Question about Mid-level Content

9 posts · 2008-01-12 11:48:23 to 2008-01-13 22:37:05

#36300385313 01/12/2008 11:48:23 Question about Mid-level Content

The Development Roundtable forum is where players can ask questions about ongoing development and post their own ideas for the game.

So instead of posting my ideas about content, I'd like to ask what sort of Mid-level content is currently being developed?  That is, content focused on players levels 15-40.  The begining of the game is fun: running the tutorial, using the newbie helper collectors, running the first critical missions, choosing an organisation, tagging hardlines, exploring, meeting people/joining a crew, finding mission contacts.  Once the player completes these initial objectives, the grind to the end begins.

I realize that there are archive missions, access nodes, more mission contacts, more collectors, and weekly critical missions, but these often become repetitive.  I also find that Archive missions and constructs are a bit hidden to new players.  Personally I think more content along the lines of Pandora's Box should be implemented (although maybe involve the constructs in this)

So we know that Rarebit has been working on more "quests" which I find are often very fun, but how far in development are they?  What else is being worked on?

#36300385328 01/12/2008 12:04:58 Re:Question about Mid-level Content
Should of posted this in Redpill Rescue I think, but for content for players lvl15-40 would probably be the archive constructs (Yuki, Sakura, One Zero, etc...) and exile hideouts. Pretty much all new content was put in for beginning players and end-game content.

Edit: lvl30 (I think) allows you to start Pandora's Box.
#36300385351 01/12/2008 12:45:54 Re:Question about Mid-level Content
flecky wrote:
Pandoras starts at level 30


Fixed SMILEY

Patchers Hat is also level 30.  Not forgetting the patchers stuff can be used to get XP

Also all the gang collection revamps haven't been finished if I remember correctly.  All the gang drops will be able to be traded for XP like the Chopper Keys.  So it isn't that bare for mid levels with all the things mentioned so far in the thread.

Darkhawk's Gallery | Section 9's Past | Metal Gear?! It's already active?!
There can only be room for one Snake, and one Big Boss!
#36300385359 01/12/2008 12:56:01 Re:Question about Mid-level Content
Yeah.  If I remember rightly you must be level 30 to use the item which begins the first arc but you have to be level 35 to wear the gloves.  It also helps to be at least 35 if you want to solo the enemies in the missions because they are of a set level rather than scaled like normal missions. 
#36300385361 01/12/2008 12:58:43 Re:Question about Mid-level Content
Also the first box itself is 35 ^_^
Darkhawk's Gallery | Section 9's Past | Metal Gear?! It's already active?!
There can only be room for one Snake, and one Big Boss!
#36300385413 01/12/2008 14:46:36 Re:Question about Mid-level Content
This is actually what Rarebit is wanting to work on. He's probably gonna extend the Uriah stuff into Tabor, and that'll probably get you to at least 15. From there, he'll probably to try add in some more quest-type stuff. Unfortunately, the vast majority of the player base is lvl 50, so he can't skip out on new stuff for them to do. It's kinda looking like he's trying to go on and off between high level and low level stuff. For me, the mid-levels sped up hugely once I came up with a blend between things (subchapter of archive missions, 20 decaying codes, contact missions (one contact), go into a Construct for awhile, repeat).
#36300386159 01/13/2008 22:37:05 Re:Question about Mid-level Content

Although the first time you go through this game you don't usually realize it... Certain constructs like Yuki, Widow's Moore, and Sakura are usually places you visit and stay at for long periods of time on your second character through. I've not done it myself personally, but I've seen people spend long amounts of time in the constructs to farm Bandanas/Masks and etc. which not only rakes you in a decent cash profit, but a few levels as well. Since the constructs are scaled by level, you just simply keep going from construct to construct.

Plus an AFK macro or two. ~_~

*edited by admin*