Buddy List

10 posts · 2007-07-23 13:51:02 to 2007-08-09 11:30:23

#36300289632 07/23/2007 13:51:02 Buddy List

Long before I joined the game, Buddy Lists (From what screens I have seen) allowed you to custimise groups and name those groups, that way you can have faction mates at the top of your list ans then all friends/contacts further down.  After over a year here I have quite a large list and the way I have my HUD set up, I cant have my buddy list large enough to display the online part and would like it so I can get my faction mates at the top of my list so I dont miss then arrive or leave and end up either ignoring them or talking to myself SMILEY

Whats the chances of this being re-introduced?

#36300289644 07/23/2007 14:01:07 Re:Buddy List
I think that may be slim, or at least low on the priority list. We lost them when MxO left Monolith and the functionality of AIM, having to change databases to use SOE's format.
#36300289656 07/23/2007 14:20:23 Re:Buddy List

Ah, I didn't realise it was a database replacement, though I had an idea it was after AIM was removed.

Guess I will just have to manually filter through my list and see if I can clean it up.

#36300289834 07/23/2007 19:50:01 Re:Buddy List
AIM! /cry Now I have to sign onto AIM when I play and have my screen keep minimizing... gawd... make aim work again along with grouping.
#36300289894 07/23/2007 22:19:39 Re:Buddy List
If nothing else I'd like to be able to group them better then just "online" "offline"
#36300290040 07/24/2007 03:26:42 Re:Buddy List
GamiSB wrote:
If nothing else I'd like to be able to group them better then just "online" "offline"

Would force SOE to change the buddy lists (basically the way their databses are working) in all their games and give them more than these two functions + ignore list :S

I say, chance for that is lower than 0. SOE can't be arsed to do something crossing more than one game of them.
#36300290056 07/24/2007 04:00:36 Re:Buddy List
I miss the AIM addon.  Was really cool being able to talk with people through the ingame chat that were elsewhere. 

SOE could use mxo as the guinea pig for a new chat system.  If it wont break on us it cant pobbible break on any of the other SOE titles
#36300293462 07/29/2007 10:01:27 Re:Buddy List
Surly arranging buddy lists into your own groupings would be something client side rather on the database side? The database only needs to report that a player is online/offline. Or are peoples buddy lists stored on the servers? I suppose it will take a bit of re-writing the relevant software to do it tho'
#36300299109 08/08/2007 04:58:05 Re:Buddy List
Word is, that with the new station launcher setup, you'll have much more freedom in chat. I forgot the details but it's worth looking into.
#36300300195 08/09/2007 11:30:23 Re:Buddy List
The system for chat is setup using a different server, you can chat with someone on SWG from MxO if you know the server name and character name, opposite is true as well, they'd just have to do this as the name

MxO.Vector-Hostile.Denary (message) and I'll get it, which is why I think they'd have a problem with chat.