Synapse777 wrote:
Next time (if I'm allowed to join another fight, if not - too bad) I'd like to know about the no cap style rules because that event was utter rubbish, how am I supposed to have any chance of winning when I roll 3 and the defender roll 1 and still succeeds or I miss the attack entirely. It might be it's to bring more people in but if I had my faction standing around for an hour before the game went down and then when it did go down nothing you did would be able to win the scenario --- seriously--- don't waste my 2 am to 4 am GMT sleep another time, thank you.
Neoteny wrote:
As stated, this battle will happen this coming Saturday, April 11th at 5 PM MCT (5 PM Pacific, 6 PM Mountain, 7 Central, 8 Eastern, 1 AM GMT [if you blokes are on daylight savings - if not, midnight]).
This battle will allow for a maximum of four participants from each side (Zion, EPN, Machinist, Cypherite, and Merovingian) and will be both server and rank inclusive.
As you were told (both before hand, and during the battle) this is was a special case scenario, and thus, a rank inclusive battle. If you had a legitimate gripe, I think you would have realized before hand that most participants were ranked and had stat advantages. Most of the current players of the game do, which is something I mean to address.
That is not to say that you did not have a chance. You had enough drones on your team to account for a full team of rank 0 captains, which is considerable. If you had stayed around, you might have noticed that TekMon survived several rounds longer, and may have even lasted longer if you had remained. In fact, with two ships, you may have been able to launch a diversionary tactic and slip one ship through thus fulfilling your victory condition, as in those phases, there was a very open hole in your area of the map.
If you look at the last phase of the battle, the Machinists had a pretty good chance of succeeding, or at least getting one ship through. It was tough fought.
In any case, yes, the cap versus inclusion is an issue - not one which would have affected this battle (for this battle, and all special battles, ranks will be left alone and inclusion will be open, I even tried to compensate by adding drones), but one which seems to affect many of the regular battles.
I am considering using a sort of system similar to the "henching" system in other games and such - ships on a side outranked by another side would be permitted to assign temporary upgrades to its ships in order to balance out the odds.
For instance: 3 rank 2 ships against 3 rank 0 ships - the rank 0 ships could each choose two extra stat points to apply for the duration of the battle. In a more diverse allignment - say a rank 3, rank 2, rank 1 versus all rank 0, one could delegate 3 temporary points, one could delegate 2, and one could delegate 1. The poinst may not be mixed and matched across ships.
In a case where a ranked side outnumbers the unranked side, they may pick the top two ships to emulate. That is, if a rank 3, rank 2, and rank 1 ship go against a rank 0 and another rank 0, the two rank zeros may delegate 3 and 2 stat points, respectively. They may not pick up the difference.
This would be done to improve upon fairness and to increase participation, since at this point, most joining in are outranked almost immediately by others who have been playing for a longer time and stand virtually no chance against them.
What are thoughts on this?