OK so as some of you may have seen I've finally reach 50 yippy! And I've started pvping. But I'm have a problem sometimes on killing quickly enough before say someone comes to help them or they heal roll ect... Normally I can kill just fine but with time.
So I'd like some tips on killing faster along with if you'd like tips on your load outs or cloths especially well rounded cloths so I'd stop having to change so much during random fights. Thanks in advance...
1. What do you use: Martial Arts, Guns, MKT, Hacker? 2. You can try boosting your defenses against those attacks with Quicksilver gloves and/or Trolls Hide. 3. Try getting more resistances against all 4 attack types. 4. With MA, Guns, MKT, Hacker, there are attacks/debuffs that lower your enemy's resistance and/or defense. Use those attacks with others in combos to add more damage.
If your MKT, you could use your Roots to stop run aways, daze/subduing throw to stun them, stagger/throat cutting throw to powerless and off balance/deadly throw to cause double damage. As mentioned, quicksilvers are a good thing to cover yourself against all 4 types of attacks.
One of the obvious quick kills for MKT is Punt or Suplex, then Paralyzing throw, Throat Cutting Throw and Deadly Throw and mabey a leg sweep(?) and very few people will be standing after that combination. A super quick kill for MKT is have a friend load SMGs and Suplex your victim then they can unload a Full Auto Redux
I can kill a level 50 within 10 seconds, usually less depending on their loadout/BR.
Sniper's hit or miss. If you miss, you're going to have to either jump and try again or die. Depends if you like getting *poop*-talked too or not. Unless of course, you sacrifice some damage to have interlock moves, but if you're using Sniper, it's a great possibility that you're overly outnumbered to begin with and interlock is pointless.
I can kill a level 50 within 10 seconds, usually less depending on their loadout/BR.
Sniper's hit or miss. If you miss, you're going to have to either jump and try again or die. Depends if you like getting *CENSORED*-talked too or not. Unless of course, you sacrifice some damage to have interlock moves, but if you're using Sniper, it's a great possibility that you're overly outnumbered to begin with and interlock is pointless.
It is the ultimate support class, offensively. Yes, I get smack talked a lot since I have to run and conceal in different locations, but that's the payoff. While it has amazing damage and range, you have no Interlock prowess, and it takes a long time to set up. Plus, like you mentioned, you always have the chance to miss, and when that happens, you're screwed, but I usually continue to free fire and hope I get Staggered for TRB. If I see anyone home in on me, I jet and repeat.
I can kill a level 50 within 10 seconds, usually less depending on their loadout/BR.
Sniper's hit or miss. If you miss, you're going to have to either jump and try again or die. Depends if you like getting *CENSORED*-talked too or not. Unless of course, you sacrifice some damage to have interlock moves, but if you're using Sniper, it's a great possibility that you're overly outnumbered to begin with and interlock is pointless.
It is the ultimate support class, offensively. Yes, I get smack talked a lot since I have to run and conceal in different locations, but that's the payoff. While it has amazing damage and range, you have no Interlock prowess, and it takes a long time to set up. Plus, like you mentioned, you always have the chance to miss, and when that happens, you're screwed, but I usually continue to free fire and hope I get Staggered for TRB. If I see anyone home in on me, I jet and repeat.
I can kill a level 50 within 10 seconds, usually less depending on their loadout/BR.
Sniper's hit or miss. If you miss, you're going to have to either jump and try again or die. Depends if you like getting *CENSORED*-talked too or not. Unless of course, you sacrifice some damage to have interlock moves, but if you're using Sniper, it's a great possibility that you're overly outnumbered to begin with and interlock is pointless.
It is the ultimate support class, offensively. Yes, I get smack talked a lot since I have to run and conceal in different locations, but that's the payoff. While it has amazing damage and range, you have no Interlock prowess, and it takes a long time to set up. Plus, like you mentioned, you always have the chance to miss, and when that happens, you're screwed, but I usually continue to free fire and hope I get Staggered for TRB. If I see anyone home in on me, I jet and repeat.
I guess I'm the only sniper that doesn't run or jump. lol I just try and duke it out with whatever is trying to IL me.
I can kill a level 50 within 10 seconds, usually less depending on their loadout/BR.
