Hyperjump
Use this to your advantage. Blindly jumping doesn't do you very well, as you can't exactly control how far you'll go or where you'll land. Not only that, you'll oftentimes get accused of running away. Use the Alt+J method and you can easily use your scroll wheel to look at the surrounding structures and find a good, close place to jump to.
Vs Hyperjump
If you've damaged a participant in the herd, you will most likely find that they've jumped away from you. Use their contrails to your advantage if they're low on health and you desperately want to collect your CQ. If you jump within a couple seconds of them jumping and maintain your locked target, you will not lose them. You'll be able to land near by. Rinse and repeat if they're overly cautious. They'll eventually want to sit to regain that health.
Hotbar
Keep your tactics on the lower hotbar and your attacks on the upper one, using shift+# to switch if you have more than ten abilities you think you'll be using. See reasons below.
Tactics
I set my tactics as 1-5 on the lower hotbar (#20) so as to keep from having to move my mouse pointer around and constantly click. Because of this, I can use CTRL+4 to activate block and get some extra evasion out of my bubble. This is exceptionally good for blocking as well. If the roots and freefires are from gunmen, use hyperdodge. If they're coming from spies, use hyperdefense. You should be able to use this in conjunction with your Hyperjump to keep them guessing as to where you'll be heading next. Lead them in circles and eventually some of them will lose track or interest.
These are the tactics I use with my Rifleman loadout when the zerg is in full effect. It provides a decent level of defense when you're outnumbered and enables me to avoid the /youneverfightalone whine. If you're careful about the adversary's opportunities in comparison to your own, you'll know when to bug out and when to stand your ground. With these tactics you'd be amazed at how many level 50's you can kill while they stand comfortably around their friends.
If anyone would like to add their own guerilla tactics, please feel free.
Use this to your advantage. Blindly jumping doesn't do you very well, as you can't exactly control how far you'll go or where you'll land. Not only that, you'll oftentimes get accused of running away. Use the Alt+J method and you can easily use your scroll wheel to look at the surrounding structures and find a good, close place to jump to.
Vs Hyperjump
If you've damaged a participant in the herd, you will most likely find that they've jumped away from you. Use their contrails to your advantage if they're low on health and you desperately want to collect your CQ. If you jump within a couple seconds of them jumping and maintain your locked target, you will not lose them. You'll be able to land near by. Rinse and repeat if they're overly cautious. They'll eventually want to sit to regain that health.
Hotbar
Keep your tactics on the lower hotbar and your attacks on the upper one, using shift+# to switch if you have more than ten abilities you think you'll be using. See reasons below.
Tactics
I set my tactics as 1-5 on the lower hotbar (#20) so as to keep from having to move my mouse pointer around and constantly click. Because of this, I can use CTRL+4 to activate block and get some extra evasion out of my bubble. This is exceptionally good for blocking as well. If the roots and freefires are from gunmen, use hyperdodge. If they're coming from spies, use hyperdefense. You should be able to use this in conjunction with your Hyperjump to keep them guessing as to where you'll be heading next. Lead them in circles and eventually some of them will lose track or interest.
These are the tactics I use with my Rifleman loadout when the zerg is in full effect. It provides a decent level of defense when you're outnumbered and enables me to avoid the /youneverfightalone whine. If you're careful about the adversary's opportunities in comparison to your own, you'll know when to bug out and when to stand your ground. With these tactics you'd be amazed at how many level 50's you can kill while they stand comfortably around their friends.
If anyone would like to add their own guerilla tactics, please feel free.
