[8.3.2] Mach mission feedback thread: "Of Two Minds"

11 posts · 2007-10-10 11:16:54 to 2007-10-26 23:15:25

#36300335630 10/10/2007 11:16:54 [8.3.2] Mach mission feedback thread: "Of Two Minds"
Scheduled for tomorrow.
#36300335653 10/10/2007 11:54:30 Re:[8.3.2] Mach mission feedback thread: "Of Two Minds"
Hmm... A Choice...?

We need one of two minds.... The hunt begins I presume...
#36300336161 10/11/2007 11:13:31 Re:[8.3.2] Mach mission feedback thread: "Of Two Minds"
Not a bad operation, and nice to get a decent escort again. *chuckles*  As I've said elsewhere, some times these things take time even if we would prefer they end quickly.
#36300336224 10/11/2007 13:08:04 Re:[8.3.2] Mach mission feedback thread: "Of Two Minds"
((Heh, both my level 255 agents were Norris. Intentional or cool glitch?))
Starschwar
#36300336232 10/11/2007 13:26:50 Re:[8.3.2] Mach mission feedback thread: "Of Two Minds"
We get two 255 lvl agents and we don't get to kill stuff with them? 
#36300337435 10/14/2007 18:08:13 Re:[8.3.2] Mach mission feedback thread: "Of Two Minds"

So ...

Has Pace realized that she has been in error and too impatient lately?  Perphaps my arguement with her in our last operation in the attempt to program the machine made Morpheus Sim has made her reconsider her current attitude problems.

I still instist that we the operatives need to have an open discussion with Agent Gray about Agent Pace's irratic behavior patterns.  If nothing but to talk about them to bring more awerness to the issue.  It would only be to help her realize that she is not infalible.  It er is only human.  And everyone makes mistakes.   

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Who is this doing this synthetic type of alpha beta psychedelic funky?
#36300339413 10/18/2007 12:31:35 Re:[8.3.2] Mach mission feedback thread: "Of Two Minds"
Basically the Machines have been tracking the General's Morpheus sim, and since theirs didn't work, they want to talk to this one and see if we can convince it to help us! Although, the first spot didn't turn up anything but a few E Pluribus Neo guys, the second place had a bluepill inside who seemed to recognize me! Then, Morpheus showed up! But he seemed to want to speak to the Machines directly, and not through me! So, Agent Gray sent me to pick up two really tough agent programs and bring them back to Morpheus, and Agent Pace met us there too, to speak to him! Morpheus did seem to be intrigued by the "different" kind of Agent in Pace, but he still wasn't sure if helping us was right or wrong! Gray says we will keep trying to convince him, but he wondered if the differences between the Morpheus sim and the real Morpheus are so much that he wouldn't be able to unlock the mainframe thingy the Machines have anyway!

#36300339644 10/18/2007 22:00:56 Re:[8.3.2] Mach mission feedback thread: "Of Two Minds"
Good mission but it seems normal Agents like to call us by are First/Last Names.


#36300339882 10/19/2007 14:33:20 Re:[8.3.2] Mach mission feedback thread: "Of Two Minds"

I had three Agent Wests for that part...there has to be a way to fix it so you don't get multiple npc's with the same name in the same area.

Illyria

#36300340041 10/19/2007 20:07:33 Re:[8.3.2] Mach mission feedback thread: "Of Two Minds"
Yeah, variety is the spice of life. SMILEY
#36300343652 10/26/2007 23:15:25 Re:[8.3.2] Mach mission feedback thread: "Of Two Minds"
There's a typo in the Operator text "If this goes on much longer, I saw we heckle Gray into..."

Aslo, shouldn't the Agents be level 51?