Sniper's hit or miss. If you miss, you're going to have to either jump and try again or die. Depends if you like getting *CENSORED*-talked too or not. Unless of course, you sacrifice some damage to have interlock moves, but if you're using Sniper, it's a great possibility that you're overly outnumbered to begin with and interlock is pointless.
It is the ultimate support class, offensively. Yes, I get smack talked a lot since I have to run and conceal in different locations, but that's the payoff. While it has amazing damage and range, you have no Interlock prowess, and it takes a long time to set up. Plus, like you mentioned, you always have the chance to miss, and when that happens, you're screwed, but I usually continue to free fire and hope I get Staggered for TRB. If I see anyone home in on me, I jet and repeat.
I guess I'm the only sniper that doesn't run or jump. lol I just try and duke it out with whatever is trying to IL me.
You're not alone Gerik, the only reason I load HJ with my sniper loadout is for hyperspeed so I can keep up with runners/jumpers.
I can kill a level 50 within 10 seconds, usually less depending on their loadout/BR.
Sniper's hit or miss. If you miss, you're going to have to either jump and try again or die. Depends if you like getting *CENSORED*-talked too or not. Unless of course, you sacrifice some damage to have interlock moves, but if you're using Sniper, it's a great possibility that you're overly outnumbered to begin with and interlock is pointless.
It is the ultimate support class, offensively. Yes, I get smack talked a lot since I have to run and conceal in different locations, but that's the payoff. While it has amazing damage and range, you have no Interlock prowess, and it takes a long time to set up. Plus, like you mentioned, you always have the chance to miss, and when that happens, you're screwed, but I usually continue to free fire and hope I get Staggered for TRB. If I see anyone home in on me, I jet and repeat.
I guess I'm the only sniper that doesn't run or jump. lol I just try and duke it out with whatever is trying to IL me.
You're not alone Gerik, the only reason I load HJ with my sniper loadout is for hyperspeed so I can keep up with runners/jumpers.
BTW, Sniper Shot --> Jump = No Skill.
I depend on the situation. If I fail a Sniper Shot and its just one mere other person.. ill go all out. HOWEVER If so said other person calls in some backup. I try to get them stranded and singled out. Mostly by jumping from place to place to get those that will make chase chase for my time to recoup.. Yes that does mean i hyper jump but only to get those on me off of me and let those persistent for a CQ.. well.. we know what mostly happens then >_<
I can kill a level 50 within 10 seconds, usually less depending on their loadout/BR.
Sniper's hit or miss. If you miss, you're going to have to either jump and try again or die. Depends if you like getting *CENSORED*-talked too or not. Unless of course, you sacrifice some damage to have interlock moves, but if you're using Sniper, it's a great possibility that you're overly outnumbered to begin with and interlock is pointless.
It is the ultimate support class, offensively. Yes, I get smack talked a lot since I have to run and conceal in different locations, but that's the payoff. While it has amazing damage and range, you have no Interlock prowess, and it takes a long time to set up. Plus, like you mentioned, you always have the chance to miss, and when that happens, you're screwed, but I usually continue to free fire and hope I get Staggered for TRB. If I see anyone home in on me, I jet and repeat.
I guess I'm the only sniper that doesn't run or jump. lol I just try and duke it out with whatever is trying to IL me.
You're not alone Gerik, the only reason I load HJ with my sniper loadout is for hyperspeed so I can keep up with runners/jumpers.
BTW, Sniper Shot --> Jump = No Skill.
I depend on the situation. If I fail a Sniper Shot and its just one mere other person.. ill go all out. HOWEVER If so said other person calls in some backup. I try to get them stranded and singled out. Mostly by jumping from place to place to get those that will make chase chase for my time to recoup.. Yes that does mean i hyper jump but only to get those on me off of me and let those persistent for a CQ.. well.. we know what mostly happens then >_<
Yeah, they own you
If you can't kill someone in 10 seconds using ER/sniper then you shouldnt be using ER/sniper. There are certain conditions that call for this and if they aren't the right condition change your LO, charge in and go all out, and stop being a *CENSORED*. If the numbers are too much call in some backup, sometimes you just can't get an easy kill, deal with it and figure out how to kill them or go to Tabor West and RP.
Best way to kill someone is to work with someone on a team. Just get someone to break their shield then pop out of sneak and BOOM, hit the punt and *CENSORED* them up.
