Clothes, clothes, and more clothes

7 posts · 2008-01-26 18:32:00 to 2008-01-28 07:19:00

#36300394122 01/26/2008 18:32 Clothes, clothes, and more clothes

So, obviously one attractive aspect to the Matrix is the cool clothes we all get to wear.  I am wondering, though, is there a way to see what crafters have to offer by way of the look of enhanced clothing?  I am just at Level 11, and I have a nice pair of boots, but I just don't like the way they look.  The Market pretty much only has high level stuff, so I was wondering if there is a resource where we can see what crafters can make?  For instance, I really loved the look of my industrial boots, and if I can get something like with good stats, I would love it.

Thanks,

#36300394417 01/27/2008 11:49 Re:Clothes, clothes, and more clothes
Thanks for the info.  I've been just checking the Marketplace for styles I like.  I don't really know how crafting clothing works, though.  Is the style fluid, or is it pre-chosen when crafting a clothing item?
#36300394441 01/27/2008 12:42 Re:Clothes, clothes, and more clothes
Coders can only create apparel which is in their list of Structures.  Some plain apparel (no buffs) are added to the Coder's Structures automatically at certain levels, but any Armored, Shielded or Enhanced Apparel has to be decompiled to be learned.  The easiest way to look at it is: Coders COPY Apparel. First an item is found, then Decompiled to learn the Structure, then a copy can be Coded.  Because all Armored Apparel at a given level and all Shielded Apparel at a given level have the same buffs, the Coder can have a range of styles available, depending on what he's Decompiled in the past.  Enhanced Apparel have unique buffs so you won't find another style with the same buffs. (Although, you will find the same style with different buffs, like the wide variety of buffs in a series of Male Street Wranglers for level 46.)



#36300394816 01/28/2008 04:35 Re:Clothes, clothes, and more clothes

Which server are you on?

Im sure if you ask nicely you will find a group of people that specialise in coding clothing and would be willing to sort you out.

#36300394856 01/28/2008 06:15 Re:Clothes, clothes, and more clothes

Thanks for the further info!  I may need to experiment with a crafter loadout to see for myself.  It sounds very interesting.

I am on Recursion, and there is a clothing crafter in my Faction.  What actually spawned this thought was he asked what I might need.  I had sufficient clothing from a stats point of view, but I liked the look of my old boots, so I was just curious as to the flexibility of crafters to make a specific style of clothing with decent enhancements.  Being that I am still so new, I wasn't able to even really tell him what style, though, because other than my Industrial Boots (which I loved the look but have outgrown), I don't even really know what else is out there.

I have played other games (SWG, for example) that had resource sites that showed what the different styles looked like, so I was just curious if there was such a thing available for MxO.

#36300394874 01/28/2008 07:02 Re:Clothes, clothes, and more clothes

Well the clothes available will really depend on the library of the coder.

There is a database kicking about of all clothes in game i believe.  MXO resource used to have it..they are launching a new site in Feb called mobile avenue i believe... so once they go live you will be able to see (hopefully) that list with some images of style i think.

#36300394883 01/28/2008 07:19 Re:Clothes, clothes, and more clothes

Oh.. just on this subject...

I am correct in saying there are some clothes / items out there that are specific to certain servers?  I think i read that somewhere.  Is it versions of clothing or something that are only available on say syntax and dont appear on vector or recursion?