!
#36300405972 02/13/2008 21:53:16 Re:Image Retrieval - February 07, 2008
NightTrace wrote:
Oh good! Now rebundle Richland and fix the invisawall by Mara W!

you mean Nw
#36300405974 02/13/2008 21:59:10 Re:Image Retrieval - February 07, 2008
Yes, yes I did SMILEY
#36300405980 02/13/2008 22:22:39 Re:Image Retrieval - February 07, 2008
You know I still cant help but wonder if adding a new district is an impossibility after all. isn't the game mechanics for the constructs the same as the game?

Maybe start with a few buildings first and see where that goes...

At any rate I hope Rare can answer if it is possible to add a district or at the very list , redsign a few buildings or add some.
#36300405990 02/13/2008 22:38:06 Re:Image Retrieval - February 07, 2008
CrimsonKiller01 wrote:
You know I still cant help but wonder if adding a new district is an impossibility after all. isn't the game mechanics for the constructs the same as the game?

Maybe start with a few buildings first and see where that goes...

At any rate I hope Rare can answer if it is possible to add a district or at the very list , redsign a few buildings or add some.

I don't think there's any technical issues, put it that way.  The only thing is there's quite a few things that go with a new district (following the current schema, of course).
  • Individual neighborhoods
  • Hardlines
  • Access Nodes (unless it was unrestricted)
  • Exile Gangs (w/ descriptions and backstory)
  • Exile Hideouts with new balanced loot (and we all know how long balancing takes in this game >_> )
  • Neighborhood collectors with new balanced loot (see above)
  • Mission Contacts with five missions each
And this is all in addition to building the physical district.  Then, the QA time on this I'm sure would take a while, as there's likely to be bugs.

I think what Rarebit is going for with Datamine is right on.  A Construct allows it to be a new area, without having to have all the content of a new district at once.  It also allows the potential for content in this area to be unique, or at least of varying degrees than that of a district.  This way, they can add content in phases (that's what it looks like) while allowing us to experience it without waiting for everything to be put in.
#36300406026 02/13/2008 23:55:38 Re:Image Retrieval - February 07, 2008
Rarebit wrote:
No! An invisible wall marring my smooth and lovely blue navmesh!




Gone as mysteriously as it appeared thanks simply to rebundling the area! The forces of algorithmic randomness have been slewen with their own sweord!~






   Victoly!