Shi+Xin+Feng wrote:Wrong. Under the Truce they were radical organizations. Whereas before, it was EPN's job to awaken everyone and fight the Machines. Now, that is all of Zion's mission. Before the Truce ended, it was the CYPH's job to keep us from awakening any more bluepills and to fight Zion on behalf of the Machines. Now that there is open hostilities, this covertness is no longer needed.
Without the Truce, the mission of these radical groups becomes the mission of the parent orgs. So, having two extra orgs for Rarebit to write about and care for in the storyline is an unnecessary burden that could be using up valuable creativity. I think if it were just back to three orgs (with more dynamic and variety in the factions within those orgs), the storyline would improve even more.
It's crazy to think that Zion, knowing what they are up against, would not want this fairly large group of like minded individuals back with them. And it's equally ludicrous that, under these conditions, the Machines would not want to excercise more control over a group that already works for them.
Well, as I mentioned in my previous post, folding the orgs would boot out whatever reliable liaisons the playerbase have to get replaced by a no-show just "because they're new and neutral and "We have too many liaisons" namely replacing the well-loved liaisons Fuscienne, Haigen, Tranta, Vogt, SIMLO, Harkee, and Trepetia for another Novalux, Torman, and Stigmatism. Look at LESIG 1.0, Zion players were left out of the loop on their live events in 2006 because their liaisons were a no show, and they never knew when Rarebit was holding an event because of no liaisons. Recursion Mechs had it bad enough that their liaisons rarely jack in, and one out of the three is not willing to interact with the players because he is an elitist and has hardware compatibility problems with the game.