Hacker is not Anti-MKT, there, I said it. When you take a look at the hacker tree itself, it really is not geared that well to fight MKT's. The only reason hacker's actually do give MKT's grief is because of the Attributes you have when you are a hacker, nothing else. Let me point out my reasoning behind this conclusion.
1) Defense: Now every nemesis class in this game gets passive % bonuses to defense against the tree it is designed to fight. MA's get bonuses to viral defense, gunmen get bonuses to melee defense, Spies get bonuses to ballistic defense. This means that, when combined with the defense bonus from attributes, the defense of this tree will be higher than the accuracy of the tree it is designed to kill (Even when the defender has no defense clothes on). Hacker does not get these bonuses, there are NO bonuses to thrown defense at all, so even with a Reason of 30, a hacker will only have a thrown defense of 140 (Without clothes), the average accuracy of an MKT is around 160, much higher than the defense of a hacker. This is inconsistent with all the other nemesis classes in the game.
My Solution: Add passive thrown defense to hacker abilities. This is not an unreasonable request to make, it is consistent with all other tree's in the game and because there are NO thrown defense bonuses anywhere at all what better place to put them then the hacker tree? They can replace some of the useless passive bonuses found in the hacker tree's. While it is true that these increase the potency of your debuffs, there are still useless ones. Such as Melee and Ballistic damage buffs in the network attacker tree, which has no debuffs to Melee or Ballistic Damage. Or the IS buffs in the lvl 33 Ravager ability, which are next to useless and only affect the Destroy Resolve ability. I would gladly give up those minor benefits for 10-20% more thrown defense.
2) Debuffs: Now at first I believed perhaps what hacker lacked in defense it made up in offense. After all half the power of hacker is the devastating debuffs it can lay down. But when I looked at the tree this is what I found:
A grand total of 3 debuffs which decreased Thrown accuracy, and none at all which decreased thrown damage.
There are 3 debuffs that decrease Viral Acc and none that decrease viral damage.
2 debuffs that decrease Melee accuracy, one that decreases Melee accuracy AND Damage, and one that decreases melee damage.
A staggering 6 debuffs that decrease ballistic accuracy and 1 that decreases ballistic accuracy AND Damage.
So I though perhaps the anti MKT debuffs were more potent. UI Lag 1.0 is quite handy I admit, but since the bug fix is not as dependable (I am not saying bug fixes are bad, but it is true the bug fix decreased the potency of this ability). Fumble Field and UI Lag 2.0 are both far down in there tree's, over level 30, meaning it takes a lot of memory to load them. They are also not that good when compared to despoiler, a similar area debuff which has a 30 second effect timer and 30 second reuse timer and also decreases damage. Where Fumble Field and UI Lag 2.0 only decrease accuracy and have reuse timers longer than their effect timers. You hit a gunman with Despoiler and they know they are in trouble, hit an MKT with UI Lag 2.0 and it's as if they are not debuffed at all.
My Solution: Increase the effectiveness of the Anti MKT debuffs, or slip some anti MKT debuffs in with existing ones, make despoiler so it also affects MKT's, overload 1.0 can decrease thrown accuracy and defense, Combat shutdown can affect Thrown accuracy and defense. I expect MKT's will say "But we need something in exchange", I think that's fair. Change the combat Aura's in Force Multiplier so that they also affect Thrown Accuracy and Damage, this might give more incentive to load the tree and will make it's buff consistent with the single target buffs found in Upgrade Master.
So that's my idea. No nerfs to any tree's. It will be bringing one tree up into consistency of the "Nemesis" classes as we know them, and it will be increasing the power of a highly underused tree, providing incentive to load it and thus, more variety in PvP.
Comments? Opinions?










