Code shock - do something with it!

20 posts · 2007-09-15 18:56:14 to 2007-09-23 05:49:45

#36300323539 09/15/2007 18:56:14 Code shock - do something with it!
Okay, let's take alook at this ability;

Code shock
IS cost: 56
Reuse timer: 60 seconds (1 minuite)
Effects: Stun, daze, stagger, offbalance, confuse - 5 secs




This ability, really need's to have its effects legnthened. The problem is not only does it use 56 IS (which is ALOT), the states do not stay on long enough for you really to do anything with it.  Also, the reuse is waaaaay too long, 1 minuite for a few seconds? It renders the ability useless at the moment, hence why no-one uses it, like, ever. Let's take a look at a similar ability, bearing in mind code shock requires you to be level 47.

Suplex:
IS cost: 50
Reuse timer: 38 secs
Effects: Stagger, daze, off balance - 15 seconds

You need to be 27 to use this ability, and it's halfway down the tree compared to code shock, similar effects, but look at the reuse timer and effect time legnths, they are three times that of the code shock ability. WHY??????

Please increase the effect timer to make it useable again! ( Comments and thoughts appreciated as always ;)  )

spha x


#36300323555 09/15/2007 19:44:51 Re:Code shock - FIX IT!

I think this is fine as it is. any change to this ability and you will get the CR 1 zerg tactics back but they were meant to be doing a Balance anyway so im sure they will check over this.

This was if not the Most annoying an Annoying ability in cr 1 i can see the effects of it now,

Example.

Player 1 Uses Codeshock on Player 2.

Player 3 Redux's With all them Debuffs its pretty much Auto-hit.

Same for any required state Moves.. This is just like the Ravager downgrade has a long reuse but the effects of it being used are good for that little while.

#36300323573 09/15/2007 20:53:50 Re:Code shock - FIX IT!
What you pointed out is a 2 v 1 scenario Endo, in which the single player is supposed to get pwnt.

Even if they just made the states last 10 seconds but left the stun as only 5 seconds I think people would be happy.
If you are reading this my sig didn't work T_T
#36300323602 09/15/2007 22:04:00 Re:Code shock - FIX IT!
To use Code Shock though you don't need to be stealthed and six meters or less behind an unshielded opponent. 
#36300323624 09/16/2007 00:01:45 Re:Code shock - FIX IT!
It does have an annoying casting timer though.
#36300323714 09/16/2007 09:26:22 Re:Code shock - FIX IT!

What does everyone feel about suplex effects lasting 3 times longer than code shock, even though code shock is right at the end of the tree path??

#36300323738 09/16/2007 10:23:32 Re:Code shock - FIX IT!
Sphairo wrote:

What does everyone feel about suplex effects lasting 3 times longer than code shock, even though code shock is right at the end of the tree path??


Mkt has had enough nerfs.. i dont think it needs anymore

And you know aswell as alot of CR1 players that upgrading Codeshock is gonna be a bad move.

Please stop labelling your threads with "Fix it" im starting to think you are Swimming.

#36300323746 09/16/2007 11:20:56 Re:Code shock - FIX IT!
supremegonkage wrote:
Sphairo wrote:

What does everyone feel about suplex effects lasting 3 times longer than code shock, even though code shock is right at the end of the tree path??


Mkt has had enough nerfs.. i dont think it needs anymore

And you know aswell as alot of CR1 players that upgrading Codeshock is gonna be a bad move.

Please stop labelling your threads with "Fix it" im starting to think you are Swimming.

You sir miss the point entirely, she was implying that the timer on Code Shock should be increased to match Suplex, not Suplex be nerfed into line with Code Shock
#36300323753 09/16/2007 11:46:13 Re:Code shock - FIX IT!

Also, the fight animation steals time. When I put my opponent in the ground Powerless, the state dissapears just when he gets up. Why do I need him powerless while the animation is running on?
I'd like longer time states too.
#36300323765 09/16/2007 12:41:18 Re:Code shock - FIX IT!
pack-hunter wrote:
supremegonkage wrote:
Sphairo wrote:

What does everyone feel about suplex effects lasting 3 times longer than code shock, even though code shock is right at the end of the tree path??


