Imagine, just for a moment, that PvP was purposeful in the constructs.
Imagine that in the constructs when you killed an opponent you could loot/would recieve a token. No's of these tokens could be exchanged for goods. Imagine if 50 kills in various sakura instances could be exchanged for bandanna equivolents - which of course would need to be untradeable.
I am not saying the same loot as the bosses drop, but new loot, only achievable through PvP in the constructs. Not only would this bring more people to the constructs, it would result in escalation - as more people died reinforcements would be called and there might even be large scale pointful PvP.
Just a thought.
Edit: Consideration see's that people between orgs could come up with deals to farm tokens by respectively allowing themselves to be killed. Perhaps only allow tokens from people without DE. *shrugs* It was merely a starting point of an idea.
Imagine there's no Heaven It's easy if you try No hell below us Above us only sky Imagine all the people Living for today
Imagine there's no countries It isn't hard to do Nothing to kill or die for And no religion too Imagine all the people Living life in peace
You may say that I'm a dreamer But I'm not the only one I hope someday you'll join us And the world will be as one
Imagine no possessions I wonder if you can No need for greed or hunger A brotherhood of man Imagine all the people Sharing all the world
You may say that I'm a dreamer But I'm not the only one I hope someday you'll join us And the world will live as one
*plays the piano*
If you want large scale PVP in the construct, you could do what HostileIntention is doing on Syntax and advertise an event where everyone can head into 0-1 and have a proper orginised large scale fight.
PvP would be great if it had a point. Doubly so if it would move away from Mara C. How many times have we all chased someone up and down that overpass?
CQ's and ranking systems aren't enough. I don't PvP enough to ever be ranked in a top 10, or even a top 50. The people who do PvP enough to make those ranks are the same people who PvP enough to stay in those ranks. We'd see the same names on the list for weeks on end. In order to make it fair CQ's would have to be reset every so often, and I know a lot of people wouldn't be happy about that.
But in a game where we exist in a persistant virtual world, persistant virtual rewards make the most sense. Like the archive clothing and FX rewards. Something unique that validates our accomplishments. Something available to everyone at a certain point, but not without some time and effort.
That being said, I support this idea. Give PvP a purpose, and return the constructs to their originally intended purpose.
I'm always up for new content, and like the idea. However, we all know what will happen.
1. New content comes out 2. Everyone farms the new content for a few weeks. Once that is done, 3. PVP begins again at mara c
Why? Because
1. it's free to PVP in mara (no archive book) 2. returning after you're killed is very quick (no waiting for the Archivist to send you there)
It happens every time we have new content. After the huge addition of Data Miner content, DT was ablaze with redpills. For about a month. Now it's a ghost town again. Though, I do see more people running around because of the content, but not many.
CQ's and ranking systems aren't enough. I don't PvP enough to ever be ranked in a top 10, or even a top 50. The people who do PvP enough to make those ranks are the same people who PvP enough to stay in those ranks. We'd see the same names on the list for weeks on end. In order to make it fair CQ's would have to be reset every so often, and I know a lot of people wouldn't be happy about that.
Do... or do not. There is no try. Why are you even on a hostile server if you dont pvp much?
CQs, being already in game, would appear to be half the battle. I remember when Honor points were introduced to WoW for PvP kills, followed by being able to purchase items with said points.
All they'd really have to do would be to find a way to set up a vendor to go off of CQs. I don't know if that's possible though. D:
That is, if a construct-PvP token system is too much.
CQ's and ranking systems aren't enough. I don't PvP enough to ever be ranked in a top 10, or even a top 50. The people who do PvP enough to make those ranks are the same people who PvP enough to stay in those ranks. We'd see the same names on the list for weeks on end. In order to make it fair CQ's would have to be reset every so often, and I know a lot of people wouldn't be happy about that.
Do... or do not. There is no try. Why are you even on a hostile server if you dont pvp much?
Because I choose to?
Actually, I don't think the mere act of being on a hostile server dictates that I must seek out people to kill. I find the fact that I'm constantly open to be attacked more exhilarating than the fights themselves.
I guess the point that I was trying to make with the stuff about CQ's and ranking systems was that there are players on all servers who make PvP their life. I personally don't understand it, but hey, to each their own. These people have accumulated enough CQ's over the years, and continue to accumulate them by the truckload, that if a ranking system were to be put in place the ranks would only change once in a blue moon.
I guess the point that I was trying to make with the stuff about CQ's and ranking systems was that there are players on all servers who make PvP their life. I personally don't understand it, but hey, to each their own. These people have accumulated enough CQ's over the years, and continue to accumulate them by the truckload, that if a ranking system were to be put in place the ranks would only change once in a blue moon.
The could have total and weekly CQ ranks? Although I am not sure whats capable