It appears to me that there is no control over the ingame economy. Historically if you look through real world events if there is an unlimeted supply of currency that currency soon becomes valueless. I believe this could eventually happen to $info in mxo.
It is far too easy to earn info here and from what ive heard the maximum is some silly amount in the billions and even then you can start sending money to an alt, a crew back or faction bank effectively meaning the maximum amount of info you can earn is almost without limit. The reasons for this seem quite apparent. Once you hit 50 and level all your abilities there are very few things you can actually spend info on. Ok you can buy the org construct key at 100mil but then what? All you end up doing is collecting info no matter what you do, eventually earning an insane amount of info and not many items to spend it on.
Perhaps there should be some kind of live economy where it makes it harder to retain info?
Any ideas?