Simple
If alone however, stay in sneak and keep popping out to get your most damaging moves. Regardless of what these 'Hyper Jumpers' will tell you, you can outroll in combat and cause alot of damage with the right clothes. MKT brings alot of accuracy so you should be able to outroll. I outroll very well, but against MKT, I'm struggling. The only weakness MKT does have is their resistance to say MA, that can be avoided if your smart.
I am not MKT, I am simply speaking of experience, I don't believe jumping does anything, if anything jumping ruins your numbers, and befundles you, while the enemy heals up.
Sorry for the HJ slurs, I just don't want to see another Hyper Jumping MKT!
The speed you can kill someone depends entirely on their defense setup and their resistance setup. If you have someone with thrown defense and 200+ thrown resistnace, it will take you longer to kill them with MKT, than a hacker with no thrown defense or resistance, even if Hacker is the anti MKT.
As for the hyperjumping argument, in a nutshell pvp falls into 2 groups, those who can deal with them and those who can't, if you want to be a gift wrapped target then please don't run away or hyperjump if the situation calls for it, and if your the type who wants free kills given to you, then please request people not to use that ability! Now I'm not saying you hyperjump at any given chance, but use it to your and your groups advantage, and hell fustrate those who fail to kill you when you get away.
I just laugh at people who complain on HJ, cause at some point in time, they have done the exact same thing. If you are outnumbered or the odds are against you and you don't run or HJ to escape and recover more quickly, you're not brave, you're just a moron.
I can kill a level 50 within 10 seconds, usually less depending on their loadout/BR.
Sniper's hit or miss. If you miss, you're going to have to either jump and try again or die. Depends if you like getting *CENSORED*-talked too or not. Unless of course, you sacrifice some damage to have interlock moves, but if you're using Sniper, it's a great possibility that you're overly outnumbered to begin with and interlock is pointless.
It is the ultimate support class, offensively. Yes, I get smack talked a lot since I have to run and conceal in different locations, but that's the payoff. While it has amazing damage and range, you have no Interlock prowess, and it takes a long time to set up. Plus, like you mentioned, you always have the chance to miss, and when that happens, you're screwed, but I usually continue to free fire and hope I get Staggered for TRB. If I see anyone home in on me, I jet and repeat.
I guess I'm the only sniper that doesn't run or jump. lol I just try and duke it out with whatever is trying to IL me.
You're not alone Gerik, the only reason I load HJ with my sniper loadout is for hyperspeed so I can keep up with runners/jumpers.
BTW, Sniper Shot --> Jump = No Skill.
FALSE, especialy if ur rifleman/sniper,,obviously 90% of the time u'll get ownd in IL
I can kill a level 50 within 10 seconds, usually less depending on their loadout/BR.
Sniper's hit or miss. If you miss, you're going to have to either jump and try again or die. Depends if you like getting *CENSORED*-talked too or not. Unless of course, you sacrifice some damage to have interlock moves, but if you're using Sniper, it's a great possibility that you're overly outnumbered to begin with and interlock is pointless.
It is the ultimate support class, offensively. Yes, I get smack talked a lot since I have to run and conceal in different locations, but that's the payoff. While it has amazing damage and range, you have no Interlock prowess, and it takes a long time to set up. Plus, like you mentioned, you always have the chance to miss, and when that happens, you're screwed, but I usually continue to free fire and hope I get Staggered for TRB. If I see anyone home in on me, I jet and repeat.
I guess I'm the only sniper that doesn't run or jump. lol I just try and duke it out with whatever is trying to IL me.
You're not alone Gerik, the only reason I load HJ with my sniper loadout is for hyperspeed so I can keep up with runners/jumpers.
BTW, Sniper Shot --> Jump = No Skill.
