Who's Who - Your Guide to the Matrix Characters!

92 posts · 2007-10-21 00:29:26 to 2009-02-20 22:24:34

#36300456230 05/17/2008 10:53:52 Re:Who's Who - Your Guide to the Matrix Characters! (Part Deux)
*sneaks in, scribbles something down, sneaks away with shifty eyes*
#36300456599 05/18/2008 15:42:50 Re:Who's Who - Your Guide to the Matrix Characters! (Part Deux)
Oi you, several new player operatives to mention referenced in the most recent missions, after the hovercraft battle. SMILEY
#36300456654 05/18/2008 18:23:46 Re:Who's Who - Your Guide to the Matrix Characters! (Part Deux)
Bah, post the names or you're useless. And no, I'm not gonna do the work myself. I'll need at least another sub-chapter to re-orient myself for mission summaries.

**Edited-I'm having a bad day, disregard the foulness**
#36300459574 05/26/2008 06:02:08 Re:Who's Who - Your Guide to the Matrix Characters! (Part Deux)
Updated with more Colt details and lowering the "omg I'm dead" level on Mauser.
#36300459596 05/26/2008 08:19:24 Re:Who's Who - Your Guide to the Matrix Characters! (Part Deux)

Redbindi and myself were mentioned in a zion crit recently.

 Pretty much I was the captain of the epn ship carrying lock and I handed him over to bindi after we killed mechs and cyphs and ceasefired it up with the mervs.

#36300459658 05/26/2008 11:17:46 Re:Who's Who - Your Guide to the Matrix Characters! (Part Deux)
Added (I think), plus fixed a major grammar glitch in Beirn's details that I'm surprised noone else noticed first.
#36300500193 09/18/2008 07:26:52 Re:Who's Who - Your Guide to the Matrix Characters! (Part Deux)
*mumble* People never stay dead in this story *mutter mumble*

Updated with new Danielle Wright info and short updates on other 'Other' names.
#36300504157 09/29/2008 08:00:11 Re:Who's Who - Your Guide to the Matrix Characters! (Part Deux)
Anyone know Agent Griffin well enough to send me a short bio? I feel he's become important enough to slap in here.
#36300504179 09/29/2008 08:44:45 Re:Who's Who - Your Guide to the Matrix Characters!
September 29

Massive, major update. I removed quite a bit of irrelevent details (Ghost's bio was completly removed and redone in one case) and added little updates here and there. Trying to make room for Agent Griffin's bio as well. I should see Virrago and ask if I could move in a post above Siege's...

And I haven't even started on the second post yet!

And when do I get my sticky?! =p I kid (I don't (he does (who said that (echo (echo (echo)))))).

*Edit: Second post updated as well. Color reinstated (Why Virrago why did they take away the old color pallette?) and certain updates made, as well as a typo corrected in Silenci0's name (thanks Garu).

Also, I'm not quite sure how to pronounce Pace, but I remember Rarebit posting it a while ago and that it's not the obvious English one, so I did my best.

If there's any Player Operatives I've left out, please please please give me a shout.
#36300508421 10/09/2008 19:10:15 Re:Who's Who - Your Guide to the Matrix Characters!
Minor update: Removed liaison section.
#36300508540 10/09/2008 23:56:51 Re:Who's Who - Your Guide to the Matrix Characters!
Doesn't Othinn's name have two N's?
/as
#36300508590 10/10/2008 05:00:03 Re:Who's Who - Your Guide to the Matrix Characters!
...

Uh... Does it?
#36300508633 10/10/2008 07:50:37 Re:Re:Who's Who - Your Guide to the Matrix Characters!
ZippyTheSquirrel wrote:
...

Uh... Does it?
Yes.
#36300508722 10/10/2008 13:50:46 Re:Who's Who - Your Guide to the Matrix Characters!
I know the forum name has two n's, but I guess I'll change it now, unless I get contradictory evidence (i.e. a screenshot or message from Othie himself).
#36300511712 10/18/2008 15:35:15 Re:Who's Who - Your Guide to the Matrix Characters!
Uh... could you say that again in whatever your first language is? If it's English, my apologies, but I can barely understand you.

