A playable area on a Hovercraft....

2 posts · 2007-08-05 02:49:00 to 2007-08-05 19:05:00

#36300297055 08/05/2007 02:49 A playable area on a Hovercraft....
I was just thinking...wouldn't it be cool for some people and their RolePlay if the people in the same Crew would be able to visit their Hovercraft? A playable area in the Real...a great way to Roleplay with your crew if you dont want to be inside the simulation at all times.

I have spoken to quite a few people already and they think it an awesome idea.
Now the question is...would this be possible?


#36300297588 08/05/2007 19:05 Re:A playable area on a Hovercraft....
Do we need faction/crew areas of some sort?  Yes.

Do we need a playable hovercraft area?  No.

The reason why is because it violates the premise of the whole game.  The idea is that your computer chair IS your hovercraft.  When you hit the button to login, you're sliding the jack into your head.  Granted, not everyone RPs, but the idea is that the players in MxO are operatives jacked into the simulation.  To create a hovercraft area in-game ruins that idea.

If you really want to chat with your crew, go into the loading area and use crew chat. 

I personally think that even the loading area is screwed up.  It should be an empty white room with just a chair and a computer.  When you use the computer, it should bring up a menu that lets you choose to use something like the current loading area interface, or to load a training simulation including the weaponry and opponents of your choosing.  Crews should also share a loading area, so they can do team training.  Of course I'm getting way off-topic now, and starting to make myself sad about the stuff we should have, but don't, so I'll just shut up.  SMILEY
<div></div>