FALSE, especialy if ur rifleman/sniper,,obviously 90% of the time u'll get ownd in IL
i come back and kill
Yes, a sniper gets owned in IL, acutally, no. If you run your stats right and your LO too (does not mean you'll do a Rifleman/Duelist crossLO), you can evade and escape IL (at least in a 1 on 1 situation (e.g. you get seen when sneaking in)) even with broken shields (considering you don't get zerged, but nobodie's shielded from that). Remember, not getting owned in IL means that you do no get killed whilein it, that does not imply that you HJ every time someone even faces in your direction just to avoid the possibility of getting into IL. A Riflemens strengths surely lies in long range superiority and brute firepower, surely not in jumping high. Riflemen/sniper provides still enough memory for sufficient defense in IL so you can withdraw in time. Snipers who play right can take down a MKT 1 on 1 "easily" (considering they do not snipershoot first, too). Saying "FALSE YOU HAVE TO JUMP TO THE NEXT NEIGHBOURHOOD" does not actually show any skill in using that tree from your side. Anyone can do a blue-snipershot, barely anyone can fight with Rifleman/sniper properly nowadays.
Also: Fastest way for a kill -> /suicide. KTHX BYE
Edit: Bah, can't even type correct coherent sentences after too much homework. I'm too worn out to correct this >_<
I can kill a level 50 within 10 seconds, usually less depending on their loadout/BR.
Sniper's hit or miss. If you miss, you're going to have to either jump and try again or die. Depends if you like getting *CENSORED*-talked too or not. Unless of course, you sacrifice some damage to have interlock moves, but if you're using Sniper, it's a great possibility that you're overly outnumbered to begin with and interlock is pointless.
It is the ultimate support class, offensively. Yes, I get smack talked a lot since I have to run and conceal in different locations, but that's the payoff. While it has amazing damage and range, you have no Interlock prowess, and it takes a long time to set up. Plus, like you mentioned, you always have the chance to miss, and when that happens, you're screwed, but I usually continue to free fire and hope I get Staggered for TRB. If I see anyone home in on me, I jet and repeat.
I guess I'm the only sniper that doesn't run or jump. lol I just try and duke it out with whatever is trying to IL me.
You're not alone Gerik, the only reason I load HJ with my sniper loadout is for hyperspeed so I can keep up with runners/jumpers.
BTW, Sniper Shot --> Jump = No Skill.
FALSE, especialy if ur rifleman/sniper,,obviously 90% of the time u'll get ownd in IL
i come back and kill
Yes, a sniper gets owned in IL, acutally, no. If you run your stats right and your LO too (does not mean you'll do a Rifleman/Duelist crossLO), you can evade and escape IL (at least in a 1 on 1 situation (e.g. you get seen when sneaking in)) even with broken shields (considering you don't get zerged, but nobodie's shielded from that). Remember, not getting owned in IL means that you do no get killed whilein it, that does not imply that you HJ every time someone even faces in your direction just to avoid the possibility of getting into IL. A Riflemens strengths surely lies in long range superiority and brute firepower, surely not in jumping high. Riflemen/sniper provides still enough memory for sufficient defense in IL so you can withdraw in time. Snipers who play right can take down a MKT 1 on 1 "easily" (considering they do not snipershoot first, too). Saying "FALSE YOU HAVE TO JUMP TO THE NEXT NEIGHBOURHOOD" does not actually show any skill in using that tree from your side. Anyone can do a blue-snipershot, barely anyone can fight with Rifleman/sniper properly nowadays.
Also: Fastest way for a kill -> /suicide. KTHX BYE
Edit: Bah, can't even type correct coherent sentences after too much homework. I'm too worn out to correct this >_<
@Tenshi - hmmm you think I don't know how to figure stuff out? Well theres a reason what I do is called "splitting" its a simple tactic not much used.. Learned the idea itself from over in EQ on my monk when splitting pulls.. same concept here. Trying to lure one into a open area or closed area for a one vs one and kill em off quickly.
Just in MxO there is no Feign Death to do an Agro Wipe. >_<
I can kill a level 50 within 10 seconds, usually less depending on their loadout/BR.
Sniper's hit or miss. If you miss, you're going to have to either jump and try again or die. Depends if you like getting *CENSORED*-talked too or not. Unless of course, you sacrifice some damage to have interlock moves, but if you're using Sniper, it's a great possibility that you're overly outnumbered to begin with and interlock is pointless.
It is the ultimate support class, offensively. Yes, I get smack talked a lot since I have to run and conceal in different locations, but that's the payoff. While it has amazing damage and range, you have no Interlock prowess, and it takes a long time to set up. Plus, like you mentioned, you always have the chance to miss, and when that happens, you're screwed, but I usually continue to free fire and hope I get Staggered for TRB. If I see anyone home in on me, I jet and repeat.
