monkeymanx8 wrote:
Well, genius, there's a thing called teamwork. Why would the enemy have one operative holding the territory when more are availible? That would be foolish. As for MA, what problems are there that even slightly affect it other than Multi-Fighting? Maybe you just suck at it.
Woah there drama boy. Gtf out of my post.
As for why would the enemy have 1 operative when they could have 4.... why should I give a flying ****? I pay money to play. My point was that if whenever I log in there is nothing but reds (or no one at all) and my class is screwed for 1 vs multi why would I pay? There is no PvE endgame, so ggson.
I am not a great MA. Never claimed it. The fact that stark naked and with no stats in MKT my staggering throw will take 1/4-1/3 of a players health (and I am referring to better players than myself here) goes to show how totally an MA gets screwed by the two stealth burst damage classes. With commando gear they eat through my health in no time. On top, of course, of the fact the the sniper stun will prevent me managing to get the quick kill If I go KF/Karate.
The only problem to affect MA specifically is interlock and associated multi fighting issues. The interlock being that Mkts and, to a lesser extent, hackers (and much lesser extent riflemen) can easily kite you and damage you to 30% health before you can interlock. It is tough to come back from a defecit like that, as you willl lose some rolls regardless due to the design of the system. Mkts have amzing accuracy regardless and low IS costs to boot. wahay.
Since I don't know who you are, have never heard of you, and this was therefore not addressed at you, go talk crap in someone elses post.
=========================
Masta:
I think tytanyas idea is the best, let interlock confer an inherent resistance boost to all attacks made from outside. This would give all of those in interlock a far better chance of a fight determined by skill.
This, however, does not really make logical sense. However, when 'in interlock' you could argue that it would make you harder to hit due to movin around and shizzle. A defense boost to all attacks from outside interlock is a much more realistic buff. Though I expect you would suddenly find a lot of Aikido GMs fighting with grab being *CENSORED* near immune.
As for the rest of you, yeah I was in a foul mood when I made this, logging onto MxO just increased my frustration tenfold instead of providing light entertainment.
I cannot justify the sub when I jack in for 2-3 hours a week and spend most of that frustrated.
Blap and /dap to all the folks I will miss and see you again before too long. I always feel like I am coming home when I resub to the matrix.
And soz for the drama

Ntrails
Heuristic-Hostile