UI Funtionality whilst Hidden

12 posts · 2007-10-10 11:47:49 to 2007-10-16 08:48:01

#36300335649 10/10/2007 11:47:49 UI Funtionality whilst Hidden
I just made a few showcase film clips showing off the Shadow moves, I tried to hide the UI but found that I couldn't activate any moves by pressing 1,2,3 etc.... even the - and = keys (which I have binded to some of my mouse buttons) wouldn't work. The Home key (to select nearest enemy) binded to my middle mouse button worked! Any guesses?
#36300335652 10/10/2007 11:53:42 Re:UI Funtionality whilst Hidden
This is one of the reasons many people, myself included, would like to at least be able to bind the tactics to the keyboard (or have them perma bound, as they were in CR1).  You're quite right, Vinia, and it's not just you that has this problem.  It would be extremely nice to be able to activate things on your hotbar via keypresses with the HUD is turned off.
#36300335657 10/10/2007 11:57:11 Re:UI Funtionality whilst Hidden
Shinryu wrote:
This is one of the reasons many people, myself included, would like to at least be able to bind the tactics to the keyboard (or have them perma bound, as they were in CR1).  You're quite right, Vinia, and it's not just you that has this problem.  It would be extremely nice to be able to activate things on your hotbar via keypresses with the HUD is turned off.

Oh, so it is a known limitation then! I though it may have been a bug from the last update (the one about the chat box toggle). How dare I presume to think I'd spotted a bug! SMILEY

How then do some people make these movies including fights etc.... with no UI showing?
#36300335807 10/10/2007 16:28:43 Re:UI Funtionality whilst Hidden
They activate the hotbar item then quickly hide the GUI. Then they just trim the footage.

I've wanted this for a while too, but this topic really belongs in the development discussion areas.
phiAU - The Kings of Never - noblesse oblige
#36300336015 10/11/2007 02:31:42 Re:UI Funtionality whilst Hidden
phi wrote:
I've wanted this for a while too, but this topic really belongs in the development discussion areas.
Fair enough, I thought it was a bug! I'll ask to get it moved to the Development Roundtable section...
#36300336145 10/11/2007 10:23:39 Re:UI Funtionality whilst Hidden
Yeah... it's basically just something you have to get used to.  Clicking or activating the thing you want, and then really quickly hiding the UI.  SMILEY
#36300336191 10/11/2007 12:03:14 Re:UI Funtionality whilst Hidden
Shinryu wrote:
This is one of the reasons many people, myself included, would like to at least be able to bind the tactics to the keyboard (or have them perma bound, as they were in CR1). 
Indeed, I sent a PM to 9mmfu where one of the points was regarding this, but it seems the PM got lost on the way (since I heard that around that time PMs were malfunctioning).

Anyways, yeah it's annoying. It's not only while making videos, I took many picture where I had only a narrow time window, so I had to press and hide the UI fast. These days I hope 9mmfu turns into Bob the Builder.

Can we fix it? Yes we can!
#36300337798 10/15/2007 16:21:02 Re:UI Funtionality whilst Hidden

I agree.
Besides, my framerate runs better with UI turned off
#36300337816 10/15/2007 17:07:23 Re:UI Funtionality whilst Hidden
GoDGiVeR wrote:
Shinryu wrote:
This is one of the reasons many people, myself included, would like to at least be able to bind the tactics to the keyboard (or have them perma bound, as they were in CR1). 
Indeed, I sent a PM to 9mmfu where one of the points was regarding this, but it seems the PM got lost on the way (since I heard that around that time PMs were malfunctioning).

Anyways, yeah it's annoying. It's not only while making videos, I took many picture where I had only a narrow time window, so I had to press and hide the UI fast. These days I hope 9mmfu turns into Bob the Builder.

Can we fix it? Yes we can!
it was a concious design decision not to make the tactics bindable when CR2 was being implemented.
#36300337824 10/15/2007 17:15:36 Re:UI Funtionality whilst Hidden
9mmfu wrote:
it was a concious design decision not to make the tactics bindable when CR2 was being implemented.
Hmm...fair enough, but is it a violation to still do this with special hardware (ie, keyboards that can record macros)?  I haven't tried it yet, but in theory you should be able to create a keyboard macro that can activate hotbar buttons if they're hidden right?
PageSix
#36300337949 10/16/2007 01:22:36 Re:UI Funtionality whilst Hidden
9mmfu wrote:
GoDGiVeR wrote:
Shinryu wrote:
This is one of the reasons many people, myself included, would like to at least be able to bind the tactics to the keyboard (or have them perma bound, as they were in CR1). 
Indeed, I sent a PM to 9mmfu where one of the points was regarding this, but it seems the PM got lost on the way (since I heard that around that time PMs were malfunctioning).

Anyways, yeah it's annoying. It's not only while making videos, I took many picture where I had only a narrow time window, so I had to press and hide the UI fast. These days I hope 9mmfu turns into Bob the Builder.

Can we fix it? Yes we can!
it was a concious design decision not to make the tactics bindable when CR2 was being implemented.

=( but the additional hotbar space would be sweet, nevertheless thanks for clearing up
#36300338092 10/16/2007 08:48:01 Re:UI Funtionality whilst Hidden
Paige6 wrote:
9mmfu wrote:
it was a concious design decision not to make the tactics bindable when CR2 was being implemented.
Hmm...fair enough, but is it a violation to still do this with special hardware (ie, keyboards that can record macros)?  I haven't tried it yet, but in theory you should be able to create a keyboard macro that can activate hotbar buttons if they're hidden right?
You speak of the G15 keyboard. This is a slippery slope topic. We can't and shouldn't regulate hardware imo. I will leave it at that.