Mkt has had enough nerfs.. i dont think it needs anymore

And you know aswell as alot of CR1 players that upgrading Codeshock is gonna be a bad move.

Please stop labelling your threads with "Fix it" im starting to think you are Swimming.

You sir miss the point entirely, she was implying that the timer on Code Shock should be increased to match Suplex, not Suplex be nerfed into line with Code Shock

Yep, a bunch of us were testing this out last night and it definately needs to be legnthened, by a few seconds at least, you can't do anything with it at the moment.
#36300324099 09/17/2007 00:59:11 Re:Code shock - FIX IT!
56 IS for 5 seconds of downgrades (I know a lot of downgrades, but still) is not fair.

At least 1 downgrade should stay for a longer time. Maybe add a Viral defense -30 for 30 seconds and keep the other downgrades for only 5 seconds.
#36300324118 09/17/2007 02:19:40 Re:Code shock - FIX IT!
supremegonkage wrote:

Mkt has had enough nerfs.. i dont think it needs anymore

Please stop labelling your threads with "Fix it" im starting to think you are Swimming.

MKT hasn't been nerfed even once. Cr1 Ability timers / effects are clearly fixes for instance.

And Swim is right in that.


On Topic: Indeed, some effects need to be lengthened a tad. They won't last long enough to have any impact at all. If you're in a team, you may have a chance that someone does an OoIL state special in that short time, but IL state specials are more difficult to pull off in that short time.
About the IS / reuse time / cast timer, they could be less, true. Well, not all 3, though.
#36300324387 09/17/2007 13:11:16 Re:Code shock - FIX IT!
Keep the IS the same, but shorten the re use timer to 30 secs and legnthen the effects to 15 secs long?
#36300324451 09/17/2007 14:54:19 Re:Code shock - FIX IT!

I covered this a while ago in a discussion about sneak openners but I will reiterate here.

Abilities are based on a formula that derives its ultimate level requirement. What does this mean?

  • Inner Strength cost
  • DPS
  • Duration
  • Reuse
  • Number of Secondary effects and durations

All play a part in determining the ultimate level of an ability. If you increase one aspect a different one needs to lowered, its all a balance.

#36300324508 09/17/2007 16:52:19 Re:Code shock - FIX IT!
I understand that you have this formula that you have used to come up with dps and balance abilities.  I ask you kindly to reevaluate this stance toward abilities.  My reasoning for this is that some abilities are really rendered worthless by this system.  Please put the focus on fun and feasibility or in this case usability.  Code shock used to be a powerful and scary ability. 
#36300324624 09/17/2007 19:50 Code shock - FIX IT!
Sphairo wrote:
Okay, let's take alook at this ability;

Code shock
IS cost: 56
Reuse timer: 60 seconds (1 minuite)
Effects: Stun, daze, stagger, offbalance, confuse - 5 secs




This ability, really need's to have its effects legnthened. The problem is not only does it use 56 IS (which is ALOT), the states do not stay on long enough for you really to do anything with it.  Also, the reuse is waaaaay too long, 1 minuite for a few seconds? It renders the ability useless at the moment, hence why no-one uses it, like, ever. Let's take a look at a similar ability, bearing in mind code shock requires you to be level 47.

Suplex:
IS cost: 50
Reuse timer: 38 secs
Effects: Stagger, daze, off balance - 15 seconds

You need to be 27 to use this ability, and it's halfway down the tree compared to code shock, similar effects, but look at the reuse timer and effect time legnths, they are three times that of the code shock ability. WHY??????

Please increase the effect timer to make it useable again! ( Comments and thoughts appreciated as always SMILEY  )

spha x


Good points, and while we're looking at this let's look at the rest of hacking where one can hit with an ability such as Code Shock, Area Disruption or Freeze System and then drop up to like 6 DoT's on an oponent only to take flight while the target rots. My opinion, they redid some of the timers on MKT a while back, they should do the same for the family timer on DoT's unless they want to start giving out wands and Wizard hats as enhanced apparel.