I guess I'm the only sniper that doesn't run or jump. lol I just try and duke it out with whatever is trying to IL me.
You're not alone Gerik, the only reason I load HJ with my sniper loadout is for hyperspeed so I can keep up with runners/jumpers.
BTW, Sniper Shot --> Jump = No Skill.
FALSE, especialy if ur rifleman/sniper,,obviously 90% of the time u'll get ownd in IL
i come back and kill
Yes, a sniper gets owned in IL, acutally, no. If you run your stats right and your LO too (does not mean you'll do a Rifleman/Duelist crossLO), you can evade and escape IL (at least in a 1 on 1 situation (e.g. you get seen when sneaking in)) even with broken shields (considering you don't get zerged, but nobodie's shielded from that). Remember, not getting owned in IL means that you do no get killed whilein it, that does not imply that you HJ every time someone even faces in your direction just to avoid the possibility of getting into IL. A Riflemens strengths surely lies in long range superiority and brute firepower, surely not in jumping high. Riflemen/sniper provides still enough memory for sufficient defense in IL so you can withdraw in time. Snipers who play right can take down a MKT 1 on 1 "easily" (considering they do not snipershoot first, too). Saying "FALSE YOU HAVE TO JUMP TO THE NEXT NEIGHBOURHOOD" does not actually show any skill in using that tree from your side. Anyone can do a blue-snipershot, barely anyone can fight with Rifleman/sniper properly nowadays.
Also: Fastest way for a kill -> /suicide. KTHX BYE
Edit: Bah, can't even type correct coherent sentences after too much homework. I'm too worn out to correct this >_<
Okay, thanks for explaining nothing new.
Read the first post. This wasn't meant for you or anyone who knows how to snipe. What he said was a responce to the post above him and for anything who's recently turned 50 or has never sniped, which was what the OP was asking before he finally put up he was a MKT.
I can kill a level 50 within 10 seconds, usually less depending on their loadout/BR.
Sniper's hit or miss. If you miss, you're going to have to either jump and try again or die. Depends if you like getting *CENSORED*-talked too or not. Unless of course, you sacrifice some damage to have interlock moves, but if you're using Sniper, it's a great possibility that you're overly outnumbered to begin with and interlock is pointless.
It is the ultimate support class, offensively. Yes, I get smack talked a lot since I have to run and conceal in different locations, but that's the payoff. While it has amazing damage and range, you have no Interlock prowess, and it takes a long time to set up. Plus, like you mentioned, you always have the chance to miss, and when that happens, you're screwed, but I usually continue to free fire and hope I get Staggered for TRB. If I see anyone home in on me, I jet and repeat.
I guess I'm the only sniper that doesn't run or jump. lol I just try and duke it out with whatever is trying to IL me.
You're not alone Gerik, the only reason I load HJ with my sniper loadout is for hyperspeed so I can keep up with runners/jumpers.
BTW, Sniper Shot --> Jump = No Skill.
FALSE, especialy if ur rifleman/sniper,,obviously 90% of the time u'll get ownd in IL
i come back and kill
Yes, a sniper gets owned in IL, acutally, no. If you run your stats right and your LO too (does not mean you'll do a Rifleman/Duelist crossLO), you can evade and escape IL (at least in a 1 on 1 situation (e.g. you get seen when sneaking in)) even with broken shields (considering you don't get zerged, but nobodie's shielded from that). Remember, not getting owned in IL means that you do no get killed whilein it, that does not imply that you HJ every time someone even faces in your direction just to avoid the possibility of getting into IL. A Riflemens strengths surely lies in long range superiority and brute firepower, surely not in jumping high. Riflemen/sniper provides still enough memory for sufficient defense in IL so you can withdraw in time. Snipers who play right can take down a MKT 1 on 1 "easily" (considering they do not snipershoot first, too). Saying "FALSE YOU HAVE TO JUMP TO THE NEXT NEIGHBOURHOOD" does not actually show any skill in using that tree from your side. Anyone can do a blue-snipershot, barely anyone can fight with Rifleman/sniper properly nowadays.
