/time

8 posts · 2007-09-14 09:30:56 to 2007-09-15 17:19:58

#36300322647 09/14/2007 09:30:56 /time
Would it be possible to change this command so it shows either just MCT or MCT and your own?

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#36300322674 09/14/2007 09:50:17 /time
For those who might not know MCT refers to Mega City Time (the time which all events are based off).

Personally i'd love to see this as a digital style clock system there on our compasses but since we all know about the state of game resource i suppose this would be the next best thing.

Maybe /citytime?
#36300322695 09/14/2007 10:09:30 Re:/time
/citytime /MCTtime whatever, I just hate trying to work out when stuff is happening and with this implemented there would be no need to go GMT, EST, PDT stuff for player events or live events.

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#36300322708 09/14/2007 10:19:25 Re:/time
cloudwolf wrote:

Theres always... http://www.clocklink.com/

Remember PST is the same as MCT.

*bookmarks*

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#36300322995 09/14/2007 18:05:02 Re:/time
/time is entirely dependent on your own PC's settings.

Set your windows clock to 2099 and take a "timestamp" screenshot. Accurate eh?

But yeah, I dunno. If you remember the -5 or whatever, it's all good usually. Would be possible to make a macro ingame or a simple C++ prog to output yourtime/MCT if you really wanted.
#36300323421 09/15/2007 14:36:09 Re:/time

Yes, the differences of time is important. Mine is -7 GMT and I have to ask for the exact hour of an event every time
#36300323479 09/15/2007 17:19:58 Re:/time
cloudwolf wrote:

Remember PST is the same as MCT.


That's the problem: it isn't. SMILEY

MCT is PST in winter, and PDT in summer. Or you could say MCT=Pacific, as long as you remember that Pacific changes with the seasons.