Something about including the other generic Agents. I didn't because they're just that: generic. Brown, Jones, Thompson, and randomly named Agents you encounter in the Matrix don't contribute to the major story at all. Skinner barely gets a mention because he was deleted by the Assassin, which was a major point in that story arc, and Griffin because I believe, from the numerous Live Events he's been in charge of, his unique look that seperates him from the other Agents, and his mention in Critical missions, that he's been added in as a major Machine character.
#36300511734 10/18/2008 16:59:58 Re:Who's Who - Your Guide to the Matrix Characters!
u forgot all other agents who work for machinesSMILEY
#36300511850 10/19/2008 05:59:12 Re:Who's Who - Your Guide to the Matrix Characters!
All the other Agents are just minor characters in comparison to their mentioned counterparts. If I took the time to name every Agent, I'd have to go through and name every other NPC Lupine, Vamp, Nightmare, etc.

The point is that Agents you sometimes encounter in missions or when running through a restricted area are just randomly named NPCs that have no impact on the story. Brown, Jones, and the 'son triplets are included. If you want a full list of the different names of Agents you can encounter, I'd suggest doing a search, but that make take too long, so I'll PM Rarebit for you and post the full list of Agent names here.
#36300511998 10/19/2008 12:02:11 Re:Who's Who - Your Guide to the Matrix Characters!

1 Agent Jones (played by Robert Taylor) is the Agent who tries to shoot Neo in one of the scenes of The Matrix. He is one of the few characters to appear in both the Matrix comics and one of the Matrix movies. Jones is shot by Trinity (at point-blank range) after his attempt to kill Neo. He is also rendered obsolete after the Agent upgrades

2 Agent Johnson (played by actor and martial arts expert Daniel Bernhardt) is the primary member of the upgraded Agents. Johnson succeeds Agent Smith in purpose and appears to be the leader of the upgraded Agents. While more visually imposing than his predecessor, he seems far less effective. Not only does he never successfully shoot a rebel, he is defeated in hand-to-hand combat three times before the trilogy is complete, always because he overconfidently chooses to battle in venues with hazards his opponents can use to their advantage without turning the tables himself. Niobe throws him out the back of an in-flight cargo plane (in the video-game Enter the Matrix), Morpheus kicks him from the trailer of a speeding semi, and Ghost flings him into a sparking computer server (electrocuting him). In contrast, Smith chose to engage the resourceful Morpheus in the cramped confines of a bathroom, attempted to pin Neo in front of a train, and later ceased pursuit in favor of ambushing him at the only available hardline.

3 Agent Thompson is one of the upgraded Agents. During the "Burly Brawl" between Neo and a group of Smiths, a Smith possesses Agent Thompson, who arrives at the scene himself. Only the host is overwritten and Thompson returns. He later confronts, shoots and kills Trinity at the end of The Matrix Reloaded. However, Neo rescues her and subsequently resurrects her using his powers as The One.

4 Agent Jackson is another of the upgraded Agents in the Matrix. He and Agent Johnson attempt to kill the Keymaker, Trinity, and Morpheus in a freeway chase. He later returns to help Agent Thompson fight Trinity at the end of The Matrix Reloaded. In Enter The Matrix, Jackson chases Niobe in an underground tunnel at the airport while she was attempting to rescue Axel. Jackson also attempts to kill Niobe and Ghost after the crew of the Caduceus is saved

5 Agent Brown

Agent Brown (played by Paul Goddard) is the agent who chased Trinity across the roof in the first scene of The Matrix. After Agent Smith is believed to be destroyed, the Machines upgrade their Agent programs, making Agent Brown obsolete. Brown also appears in the comic story "There Are No Flowers in the Real World", presumably set prior to the events of The Matrix.

