An Animator

65 posts · 2007-08-02 11:15:13 to 2007-10-18 03:16:50

#36300322680 09/14/2007 10:00:09 Re:An Animator
Why couldnt SOE get some budding animators/modelers that need some much needed industry experience to do some of these things for mxo.  They need portfolio work and would do this for virtually free.

There are lots of sites out there like 3dBuzz and 3DPalace that have people that are more than capable and I'm sure one or two here could do it.  They can send in their demo reels and I'm sure they would love to have SOE on their portfolio.
#36300322691 09/14/2007 10:07:16 An Animator
Becuase it means paying people...

Personally i don't understand the situation, SOE took on the animator with the acquisition so it was willing to pay for one then he left of his own voilition and was just never replaced.

Tis lame thats for sure, like void points out theres just so many practical issues they could be put to use in (mostly the morked up interlock animations for sure).

They still make me wanna pull my hair out sometimes XD
#36300322696 09/14/2007 10:10:11 Re:An Animator
Alot of these people wouldnt need to be payed as they deperately need corporate media on their portfolio.  If we do pay its a few hundred $.
#36300322705 09/14/2007 10:15:00 Re:An Animator

Cost, it always comes down to it and you simply can't avoid it.

#36300322715 09/14/2007 10:24:19 Re:An Animator
A simple post on these sites would get people willing to help out I can assure you.  There are some great people there
#36300322718 09/14/2007 10:28:28 An Animator
I mean, its worth at least suggestion i suppose.

I mean, i for one would volenteer for free to help in any way i could (yes i know, legalities blah blah) if i was in the area. =P
#36300322722 09/14/2007 10:34:56 Re:An Animator
Im not sure of the package used for mxo but there are several packages these people use that inclue maya, 3dsmax houdini plus many others.

I think any (free) outside help that can give mxo what it needs is okay to search for.  Its not as if these people can exploit through animations so why not
#36300324189 09/17/2007 08:02:55 Re:An Animator

There are legal issues involved when your an employee of a company that deals with Intellectual Properties there are a bunch of things that have to happen. Volunteering for to produce content falls into a big tricky part of who owns what and in all honest most companies would just rather avoid the complication.

Maya was used to produce almost all base art/animations in MxO.

#36300324200 09/17/2007 08:19:30 An Animator
Hmm...
Theory
You could SDK the wire frame and one/two animation samples in the Maya format. (Come on...who wouldn't want to see how the /ballet & /dogsniff animation worked.)

If the person takes that, makes an animation in Maya form, agrees to a contractual release....give them some free game time.

...its just a thought

"By uploading this submission, you relinquish all copyrights you have on this submission to Sony Online Enterntainment LLC."
#36300324465 09/17/2007 15:14:07 An Animator
Pretty much what we're saying is there HAS to be SOME way we can help, god knows we want to xD
#36300324563 09/17/2007 18:38:58 Re:An Animator

This would be a tough one...most people working in 3D computer graphics aren't a jack of all trades (or if they are, the work they put out is either not fast, or not as good as a team could put out)...they typically specialize in one or two areas: modeling, rigging & kinematics, animating, lighting, textures, matte painting, special effects (particles, fluid dynamics, smoke, fire, etc..), motion capture, and the list goes on.

I suppose what we would need depends on what is wanted in the game, and what fits with SOE's ability to offer it up.  If all we want is just some new T-shirts or a new color of some clothing...anyone with The Gimp could probably create that stuff and wrap it around a model.  But if we want a whole slew of new animations and abilities to go with them...now your talking an entire team of animators including mo-cap people, coders, testers, etc..  yeah it can get hairy.  Way more than a single animator can handle.

#36300324605 09/17/2007 19:22:56 Re:An Animator
I say we all fund Roukan to move to Seattle to become an intern =P
#36300324613 09/17/2007 19:33:02 Re:An Animator
9mmfu wrote:

Maya was used to produce almost all base art/animations in MxO.


Nice....I'd love to see some of the models rendered out (static image, no animated stuff) with full textures and lighting in Renderman rather than the in-game engine.  I'll bet it would be some of the sweetest looking images of MxO stuff you've ever seen.  Fire up the render farm and get Roukan to wrangle it!
#36300338996 10/17/2007 20:04:25 Re:An Animator
Well I can understand the point of view from the SOE team as far as the difficulties at present to get an animator or two. Financial appropriations not withstanding there is also the legalities involved that make it a stickler for them to allow for this to come about.

Why do i get the feeling that these staff meetings in SOE always have them ending up wringing their hands in frustration? In that I can fully empathize with the staff when they see these very good ideas come out from the players and they know that due to technicalities and legalities that it would an uphill battle for it to come about.

Well thats just one side of the coin and I wouldn't even call it that because it's just me guessing at the scenario...but since I come this far...

On the the other side, the Development team has seen some if not all the films made by the players. They do know that the talent is out there, and more to the point the great consensus is that many would help with the animations for virtually nothing. I mean if all the animator would like to see in exchange is some free game time, certainly SOE can see the profit in paying an animator $180 bucks a year in free game time as opposed to $30-$50K a year.

As far as the legal issue, come on SOE, its not like you have to look for Congressional approval to drum out a definitive contract for the animator your hiring. They can make contract up in five minutes and I am more than positive that any player that approaches the job would have no problem signing his or her name on the dotted line for the chance to enhance the game they care about deeply.

The only thing that I would see as a roadblock would be where the actual work would take place. Did the old animators work from home? Or did they have to work at SOE headquarters?Well I am sure those details could be smoothed out with the unique situation SOE would have. Most of the folks here , with the exception of me I'm sure have some pretty impressive rigs that could handle any programs to create animations.

I sincerely think that Rarebit and the rest of the development staff should take this into consideration and look at the positives in this. It seems like a win-win situation.
#36300339168 10/18/2007 03:16:50 Re:An Animator

After having some experience in animation on 3D Studio Max (on my computer games course) I now understand how difficult it is making animations with all those variables and controls. So I can understand why an existing dev wouldn't be prepared to learn how to do it. They have enough on their plate as it is.