::: Revolutionized Missioning :::

1 posts · 2007-12-15 05:51:00 to 2007-12-15 05:51:00

#36300371130 12/15/2007 05:51 ::: Revolutionized Missioning :::
I personally like to mission, but after a while it hits you and you begin to think along the lines of, "This. Is. So. Boring. It. Makes. Kitties. Die."  MxO tries hard to make missions diverse and somewhat fun, ill give them credit for trying, but common, the missions are horrible.  Don't get me wrong, i enjoy the critical and archive missions a lot.  It's the normal missions I'm complaining about.  The ones you spend most of your time on along your path to reach 50.  With that said, I have found a solution!  A way to revolutionize missioning.  The missions will be more fun and a lot harder.  Not harder in the sense that "Omg there's 500 people shooting at me!" But rather harder to solve and complete the mission.  That's right folks, your going to have to use your brain now.

Anyways here are basic outlines and ideas for the revolutionized mission system.

1) To begin them:
    a) Under a separate category in the normal mission select area using the name "Lone Ranger Missions" or "Logic Missions"
          - By "Lone Ranger" it means that you wont have an up-link with your operator so he wont be able to help you out.
    b) A separate mission contact
          - One in each district: Richland, Westview, Downtown, International

2) The special aspects of this type of mission:
    a) No up-link between you and your operator until the mission is complete
          - So that others will not be able to trace you or notice you are running an operation against the enemy
          - Or the up-link is disabled by an Exile that you are running the mission against.
    b) No green guider round thingies:
          - Nothing will be marked, if you need to search a pc, or open a desk or closet, your going to have to check them all.
    c) Mission objectives will not be given to you:
          - You will have only 1 Goal.  To each that goal you need to solve things on your own.

3) Since these missions will be hard to beat the awards for beating them should either be:
    a) About 2 times the XP aquired from normal ones. (Since beating them takes more brainpower and time)
    b) Some special items and what not.


If your still confused, let me give you a quick scenario:
Ok you start the mission.  It will say:

To complete the mission, find and kill your target: Milakov.
Then a way point will be set to the first mission area.


Once in that area it is up to you to find out more about Milakov, and where to find him.
Here is where you do some snooping around.  There may be bad guys there, and there may not be.  It's your decision weather attacking them or keeping them alive will benefit you.  Talk to them, figure out some things.  Maybe some can open doors or cabinets for you.  Maybe you can bribe one of them to do you a favor?  Let's assume this happened for the sake of this scenario:

You enter the mission area.  You see a Bluepill. You can either attack to him, or talk to him.  One wrong move and your toast.  ((If there was a way when you talk to him that you could ask specific questions that would be 10 times better since you could then get busted if you ask the wrong or inappropriate question)).  Anyways you talk to him for a bit and don't get anything from him so you decided to kill him.  Oh he had a Giftbox on him.  Keep exploring.  You later find a guard, who starts attacking you.  Before you attack back, think of what you can do.  Talk to him and try giving him the gift.  Hah! you have just bribed the guard, and he is now on your side.  Try talking to him again, he will be nicer.  Youl then get a key from him.  After looking for a while, you notice the key opens a drawer that has a CD in it.  Load the CD in one of the computers. Youl have to know which one or else the CD gets burnt or broken.  To find out what PC to load the CD that the guard told you is a program used to extract safehouse locations, look around some more.  Oh! in the bathroom you find a newspaper clipping.  On the back its written "Room 202, SHD" SHD? Safe House Database maybe? :o  Go looking in all the rooms.  Look for items on the ground, or on desks.  Hmm let's use the phone in the office.  Check the voice mail, it will say something like, Room 202 Voicemail. Or room 203 204 205 w/e.  Put the CD, get the Safe House location, and youve beaten this part!!!  Now go kill Milakov.


OK obviously the missions would take a little more thought into them, i personally have nice ideas for them.  The general point i wanted to get across is to make the missions have NO objections exept the main one, and NO tips.  YOU have to do everything by yourself, using your noggin SMILEY.  I wrote this quickly and I'm sitting on my bed and my back hurts :o.  Any tips or extra ideas would be great.  I'm sure though that all of you would like this type of mission.  I know i would.

-EnterTheFenix, AKA CyanX