#36300511999 10/19/2008 12:02:50 Re:Who's Who - Your Guide to the Matrix Characters!
6 Exiles

The following characters are programs that have outlived their purpose or have been replaced by newer and more efficient programs, but have refused to return to the Source. As seen in the Matrix video games and in the Movies, the Matrix is home not only to human minds and the Agents that police them, but also a myriad of other self-aware programs that fill various roles in its maintenance. Everything from weather phenomena to the actions of animals. As long as these programs function properly, they are more or less unnoticeable. But there are those who do not function properly. These are rogue programs - machine intelligences that no longer obey the System - are commonly known, although few humans within the Matrix realize they truly exist. They possess the characteristics, mannerisms and - most importantly - capabilities of mythical and legendary creatures such as ghosts or angels, werewolves, vampires, aliens, etc. They are the Matrix's explanation for the paranormal.

The reasons for a program to choose Exile differ, as they are sentient beings with free will: no different from humans. Usually, however, they exist in the Matrix because they face deletion. They may have become inefficient, disobedient, or even obsolete, but the result is the same - there is no place in the machine world for a program without a purpose. The only options such a program has is to either return to the Source - the Machine mainframe - for deletion, or hide in the Matrix. As much an outlaw from the Machine civilization as any Zion infiltrator.

To stay in the Matrix, Exiles requires some interaction with the Merovingian, who through his control of the Trainman, controls traffic between the Machine World and the Matrix. Exiles also use a human 'shell' to occupy in the Matrix, although this is not expanded on in the films. Presumably, a shell is a human body which is still jacked into the power plant which the Exile can occupy. This is similar to how Agents enter the Matrix. However it is known that there exists a "Killcode" for a given shell, enabling the occupying program to be deleted should the Merovingian choose this action. Rama-Kandra and Kamala buy passage to the Matrix for their daughter Sati, by providing the Merovingian with the Oracle's killcode.

They act and look human as much as they possibly can, but their motivations and their perceptions are not human. They possess abilities that Bluepills and inexperienced Redpills would consider to be supernatural, and they seem not to age - they never die unless they are deleted. This is quite a hard feat without the aid of a killcode program, usually related to the weaknesses of their supernatural counterparts

#36300512002 10/19/2008 12:04:19 Re:Who's Who - Your Guide to the Matrix Characters!
7 The Twins

In The Matrix Reloaded, The Twins are the two silvery henchmen of The Merovingian who can become translucent and move through solid objects. They may be the 'ghosts' the Oracle mentions while explaining exiled programs to Neo.

The twins are first seen with the Merovingian smoking a hookah in Le Vrai. They speak infrequently but do smirk at the fact that neither Morpheus, Trinity, or Neo appear to have the same intellect as The Merovingian. Later when Morpheus and crew free the Keymaker, the Merovingian sends the twins to kill the redpills and recapture the Keymaker. They are dispatched by Morpheus when he causes their vehicle to overturn and explode. They are also shown turning incorporeal as the blast flings them away. In The Matrix Online, in a set of critical missions where a "cheat code" chemical has managed to scan and attract fragments of the Twins' RSI, strongly indicates the Twins' return. At the end of Chapter 6.1, the Twins are back and fully operational. Along with Zion operative Ghost, the Twins are the only recurring Matrix characters to date, not have voice actors in The Matrix Online.

In Enter The Matrix, which chronicles the stories of the crew of the Logos during The Matrix Reloaded, the twins are shown attempting to stop Niobe and Ghost from escaping the Merovingian's mansion via a car chase in the multi-leveled garage.

Adrian and Neil Rayment are professional carpenters who have done stunt work on several movies. They were cast as the Twins because the directors and producers wanted male identical twins skilled in martial arts.

#36300512003 10/19/2008 12:05:43 Re:Who's Who - Your Guide to the Matrix Characters!
8 Agent Gray

Gray takes over as the leading Agent as soon as the Matrix is rebooted. He serves as a Controller for Machine-affiliated redpill operatives in The Matrix Online. He is voiced by John Patrick Lowrie.

