Organizational Reward Ideas

19 posts · 2007-11-30 17:14:46 to 2008-02-19 16:25:41

#36300362454 11/30/2007 17:14:46 Organizational Reward Ideas

Ok, we all love the FM-1500, envy those that have them and would love for there to be items for the other organizations.

Here's my stab at it (yes I'm bored and stuck working late at work):

EPN
Hope of the One

Design: This black cassock (Prophet Duster) or dress (Arasiki Vinyl Dress) boosts accuracy, damage and defense.  It also enhances health regeneration.

ZION
Meson Rifle 00-NZ 

- It is modelled after the current Meson rifles but upgraded to never destabilize and fires a blue pew-pew.  Boosts accuracy, damage and defense.

MACHINE
FM-1500

- Same as current model but with a boost to accuracy, damage and defense. 

CYPHERITE
Vengeful Bandana

- This bandana is grey like the traditional standard Masked issue.  It boosts accuracy, damage and defense.  It also boosts IS regeneration.

MEROVINGIAN
Eyes of Consequence

- These shades are modelled after the Void shades (male) or N'wings (female) and boost defense, damage and accuracy levels for all attacks.  It also boosts IS regeneration.

Anywho, these are just concepts and a good way to kill time.  SMILEY

#36300362673 12/01/2007 02:49:41 Re:Organizational Reward Ideas

Fully agree.

If Machs have a special reward, all orgs should have it.

#36300363069 12/01/2007 16:35:29 Re:Organizational Reward Ideas
i like this idea for all orgs. it would also give people more of a reason to stay with an org, as opposed to org hopping.

SMILEY

I aprove of this idea!
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#36300363164 12/01/2007 21:01:47 Re:Organizational Reward Ideas

For Cypherites, I would like the Bluepill necklace that Cryptos uses
#36300363741 12/02/2007 21:17:36 Re:Organizational Reward Ideas
Apprently I was too slow, I like the idea of Blue Pill Necklace with a bandana.
#36300365172 12/04/2007 20:26:09 Re:Organizational Reward Ideas
I like, very nice ideas. SMILEY
#36300365202 12/04/2007 21:38:55 Re:Organizational Reward Ideas
If they want to keep it really simple, They could just give every org a recolor of one of the pistols, with the same stats as the FM-1500; maybe a gold version of the large revolver for Mervs, and a bright chrome version of either the small revolver, etc.
#36300365217 12/04/2007 22:19:00 Re:Organizational Reward Ideas
I fully agree with Chem we should all get a weapon (gun) of choice..way to go girl clever thinkin and i <3 your new avatar btw
#36300365221 12/04/2007 22:25:20 Re:Organizational Reward Ideas

Clothes and weapons could be a good reference for the differences on the Orgz besides the pure name.

They have to be org-exclusive items tough
#36300367539 12/08/2007 17:43:30 Re:Organizational Reward Ideas
yeah, none of that grind some missions and get an "Org. Reward" stuff they have now. kind of defeats the name when EVERYONE can get it.
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#36300375122 12/23/2007 07:49:57 Re:Organizational Reward Ideas
Really love the idea of eyes of consequence, perhaps with a little coil thing like that of the system shades to give it a nice touch
#36300378284 12/30/2007 15:25:23 Re:Organizational Reward Ideas
Organisational and Story Rewards = Down the drain. Thx brewko.


#36300378714 12/30/2007 20:13:31 Re:Organizational Reward Ideas

I think after tonights.... issues.... we need this more than ever.  I do believe that it wouldn't have been as controversial if they were bother Machs, but thats for another thread.

Make the Merv Shades a pretty deep red, and the EPN Duster smoother, like the Rave Pants, then it is perfect as a perfect snowflake SMILEY

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#36300378717 12/30/2007 20:30:02 Re:Organizational Reward Ideas
SolidRevolver wrote:

I think after tonights.... issues.... we need this more than ever.  I do believe that it wouldn't have been as controversial if they were bother Machs, but thats for another thread.


Since I think clothing would start up a lot of conflict, guns are best in my opinion, because any combat type can wield a handgun/smg/rifle.

#36300378724 12/30/2007 20:49:34 Re:Organizational Reward Ideas
TheShickle wrote:
SolidRevolver wrote:

I think after tonights.... issues.... we need this more than ever.  I do believe that it wouldn't have been as controversial if they were bother Machs, but thats for another thread.


Since I think clothing would start up a lot of conflict, guns are best in my opinion, because any combat type can wield a handgun/smg/rifle.

They would all have to be a handgun. There is already a rifle and a SMG with 15-15 damage. Would seem pointless to make another exactly like the Kessay and FM-13SK.
#36300378742 12/30/2007 21:48:03 Re:Organizational Reward Ideas
TheShickle wrote:
SolidRevolver wrote:

I think after tonights.... issues.... we need this more than ever.  I do believe that it wouldn't have been as controversial if they were bother Machs, but thats for another thread.


Since I think clothing would start up a lot of conflict, guns are best in my opinion, because any combat type can wield a handgun/smg/rifle.


Offensive Hackers. When you start a offensive Hack your gun automatically gets placed in your inventory. So free fire you switch to Self De fence style which i guess adjusts your stats right? and when you hack you switch to Hack style? So if i'm thinking this through right in my head a Gun would offer a hacker no benefit at all when Hacking.
#36300378770 12/30/2007 23:55:38 Re:Organizational Reward Ideas
Hanzyl and Gretyl wrote:
TheShickle wrote:
SolidRevolver wrote:

I think after tonights.... issues.... we need this more than ever.  I do believe that it wouldn't have been as controversial if they were bother Machs, but thats for another thread.


Since I think clothing would start up a lot of conflict, guns are best in my opinion, because any combat type can wield a handgun/smg/rifle.


Offensive Hackers. When you start a offensive Hack your gun automatically gets placed in your inventory. So free fire you switch to Self De fence style which i guess adjusts your stats right? and when you hack you switch to Hack style? So if i'm thinking this through right in my head a Gun would offer a hacker no benefit at all when Hacking.
That is correct.
#36300379127 12/31/2007 13:10:09 Re:Organizational Reward Ideas
GoDGiVeR wrote:
Hanzyl and Gretyl wrote:
TheShickle wrote:
SolidRevolver wrote:

I think after tonights.... issues.... we need this more than ever.  I do believe that it wouldn't have been as controversial if they were bother Machs, but thats for another thread.


Since I think clothing would start up a lot of conflict, guns are best in my opinion, because any combat type can wield a handgun/smg/rifle.


Offensive Hackers. When you start a offensive Hack your gun automatically gets placed in your inventory. So free fire you switch to Self De fence style which i guess adjusts your stats right? and when you hack you switch to Hack style? So if i'm thinking this through right in my head a Gun would offer a hacker no benefit at all when Hacking.
That is correct.
Now that we have that sorted out can we perhaps think of something that helps everyone. Maybe something that goes into the Tool Slot? Or a perpetual item you activate from your inventory.
#36300410086 02/19/2008 16:25:41 Re:Organizational Reward Ideas
I always thought it'd be pretty sweet to have a white revolver magnum in the game. Seems like a Merv-esque weapon perhaps.