The Development Roundtable forum is where players can ask questions about ongoing development and post their own ideas for the game.
So instead of posting my ideas about content, I'd like to ask what sort of Mid-level content is currently being developed? That is, content focused on players levels 15-40. The begining of the game is fun: running the tutorial, using the newbie helper collectors, running the first critical missions, choosing an organisation, tagging hardlines, exploring, meeting people/joining a crew, finding mission contacts. Once the player completes these initial objectives, the grind to the end begins.
I realize that there are archive missions, access nodes, more mission contacts, more collectors, and weekly critical missions, but these often become repetitive. I also find that Archive missions and constructs are a bit hidden to new players. Personally I think more content along the lines of Pandora's Box should be implemented (although maybe involve the constructs in this)
So we know that Rarebit has been working on more "quests" which I find are often very fun, but how far in development are they? What else is being worked on?