Gray is one of several Agents trapped in the Matrix during the infestation known as Smith. His program is overwritten with new code, executing instructions which conflict with his primary architecture. When Smith is defeated and Smith's program is withdrawn from the system, Gray is freed, but his ordeal is not yet over.

The Machine Civilization is run by cautious protocols, and there is still some chance that the Smith code has found a place to shelter within the system, or within an RSI. Agents that have been exposed to Smith are quarantined within the Matrix during the reset - something that is usually never done. Bluepills have their connections to the system attenuated so they never notice the event, and Exiles can seek shelter in a construct, but Agents have no such recourse. Those trapped in the system during the reset are literally turned inside out as their code is deconstructed and recompiled with a vicious error-checking routine.

Even afterward, he is not allowed to return to the Source, instead relegated to a buffer system created during the reboot - a gateway construct which acts as a Machine analog to the Merovingian's Mobil Avenue Station. In some ways he is almost an Exile, but for the fact that he believes he will eventually be able to return to the Source.

Description & Style: Due to his current situation, Agent Gray is selected to act as recruiter and Controller for human beings that the Machines believe can assist them in controlling the Matrix. Like all Agents he is normally dispassionate and aloof, with a precise manner of speaking, but his forced dealings with humans have left him with somewhat more understanding of them than most Agents.

When dealing with humans, he uses many euphemisms, as he has found that humans often prefer not to say what they really mean. Death is "cessation of awareness". Stealing is "expeditious acquisition". He addresses humans by their gender title and bluepill last name (e.g. "Mister Anderson"SMILEY, and seems to have a foolproof way of knowing this information about every human he speaks to.

Though Gray resents his assignment greatly at first, he comes to appreciate the fact that he is better at dealing with humans than most other machine Agents. Although he does not enjoy interacting with humans, the fact that he is efficient at it gives him a sense of pride.

#36300512004 10/19/2008 12:07:23 Re:Who's Who - Your Guide to the Matrix Characters!
9 Other Agents

Aside from the agents that appear in the Matrix films, many other agents have appeared in the Animatrix, the Matrix comics, and the video games. Agents Ash, Bird, Fine, and White are the only agents named there, but others have appeared as well. Along with other Agents in the game The Matrix: Online, Agents Gray (that was a leading agent), Skinner, and Pace (a female agent) are named.

#36300512008 10/19/2008 12:09:54 Re:Who's Who - Your Guide to the Matrix Characters!
10 The Dwelling of Exiles

A Domain is a Construct Reality that exists outside of the Core System, and thus does not show up in the Code and is not subject to the reinsertion and reintegration process. Domains are found in the Unformatted Spaces, areas in the subsystem where there is a great deal of unformatted memory used to store the code and data that make up the Matrix reality.

These Shielded Worlds are similar to the Construct Programs created and used by the Redpills, except they are self-sustaining and contain a more complex environment. These pocket worlds are created in a manner that suits the Creator. There, the general routines and subroutines that control gravity, time, and the like, are not as powerful as they would be in the Core Network. Here, physics that affect the growth, shape, and function of animal and plant programs are diluted, allowing for hardier lifeforms.

These strange places, which can appear to be dystopian Gothic cities where it's always raining, majestic fairy-tale castles and landscapes, or places beyond conventional description with architecture that would not be possible in the Core Network, serve as homes to the multitude of Exiles that congregate in the Mega City. Here they can dwell without having to worry about deletion at the hands of Agents, nor do they have to worry about concealing their powers and their true nature, lest they be targeted by Agents or other Exiles.

#36300512014 10/19/2008 12:17:32 Re:Re:Who's Who - Your Guide to the Matrix Characters!
ZippyTheSquirrel wrote:
All the other Agents are just minor characters in comparison to their mentioned counterparts. If I took the time to name every Agent, I'd have to go through and name every other NPC Lupine, Vamp, Nightmare, etc.

