kou_urake wrote:Hmm... perhaps it'd be best two have to different versions of the female gis - with and without pants?
Actually, that approach could work well for other items that were altered, like the sector and blockers sunglasses...
Possible but not practical due to the limited bits we have to describe our clothing types; there are I think 32 different model types I can define for female shirts, for instance; gis currently take up one of those 32 slots; having them in pants and pantsless version would take two slots; eventually the available slots will all be taken, so I have to be careful about how I spend them.
I realize pantsless gis have certain non-combat uses, but there are plenty of other options for that sort of thing--our ridiculously revealing mini-skirts spring to mind. I think we'll get much more mileage out of gis if players can actually fight in them in public; we do, after all, have 120 Armored/Shielded versions of the female gi alone, going all the way up to level 50 (10 color variants, both in Armored and Shielded versions, at level 50). If players haven't seen these much I tend to think it's because nobody was interested in using them for high level combat before because they didn't look the part, although I suppose the mangled colors could have had something to do with that, too.
Another way to put it is: hypothetically speaking, if I was considering making high-level, high-buff MA gear, gis would be an obvious choice as the clothing type to go with--except that I would have had serious reservations about making uber gear that would have required female RSIs to be fighting without pants on.
Ideally gis would have been designed so that the gi coats and pants could be worn separately, and combined with other clothing, but the models don't work that way: the coat overlaps in really icky ways with other pants--that was the first thing I tried. One additional nice thing about the pants version is that it doesn't deform the upper thigh (don't pretend you don't know what I'm talking about :p).