Also: Fastest way for a kill -> /suicide. KTHX BYE
Edit: Bah, can't even type correct coherent sentences after too much homework. I'm too worn out to correct this >_<
Okay, thanks for explaining nothing new.
Read the first post. This wasn't meant for you or anyone who knows how to snipe. What he said was a responce to the post above him and for anything who's recently turned 50 or has never sniped, which was what the OP was asking before he finally put up he was a MKT.
W00t, I opened up a can of worms. The Snipe--> Jump tactic that I allude to is when people take the shot and then ZOOM! even without a direct or minor threat to them, they are just afraid of being on the ground and being PvP flagged at the same time. Someone who sticks around for the kill or uses HJ for *Tactical* reasons (Emphasis on tactical) and isn't just a complete coward who blue shoots someone in IL then HJ's away, HL's to Rogers C, removes their flag at the pacification zone then returns to Mara to do it again, while they are hiding in the middle of a zerg anyway (I'm sure a lot of you know who I am referring to) is the kind of sniper who gets my respect. The latter is the "Snipe --> Jump" no skill that I refer to.
And yes, while no one can deny that they have never jumped (I used to jump, if you claim you never did you are a liar, end of story) a lot of people can claim to not jump anymore. But people with upwards to 3000 CQ, even some people with 10k CQ's who still jump (And jump far too much) will be thought of as the cowards they are.
Someone who sticks around for the kill or uses HJ for *Tactical* reasons (Emphasis on tactical) and isn't just a complete coward who blue shoots someone in IL then HJ's away, HL's to Rogers C, removes their flag at the pacification zone then returns to Mara to do it again, while they are hiding in the middle of a zerg anyway (I'm sure a lot of you know who I am referring to)
Mix some sniper up with duellist and ya's can hold yourself in interlock for a while, although, snipers are in their prime outside of interlock.. so expect them to butt smash or role their way out as much as possible! ;)
@Tenshi - hmmm you think I don't know how to figure stuff out? Well theres a reason what I do is called "splitting" its a simple tactic not much used.. Learned the idea itself from over in EQ on my monk when splitting pulls.. same concept here. Trying to lure one into a open area or closed area for a one vs one and kill em off quickly.
Just in MxO there is no Feign Death to do an Agro Wipe. >_<
"Splitting" IS a commonly used tactic here actually. I also know that if you spend any length of time doing this your putting way too much effort into it. Besides the fact that in most pvp this isn't very efficient as most people are in a team. When the enemy is sitting around waiting to be attacked they are watching the health and IS of their teammates for this very thing. If you can easily get someone alone and kill them go for it but in the time it takes you to isolate another target, in most cases, the teammates have already found you or the person you killed is already reconned and combat ready once again.
cool how this has gone off in another direction but I like it I've used sniper before but not in a long time and I was just a lowbie testing it out againt npc's in mansen... even though your talking about killing with snipe this also teaches how to kill a sniper. I dont know nothing about your blue shooting since on vector we're all red.
On Recursion, I killed a level 50 operative named vi0la with full health in roughly 5 seconds, shot order is key. These types of kills are so satisfying, not just because you land every shot, but because you can do this and pick off people in the biggest of zergs before they rush to you.
Of course, I was told I was a noob in a /tell, but with a reaction like that, my job was accomplished.
It helps to be able to identify who has the least ballistic resistance too and target them. When I snipe I use my sniper shot on the person with the least resistance and often kill them in 2-3 shots, which means I have plenty left in me to stick around and claim another scalp.
It helps to be able to identify who has the least ballistic resistance too and target them. When I snipe I use my sniper shot on the person with the least resistance and often kill them in 2-3 shots, which means I have plenty left in me to stick around and claim another scalp.
>_< Given almost everyone is wearing the crap same thing on Syntax. Only thing To take a real calculation to there is the Combat Circle.
I just hit up any Hacker type trees first. Healers being MAIN PRIORITY in zergs to go down first.
cool how this has gone off in another direction but I like it I've used sniper before but not in a long time and I was just a lowbie testing it out againt npc's in mansen... even though your talking about killing with snipe this also teaches how to kill a sniper. I dont know nothing about your blue shooting since on vector we're all red.