The point is that Agents you sometimes encounter in missions or when running through a restricted area are just randomly named NPCs that have no impact on the story. Brown, Jones, and the 'son triplets are included. If you want a full list of the different names of Agents you can encounter, I'd suggest doing a search, but that make take too long, so I'll PM Rarebit for you and post the full list of Agent names here.
i got half agent but others ones not have a background
#36300512018 10/19/2008 12:19:40 Re:Who's Who - Your Guide to the Matrix Characters!
11 The Instructor

First appearing in the short film, The Second Renaissance, the Instructor (also known as "the Archivist"SMILEY is a sapient female program in the Zion Historical Archives. She narrates accessed data, including the known history of the Man-Machine War presented in Historical File 12-1. She is sympathetic to both humanity and the Machines, as she never takes either side, but remains neutral and gives her "prayers" to both.

The existence of the Zion Archives and the Instructor seem to contradict Morpheus' comments that the humans of Zion don't know how the war occurred other than that it was the humans who darkened the sky, suggesting either that Morpheus was lying to Neo or the Archive was constructed at a later point in history when man and machine have learnt to live together peacefully. There is also the possibility that the Archive depicted in The Second Renaissance is the archive of an earlier Zion that was destroyed by the machines where information regarding the conflict was more detailed.

#36300512021 10/19/2008 12:21:52 Re:Who's Who - Your Guide to the Matrix Characters!
12 Sentinels

Sentinels are described as "a killing machine designed for one thing... search and destroy" (Trinity and Dozer, The Matrix). Sentinels are also referred to as "squiddies" and "calamari".

Sentinels are highly effective scouts and lethal combatants. A standard unit of the Machines, and resembling a black-painted mechanized nautilus or octopus, these fast and deadly machines rarely appear alone and are a serious threat for every hovercraft. Besides the ability to float over the surface, each of their multiple tentacles is each tipped with razor-sharp claws and armed with a variety of sensors, limited maintenance/repair devices, and other equipment. The main weapon however is located on the underside of the body: a powerful laser that is able to cut through the metal hull of any hovercraft.

A Sentinel unit can perform different types of mission like patrolling in small groups, escorting bigger units or seek & destroy. They often search out Rebel ships to swarm them and tear them apart. Once they discover their target, it is almost impossible to escape them. Several Sentinels can tear apart a hovercraft and they are intelligent enough to target communication and weapon systems first. Sentinels are most dangerous when working in squads of three or more. They coordinate their attacks and use their tentacles quite effectively, relying on their laser only to cut through hulls and other obstacles. Rebel ships power down when Sentinels are near so they can use an EMP to attack them if the ship is spotted. Later in the series, Sentinels appear armed with silverfish-like "tow bombs", which they can launch at a ship while staying out of EMP range. It is unknown why Sentinels, and probably most other machine-warriors, do not have EMP-safe circuitry to immunize themselves against such attacks. Yet the knowledge about EMP-safe shields is there, as they were able to defend themselves during the nuclear bombing of Zero-One(in The Second Renaissance/Animatrix).

Sentinels are frequently used by the Machines to destroy human ships and disrupt their operations (The Matrix); they are also the main force during the attack on Zion, the human city (The Matrix Revolutions). They are also able to repair or recharge the enormous drilling Machines (known simply as "Diggers" or "Drillers"SMILEY. The latter are used to drill through to Zion from the surface, thus avoiding the defenses the Rebels had built into the approaching tunnels, and opening a path for the Sentinels to invade the city.

A different model of Sentinel is seen in the Animatrix short, Matriculated. It possesses a semi-humanoid torso studded with sensors, a tentacle replacing each arm, and a tail instead of legs. It is not to be confused with the Runners, as, unlike them, it has no defined head, it hovers like regular sentinels, and it (presumably) has no ability to transform.

Another only slightly changed Model was seen in the Animatrix short "The Final Flight of the Osiris", one that had knife blades instead of claws.