 -DesperAuto

#36300325091 09/18/2007 16:25 Code shock - FIX IT!
Arcanoloth wrote:
Defective wrote:
Sphairo wrote:
Okay, let's take alook at this ability;

Code shock
IS cost: 56
Reuse timer: 60 seconds (1 minuite)
Effects: Stun, daze, stagger, offbalance, confuse - 5 secs




This ability, really need's to have its effects legnthened. The problem is not only does it use 56 IS (which is ALOT), the states do not stay on long enough for you really to do anything with it.  Also, the reuse is waaaaay too long, 1 minuite for a few seconds? It renders the ability useless at the moment, hence why no-one uses it, like, ever. Let's take a look at a similar ability, bearing in mind code shock requires you to be level 47.

Suplex:
IS cost: 50
Reuse timer: 38 secs
Effects: Stagger, daze, off balance - 15 seconds

You need to be 27 to use this ability, and it's halfway down the tree compared to code shock, similar effects, but look at the reuse timer and effect time legnths, they are three times that of the code shock ability. WHY??????

Please increase the effect timer to make it useable again! ( Comments and thoughts appreciated as always SMILEY<img src=">  )

spha x


Good points, and while we're looking at this let's look at the rest of hacking where one can hit with an ability such as Code Shock, Area Disruption or Freeze System and then drop up to like 6 DoT's on an oponent only to take flight while the target rots. My opinion, they redid some of the timers on MKT a while back, they should do the same for the family timer on DoT's unless they want to start giving out wands and Wizard hats as enhanced apparel.

 -DesperAuto

Freeze System is pacify, which breaks on damage, hence after the first DOT does its first tick of damage you can act again. Area Disruption is 3 seconds of stun, enough for 2 DOT's. Code shock has a cast timer so long I have a 5 o'clock shadow by the time it hits, hence you have plenty of time to break my shield (At least) or even IL me before I can get you with it. Either way, if the hacker manages to get a pile of DOT's on you then they earned it.

All of the code infections share family timers, Area infections are on different timers and same with Plague zones. This means if someone wants to stack a lot of DOT's quickly they have to drain a lot of IS (On using area infections), and straddle between Ravager and Destroyer.

Code Shock needs to have the States on it increased in time, it only works when used with teamwork, the hacker sure can't take advantage of Daze, Stagger or Off Balance.

Correct me if I'm wrong but with CR2, Hacker class was supposed to take a support role instead of a Pwn Wizardry role. We are afterall in The Matrix and not some kind of 1400's Mage oriented game. Last I check there were exactly 0 people typing into the air and creating damage or anything else for that matter in the movies or story pre game in general, but I'm sure you can come up with some kind of explanation for that one.

Bottom line, what I was trying to get at with my first post was this: Everyone gripes about MKT yet no one ever says anything about the debuffs that Hacker can give or the specials that can be run in succession with Martial Arts. It's always "OMg MKT is way too powerful!" Well guess what? You're getting hit by knives. It's going to hurt and slow you down. Someone attacks you when you don't expect it? Going to do a helluva a lot of damage. But instead of actually learning out to fight let's all just gripe about a tree on message boards instead of taking the time to learn tricks against other classes. It's muct easier that way On the few who choose that route I'm sure.

Parting word of advice: Log off the forums and into game. Find a better than average MKT, ask them to duel some and find what works. It is VERY beatable and I myself among others have shown that gunners can have a lot of success against MKT's.

You're welcome.

#36300325231 09/19/2007 00:19:37 Re:Code shock - FIX IT!
While it's a definite help in PvP if you have someone who needs a state, I'd advise increasing the timers to 9 seconds for all status effects.
#36300325266 09/19/2007 02:49:51 Re:Code shock - FIX IT!
You're welcome.
If you are reading this my sig didn't work T_T
#36300327448 09/23/2007 05:49:45 Re:Code shock - FIX IT!
Trayen1 wrote:
While it's a definite help in PvP if you have someone who needs a state, I'd advise increasing the timers to 9 seconds for all status effects.

QFT, thank you, someone get's it.