From sniping on both vector and syntax, while there is a difference it is easy to get used to. While it is harder to set up a shot on a hostile server and even harder to use firearms skill, I find the biggest issue is conceal breaking escape and evade =/
cool how this has gone off in another direction but I like it I've used sniper before but not in a long time and I was just a lowbie testing it out againt npc's in mansen... even though your talking about killing with snipe this also teaches how to kill a sniper. I dont know nothing about your blue shooting since on vector we're all red.
From sniping on both vector and syntax, while there is a difference it is easy to get used to. While it is harder to set up a shot on a hostile server and even harder to use firearms skill, I find the biggest issue is conceal breaking escape and evade =/
Indeed, sir. Half the battle is finding a shot where you won't be seen in the time it takes to wind up for a full Sniper Shot. Tis fun. As soon as I 50-up my level 0 Sniper alt on Syntax, I'll be better equipped to talk comparisons.
Going back to the OP's question, I think it's already been answered. MKT and Sniper are the best ways to kill someone quickly with the element of surprise, but there are several variables to consider (resistances/numbers/position/load-out/way out, if so inclined etc). It also depends on the situation. If I'm MA, and there's a Dazed Ballista (for argument's sake) with no bubble, in front of me, it'll be quicker to hit them with Prowess+WDD+DMS+SHS then it will be to Punt/Suplex/Frankensteiner(sp)+several knives, or wind up a full Sniper Shot.
The answers are all but a few hours of observational practice away.
I really wish there was a tree where you could combined mastershadow with sniper...say you get your shot..someone else detects you.. that person is an ma and you're not able to keep your sheild long...with ms/sniper combined one could shadow up after you roll outta interlock...I've accidently sploited once and somehow managed to get my halsey to work while in ms form..I've wanted to do it again..maybe this time legally..
Firearm's Expert (whom wouldnt), Conceal, Line up the Shot, Sniper Shot, Deadly Shot, Free Fire, Root.
Mostly use Firearm's expert with Line up the shot to get a better damage out with my Halsey. Seeing that i don't pull off same results with the Kesay any whom.
The Deadly shot i use after the Sniper shot cause mainly i get lucky most the time and have LoTS nearing its end for its accuracy buff. So i use Deadly Shot in that time frame to get a better accurate shot. Seeing also even if LotS goes off when my deadly shot is going through. It still adds the accuracy it seems.
Firearm's Expert (whom wouldnt), Conceal, Line up the Shot, Sniper Shot, Deadly Shot, Free Fire, Root.
Mostly use Firearm's expert with Line up the shot to get a better damage out with my Halsey. Seeing that i don't pull off same results with the Kesay any whom.
The Deadly shot i use after the Sniper shot cause mainly i get lucky most the time and have LoTS nearing its end for its accuracy buff. So i use Deadly Shot in that time frame to get a better accurate shot. Seeing also even if LotS goes off when my deadly shot is going through. It still adds the accuracy it seems.
All of this of course is with power tactic.
Crippling shot gets a little more damage out than rooting shot. And if you free fire before deadly shot, you can get in deadly shot, crippling shot, and another free fire usually just before your damage buffs run out.
Firearm's Expert (whom wouldnt), Conceal, Line up the Shot, Sniper Shot, Deadly Shot, Free Fire, Root.
Mostly use Firearm's expert with Line up the shot to get a better damage out with my Halsey. Seeing that i don't pull off same results with the Kesay any whom.
The Deadly shot i use after the Sniper shot cause mainly i get lucky most the time and have LoTS nearing its end for its accuracy buff. So i use Deadly Shot in that time frame to get a better accurate shot. Seeing also even if LotS goes off when my deadly shot is going through. It still adds the accuracy it seems.
All of this of course is with power tactic.
Crippling shot gets a little more damage out than rooting shot. And if you free fire before deadly shot, you can get in deadly shot, crippling shot, and another free fire usually just before your damage buffs run out.
Well I would like to have some leftover IS for if I'm spotted and reinforcements for the one I killed arrive.. No IS for sniper = dead sniper.
That normally gimps your overall damage output to get the IL moves.
However, I do have three good choices available in lock.
Sliding Volley Three Round Burst Rifle Butt Smash
If I do get IL'd, and I'm not solo, I have two "high" DPS state specials, and an interlock removal at my disposal. Nothing pisses off the zerg more then getting you in lock, only to have you use RBS the first round of IL and jump away.