A great example of post-modern symbolism is at the end of The Matrix Revolutions, when the robotic eyes of the Sentinel machines turn from red to green after they make peace with the human rebels.

#36300512023 10/19/2008 12:23:36 Re:Who's Who - Your Guide to the Matrix Characters!
13 Sati

Sati (played by Tanveer K. Atwal) is a program (also the last Exile), created by her "father" Rama Kandra and "mother" Kamala. She appears in The Matrix Revolutions. Sati is scheduled for deletion because she has no purpose, born only out of love. To save her, Rama-Kandra and Kamala sell the deletion codes for the shell of the Oracle to the Merovingian. He does this at the Le Vrai restaurant, just before the crew of the Nebuchadnezzar speaks to the Merovingian. In exchange for the codes, Sati is smuggled into the Matrix through the Mobil Avenue train station where she will be put under the care of the Oracle, who has acquired a new shell. It also appears that Sati has creative power within the Matrix, at least in relation to phenomenon such as aurorae (which she creates in honor of Neo at the end of The Matrix Revolutions). In the video game Enter The Matrix, the Oracle foreshadows that Sati will play an important role in both the Matrix and the real world, but that role remained unrevealed until recently in The Matrix Online, where she is kidnapped by the General after a lengthy observation, which in turn made the sky turn red, causing catastrophic illnesses for bluepills plugged inside the Matrix. She was shortly rescued by Zion operatives, with the weather returning to normal.

Sati, like every other program and human within the Matrix, was absorbed by the Smith virus. This would explain why he was able to create a storm during the final battle with Neo.

Sati is named after Dakshayani, a Hindu deity (the first incarnation of Parvati, who is the first wife of Lord Shiva). Sati committed suicide after her parents insulted her husband at a religious function called the yajna.

Sati also refers to the Sanskrit (and Pāli) word sati, which is related to the praxis of being mindful (being with what is); sati also translates as "consciousness" or "self-consciousness". With this "sati" in mind, she (the girl) is a capacity to see or be conscious of what is, but since this has no pragmatic purpose in a mechanical world, she needs to be smuggled into the Matrix, and there her power expands. She is the lovechild made of energy and creativity.

#36300512025 10/19/2008 12:24:36 Re:Who's Who - Your Guide to the Matrix Characters!
14 The Oracle

The Oracle is a mysterious but powerful figure, played by both Gloria Foster and Mary Alice. She is incongruously depicted as a cheerful old lady possessing the power of foresight, which she uses to advise and guide the humans attempting to fight the Matrix. Later she is revealed to be a sentient program, who is integral to the very nature of the Matrix itself. Whether her power of prediction is deterministic or not is a concept given much treatment in all three films. She claims that she cannot (like everyone else), see past a choice "we" (i.e. any sapient being bound to logic) do not understand. It becomes clear in the films that her power cannot be used to predict the actions of Neo.

The Oracle is played by Gloria Foster in The Matrix and The Matrix Reloaded, and then by Mary Alice in The Matrix Revolutions and Enter the Matrix. It is explained that this change of appearance was because she needed to find another shell to hide in from The Merovingian. In reality Mary Alice was casted as the Oracle because Gloria Foster died of complications from diabetes, before her role in The Matrix Revolutions was shot.

In the The Matrix Revolutions, the Oracle hints about her purpose which is to bring imbalance, rather than balance to the equations that form and govern the Matrix. In that she is opposed to her counterpart, the Architect. More specifically, the Oracle's purpose is to aid The One and the humans following him by means of the Prophecy (predicting the victory of The One and the fall of the machines), not in order to bring down the Matrix, but rather so that they can voluntarily disconnect themselves from the system. Thus ensuring its stability while also preventing its destruction. As discovered by Neo, the prophecy is the result of "just another system of control". The role of the Architect is then to reunite the One with the Source and bring about the destruction of Zion. The pair together thus ensure that the cycle of the Ones and Matrices continue.

