Can anyone help me with Dynamic Memory Allocating?

1 posts ยท 2007-09-28 14:23:00 to 2007-09-28 14:23:00

#36300330265 09/28/2007 14:23 Can anyone help me with Dynamic Memory Allocating?
Hello,

I'm making a 'trainer' for a game that i play. The game uses DMA which makes it a little more harder to edit since the next time the game is started, memory will be allocated into different addresses.

I know that DMA ( In a lot of cases) has a pattern when assigning the memory. What i need to find is the base address, or root address. Some people call it a signature address. Basically, one that i can count from.

Example: I've Landed on the signature address, i now count 8 bytes forward for each the address that i want to edit.

Grateful for any help.

Oh, yeah, just a little disclaimer. The company allows this game to be edited, I'm not breaking any rules what so ever.
I know that sounds strange, but those are the guys linking you to the existing trainers.