Mission NPC indicator.

18 posts · 2007-11-30 02:32:54 to 2008-10-08 07:12:07

#36300361737 11/30/2007 02:32:54 Mission NPC indicator.

Is there any way we could have some kind of indicator, similar to the one of another team member, that tracks NPC's that you need to make follow you out of a mission zone to another zone.

#36300362172 11/30/2007 09:53:40 Re:Mission NPC indicator.

Good idea.

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#36300362208 11/30/2007 10:15:24 Re:Mission NPC indicator.
Yes please. 
#36300362210 11/30/2007 10:18:16 Re:Mission NPC indicator.
I agree.
#36300362218 11/30/2007 10:24:15 Re:Mission NPC indicator.

Mission Map: My Dream

  • Hostile Targets(NPC) = Red Pointer
  • Friendly Targets(NPC) and Simulacrums = Blue Pointer
  • Team Mates (Player) = Green Pointers

Both move on the map as they do in the area and we wont lose another NPC if you have a successful mission map in the team.

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#36300362240 11/30/2007 11:10:44 Re:Mission NPC indicator.

Excellent idea.

#36300362257 11/30/2007 12:03:19 Re:Mission NPC indicator.
That'd be awesome, along with the red pointers for enemy NPCs (though the enemy pointers should probably only be visible after a successful download mission map), would make missins that much more tolerable.
#36300362376 11/30/2007 14:36:19 Re:Mission NPC indicator.

DO WANT.

*edited by admin*
#36300362417 11/30/2007 15:44:09 Re:Mission NPC indicator.
SolidRevolver wrote:

Mission Map: My Dream

  • Hostile Targets(NPC) = Red Pointer
  • Friendly Targets(NPC) and Simulacrums = Blue Pointer
  • Team Mates (Player) = Green Pointers

Both move on the map as they do in the area and we wont lose another NPC if you have a successful mission map in the team.

That would be even more awesome.
#36300362475 11/30/2007 17:34:41 Re:Mission NPC indicator.
Garu wrote:
SolidRevolver wrote:

Mission Map: My Dream

  • Hostile Targets(NPC) = Red Pointer
  • Friendly Targets(NPC) and Simulacrums = Blue Pointer
  • Team Mates (Player) = Green Pointers

Both move on the map as they do in the area and we wont lose another NPC if you have a successful mission map in the team.

That would be even more awesome.
Awesome enough to make into a sauce...
#36300362649 12/01/2007 01:22:12 Re:Mission NPC indicator.
GypsyJuggler wrote:
Garu wrote:
SolidRevolver wrote:

Mission Map: My Dream

  • Hostile Targets(NPC) = Red Pointer
  • Friendly Targets(NPC) and Simulacrums = Blue Pointer
  • Team Mates (Player) = Green Pointers

Both move on the map as they do in the area and we wont lose another NPC if you have a successful mission map in the team.

That would be even more awesome.
Awesome enough to make into a sauce...

Indeed.
#36300363015 12/01/2007 15:14:36 Re:Mission NPC indicator.
I'd love to see something like this, espically if it could track npc's that wander out of the mission zone.
#36300363239 12/02/2007 00:10:15 Re:Mission NPC indicator.
Rarebit wrote:
Ballak wrote:
Is the possibility of a NPC indicator anywhere near the future of MxO?
If you mean "in the near future" then probably not.
Double frowny-face.
*edited by admin*
#36300363241 12/02/2007 00:26:33 Re:Mission NPC indicator.
I'd like to see this, as well. And I know it won't be that hard to implement, because they actually did have Mission NPC indicators in beta. And I think they had one for your Sims, too.

#36300363260 12/02/2007 01:46:36 Re:Mission NPC indicator.
Yes pls.
#36300375303 12/23/2007 17:33:50 Re:Mission NPC indicator.
Gimme a friking map dot!!!
#36300507404 10/08/2008 06:37:46 Re:Mission NPC indicator.
Bump.

This has gotten annoying again during leveling.
#36300507419 10/08/2008 07:12:07 Re:Mission NPC indicator.
Pretty simple idea but most definately worth adding.