I was looking through a huge stash on a spare HD of old movies i captured in fraps of random MXO gameplay on the build up to CR2. When flicking through these i noticed some rather spiffing moves i was doing, i assumed these where spy moves they where quick and always into interlock. then i realised when i entered interlock i was using kung fu.
This made me think, what happened to all those old combat animations? they where amazing and i can see why people prefered CR1, i forgot just how *CENSORED* complex hand to hand combat (minus specials) really was. Back in CR1 they made normal combat as wide and as varied as the different specials there are. Unfortunatly this included wall runs etc and i can see and know why they where taken out but what about these old animations? can they be reused? or reimplimented to supply more of what the matrix some how lacking combat needs?
Actually look at the fighting, next time you go to duel someone try it without specials and tell me how interesting it looks. if we didnt have tactics it would be the same animations for hit hit, hit miss, miss hit and miss miss. multply that by the tactics and then by say 2 or 3 for the different types for each tactic and thats the total possible animations. pritty sh1t to be honest.
If i can find the old video i'll post it up and let you see what i mean.
P.S i know theres probably more animations i was only proving a point.
You can see the video here, keep and eye for the old animations.

Since you can't disarm people anymore they were taken out
I miss them too! 
