[8.3.4] Merv mission feedback thread: "Séance"

19 posts · 2007-10-24 14:13:43 to 2007-10-30 23:13:13

#36300342201 10/24/2007 14:13:43 [8.3.4] Merv mission feedback thread: "Séance"
Scheduled for tomorrow.
#36300342238 10/24/2007 14:59:57 Re:[8.3.4] Merv mission feedback thread: "Séance"

Oooooh, spooky!

(( Glad to see the new crit will be coming out in spite of the SoCal wildfires. I got a little worried it might get delayed as well.))

#36300342294 10/24/2007 16:45:10 Re:[8.3.4] Merv mission feedback thread: "Séance"
Summoning the the dead, eh?  Probably the Morpheus sim.
Starschwar
#36300342462 10/24/2007 20:32:21 Re:[8.3.4] Merv mission feedback thread: "Séance"
or maybee the real morpheus? that would be a major plot twist heh
#36300342463 10/24/2007 20:34:26 Re:[8.3.4] Merv mission feedback thread: "Séance"

I have a feeling it is the Lupine that Persephone killed in Reloaded.

Psyche.

#36300342591 10/25/2007 04:21:12 Re:[8.3.4] Merv mission feedback thread: "Séance"
Getting attacked by all those bluepills suddenly was definetly a good shock factor. O_o I didn't get to finish the mission, but it's already really good in my eyes for that one phase.
#36300342680 10/25/2007 08:11:20 Re:[8.3.4] Merv mission feedback thread: "Séance"
ZippyTheSquirrel wrote:
Getting attacked by all those bluepills suddenly was definetly a good shock factor. O_o I didn't get to finish the mission, but it's already really good in my eyes for that one phase.

((Errr, is killing the Blues a mission objective?))
#36300342730 10/25/2007 09:36:59 Re:[8.3.4] Merv mission feedback thread: "Séance"
((The bluepill killing is not an objective, they just appear.))
#36300342732 10/25/2007 09:41:39 Re:[8.3.4] Merv mission feedback thread: "Séance"
Crieses-mxo wrote:
((The bluepill killing is not an objective, they just appear.))


((Ahh, good. That's all I needed to know; in and out of character, I'm not comfortable with killing blues, which is why I asked. Thanks, fella.))

#36300342770 10/25/2007 11:06:48 Re:[8.3.4] Merv mission feedback thread: "Séance"
MatrixRefugee wrote:
Crieses-mxo wrote:
((The bluepill killing is not an objective, they just appear.))


((Ahh, good. That's all I needed to know; in and out of character, I'm not comfortable with killing blues, which is why I asked. Thanks, fella.))


Blues don't hesitate in shooting at us. As I see it, given the information we gathered, our searching procedures give the machines the chance to balance the birth/Death ratio to their liking and a few casualties at the blue side ain't really a lose for them.
#36300342847 10/25/2007 13:08:07 Re:[8.3.4] Merv mission feedback thread: "Séance"

((Bluepills? Not in the version I ran.  If you're refering to Machine security, those are programs, not bluepills.

Anyway, that was one heck of a revalation... and I imagine the Mystery Man is now less mysterious.))

Starschwar
#36300342935 10/25/2007 15:14:50 Re:[8.3.4] Merv mission feedback thread: "Séance"
I heard the Effectuator pop in at the end, but I didn't see him.

I thought it weird that the computer summoned a trio of female level 9 security guards, so I simply labeled them as bluepills. The Operator muttered that "this job gets weird sometimes," and, with compliments to the chef, I agree. SMILEY

Regardless, the cliffhanger was a good way to end the mission, especially with Malphas's thoughts when you talk to him again.
#36300342942 10/25/2007 15:25:06 Re:[8.3.4] Merv mission feedback thread: "Séance"
TekMon wrote:
MatrixRefugee wrote:
Crieses-mxo wrote:
((The bluepill killing is not an objective, they just appear.))


((Ahh, good. That's all I needed to know; in and out of character, I'm not comfortable with killing blues, which is why I asked. Thanks, fella.))


Blues don't hesitate in shooting at us. As I see it, given the information we gathered, our searching procedures give the machines the chance to balance the birth/Death ratio to their liking and a few casualties at the blue side ain't really a lose for them.

:: Shrugs:: I really don't like killing Blues, and I really don't approve of it, since what they are I once was. I can't help feeling that a Red killing a Blue is like an adult beating a newborn: they're helpless and weaker than we are, so we should safeguard them. Just a matter of personal bias.

Glad to hear they're really Machine programs of some sort.

#36300343145 10/25/2007 22:24:50 Re:[8.3.4] Merv mission feedback thread: "Séance"
Not too bad.  I'm totally confused, but it's barely keeping me from losing interest. 

NEEDS MOAR LUPINE LYKE NOWZ

=/  But anyway, I wonder when we're gonna figure this Mary broad out.
#36300343150 10/25/2007 22:44:04 Re:[8.3.4] Merv mission feedback thread: "Séance"
Man, this is getting wierder all the time... But while discussing this with BlackVanilla, my First Mate, we hit on something that the Machines might be up to... PM me for the details...
#36300344762 10/29/2007 14:15:21 Re:[8.3.4] Merv mission feedback thread: "Séance"

The Merovingian's next step to find out what happened to Mary MacHenry was to find the Machine program that was in charge of her pod! Since the Trainman is still dead or missing, we had to use the Effectuator to "hijack" the program just long enough to speak to it in the Matrix! What happened was they used a Blood drinker as I guess a body for the Machine program to possess! I didn't even know they could do that! :O Anyway, the program did not want to talk, so instead, we had to break into a Machine place and look for records of activity on the pod! If the records are right, Mary had her muscles strengthened before she was removed from the pod! Malphas says they must have wanted her to function in the real world, but has no idea why! But... Persephone acts like she knows exactly what's going on! You can tell this is definitely related to the guy in the cinematics watching TV screens!

I wonder what the message on that one computer "Signature database scan, Signal matches: 4372" meant?? It was in the Machine building..... O_O


#36300344796 10/29/2007 14:46:19 Re:[8.3.4] Merv mission feedback thread: "Séance"
I'm convinced now that the Effectuator was in the last phase of the mission, but I never saw him. Did anyone see him and hear what he had to say?
#36300344802 10/29/2007 14:49:51 Re:[8.3.4] Merv mission feedback thread: "Séance"
ZippyTheSquirrel wrote:
I'm convinced now that the Effectuator was in the last phase of the mission, but I never saw him. Did anyone see him and hear what he had to say?

 The Effectuator: It didn't work... Rejected... How could this happen? Could it be me?

The Effectuator: Naaahhh!

Starschwar
#36300345868 10/30/2007 23:13:13 Re:[8.3.4] Merv mission feedback thread: "Séance"
Did anyone speak to Agent Gray or Agent Pace in the third phase of the mission?


I find it interesting that the operator was ontop of his game, telling us when more Machines were showing up, but never made mention of two high profile Agents. >_<

Anywho.. That mission was great. So much action, so many Machines Programs... great depth. I didn't want it to end. SMILEY

It was interesting, though, to hear Malphas' reply.

9/10