I've done this mission twice now, and I get stuck at the same spot every time. Your final objectives are to kill all the Dire Lupines and collect information on the Merovingian's constructs. The last building you go to has some Lupes in it, and you kill them, then some more come at you out of nowhere. Easy enough to kill. So you gather the information, kill all the Lupes, and then expect it's time to leave, right? No. The objectives menu says you still have to kill all the Lupes. So you go through all the rooms two or three times, and there are no Lupes left. What do you do now? Has anyone else had this problem?
Archive Mission 3.1.2 Bugged?
3 posts · 2008-01-17 10:06:00 to 2008-01-18 05:19:00
Going to the origin on the map helped, thanks. I used this method on several other missions yesterday and it worked like a champ. There were a couple of contact missions in International that I had given up on until I learned this trick, but I completed them yesterday. Thanks for all the help.
The first time I tried the 0,0,0 trick, I found my npc there. I was in the middle of defeating the npc when a machine player showed up and decided to try to kill me. I was level 27 kung fu master and he was a level 28 gunman. I finished my npc off, then lit into him and beat the crap out of him. After he was out of my way I turned around and another npc had showed up, but obviously not from my mission. I bet the player who tried to kill me was looking for his own npc!