Is there any way we could have some kind of indicator, similar to the one of another team member, that tracks NPC's that you need to make follow you out of a mission zone to another zone.

18 posts · 2007-11-30 02:32:54 to 2008-10-08 07:12:07
Is there any way we could have some kind of indicator, similar to the one of another team member, that tracks NPC's that you need to make follow you out of a mission zone to another zone.

Mission Map: My Dream
Both move on the map as they do in the area and we wont lose another NPC if you have a successful mission map in the team.
That would be even more awesome.Mission Map: My Dream
- Hostile Targets(NPC) = Red Pointer
- Friendly Targets(NPC) and Simulacrums = Blue Pointer
- Team Mates (Player) = Green Pointers
Both move on the map as they do in the area and we wont lose another NPC if you have a successful mission map in the team.

SolidRevolver wrote:Awesome enough to make into a sauce...That would be even more awesome.Mission Map: My Dream
- Hostile Targets(NPC) = Red Pointer
- Friendly Targets(NPC) and Simulacrums = Blue Pointer
- Team Mates (Player) = Green Pointers
Both move on the map as they do in the area and we wont lose another NPC if you have a successful mission map in the team.
Garu wrote:SolidRevolver wrote:Awesome enough to make into a sauce...That would be even more awesome.Mission Map: My Dream
- Hostile Targets(NPC) = Red Pointer
- Friendly Targets(NPC) and Simulacrums = Blue Pointer
- Team Mates (Player) = Green Pointers
Both move on the map as they do in the area and we wont lose another NPC if you have a successful mission map in the team.

Ballak wrote:Double frowny-face.Is the possibility of a NPC indicator anywhere near the future of MxO?If you mean "in the near future" then probably not.