In the final two films, the Oracle succeeds in unbalancing the Matrix (seeing the simultaneous rises of both Neo and Smith) to the extent that it is almost destroyed. However in so doing, she manages to bring about a resolution in which the cycle of Ones and war is ended and peace can be maintained between the Machines and Zion. A 'risky game' according to the Architect, that could have ended up destroying the Matrix and the Machine world.

In conclusion she prepares the elements of the unbalanced equation so that they can be properly expressed and an answer found, it is this answer that will be used in order to create a better revision of the Matrix

#36300512027 10/19/2008 12:25:47 Re:Who's Who - Your Guide to the Matrix Characters!
all i can dig up for now SMILEY
#36300512626 10/21/2008 10:35:57 Re:Who's Who - Your Guide to the Matrix Characters!
Full List of NPC Agent Names (Thanks to Rarebit for the info!)

Brown
Clark
Green
Johns
Jones
Lee
Long
Marks
Miller
Norris
North
Park
Stewart
West
Wilson
Wong

And thanks to nightofcrow for... uh... providing more detailed details of some characters. Us animal-themed have this thing all fleshed out, don't we? ;)
#36300512702 10/21/2008 13:45:37 Re:Who's Who - Your Guide to the Matrix Characters!
help u out the allSMILEY
#36300517902 11/06/2008 10:27:58 Re:Who's Who - Your Guide to the Matrix Characters!

Updated with Shimada's death. I offer any EPN to give a more powerful description of her in rememberance.

#36300520200 11/14/2008 12:13:09 Re:Who's Who - Your Guide to the Matrix Characters!

Update:

Changed Halborn's "omgImdead" level to "Dead Red." Carlyne's been changed to "MIA Orange," as has Danielle Wright, in expectance that she's disappeared after you defeat her atop the rooftops.

Also added a new entry, the Biological Interface Program, now that there's enough information about it and it appears to have a body...

Another reason for the update is that I couldn't stand scrolling by and seeing the mod's post as being the last one. Orange is such a beastly color amidst the black and grey...

#36300531337 12/23/2008 09:33:21 Re:Who's Who - Your Guide to the Matrix Characters!

Big update:

Updated Ghost's information.

Changed Halborn's "omg im dead" level down to Orange again, as I still have no real confirmation of his death.

Changed Carlyne's and Wright's Dead level to red, based on the 12.1 missions.

Added more information for the BIP/Trinity.

Added two new entries under Oligarchs: Helian and Tesarova.

#36300531342 12/23/2008 10:01:11 Re:Who's Who - Your Guide to the Matrix Characters!

I'd move Wright from 'The Oligarchy' to 'Other', 'cos she was never actually a member of the Oligarchy, just someone who managed to steal their override tech. I get the feeling the Oligarchy is going to become increasingly important as the story goes on, and we don't want her brief(ish) appearance confusing things.

#36300531352 12/23/2008 11:31:46 Re:Who's Who - Your Guide to the Matrix Characters!

Good point. *shove*

#36300540612 02/03/2009 09:25:31 Re:Who's Who - Your Guide to the Matrix Characters!

Minor update concerning Mauser and Oracle, using a slight mesh of actual transpired Events and Rarebit's story notes. Nothing else was changed, as I'm not going to update past tense story details with future tense never-going-to-happen-anyway story plot.

#36300545334 02/18/2009 20:14:21 Re:Who's Who - Your Guide to the Matrix Characters!

Why isn't Smith here?

#36300545338 02/18/2009 20:36:17 Re:Who's Who - Your Guide to the Matrix Characters!

Updated: Added Agent Smith section, since someone had to bring him up...

"The best trick the devil could do was convince Man he didn't exist..."

*shifty eyes*

*stalks away*

#36300545958 02/20/2009 22:24:34 Re:Re:Who's Who - Your Guide to the Matrix Characters!

ZippyTheSquirrel wrote:

Updated: Added Agent Smith section, since someone had to bring him up...

"The best trick the devil could do was convince Man he didn't exist..."

*shifty eyes*

*stalks away*

Nice, thank you.