Unidentified broadcast - 7/20/07

259 posts · 2007-07-20 13:39:25 to 2009-06-06 09:50:51

#36300328655 09/24/2007 20:43:49 Re:Unidentified broadcast - 7/20/07
Yeah... old news I think. Haven't been able to figure out what the 2ndary type is, tried --> dec, --> hex, etc.
#36300328664 09/24/2007 20:54:43 Re:Unidentified broadcast - 7/20/07

Yeah i tried the 64 bit decryption and then took the resulting numbers and converted them to ascii from the decimal numbers. comes up with a list of numbers separated by spaces. Although those numbers go from 1 to 9 but do not include any zeros. As others I am not sure where to go with it from there.

#36300328680 09/24/2007 22:42:38 Re:Unidentified broadcast - 7/20/07
SkyBruin-ML wrote:

Yeah i tried the 64 bit decryption and then took the resulting numbers and converted them to ascii from the decimal numbers. comes up with a list of numbers separated by spaces. Although those numbers go from 1 to 9 but do not include any zeros. As others I am not sure where to go with it from there.



   Well, thankfully Bayamo saved a copy of the primary node along with the other stuff.  So we'll still be able to study it if anything happens to it.
#36300328963 09/26/2007 00:15:11 Re:Unidentified broadcast - 7/20/07

Yeah i've got a hard copy of every node aswell.

And the reference to the board after the movement riddle is awkward, at first i thought it was 64 squares like the chess board, but it's not. However that doesn't rule anything movement related. If the next move is the end of the game, it's possible it has something to do with the losing players king.

Side note this latter part of the riddle is seeming like a doozy, i mean outside of what you want to do to the nodes, i mean the code behind how you can use them and only one selectable point per time..... argh. It's a race i feel like im running with no track and just showing up as we continue.

~Darminian

#36300328966 09/26/2007 00:35:21 Re:Unidentified broadcast - 7/20/07
Maybe there was no point in being first before but now the point may be to be first and everyone who can wrap their thoughts around this puzzle is in the running.  There's someone who could probably shed some light on this, but the comms have been dark for a couple of days and my crew is on assignment; there's too much to do on a ship this size for only one man.  One man that is if you don't count those on life support, the tubes, wires and probes snaking around like they were still in the pods.  I try not to count them, or the pulses of their bio-monitors, try not to think about what it all means all the time.  There's too much work to be done, too much even to be taking the time to write this.  Closing log, checking the Comms one more time before getting back to it...
#36300329033 09/26/2007 05:07:54 Re:Unidentified broadcast - 7/20/07
A part of me wonders if there actually is more, or if the end is "In the war between man and machine you are just a pawn"

As the Oracle said, "this future ends in death."

.... 37deathKh6.html

Archived Media

#36300330130 09/28/2007 08:29:33 Re:Unidentified broadcast - 7/20/07

Unless that top row of blank circles is a mistake or just a heading i think were leaving out 's' as a missing variable or a blank as established within the previous translation of those chars.

That being said,

V I B G Y O R

violet, indigo, blue, green, yellow, orange, red.

Just working on meanings behind letters, bear with me.

_  B N R Q K

_  - Now the blank in my mind is still S - but in regards to the board it's a pawn.

N - knight?

R - Rook, castle.

Q - Queen

K - King

It's in that regard that i feel the grid below depends on the selection of the right piece, thus limiting ourselves to the colors red, or blue. The others being fun and happy....but irrelevant. And as ironic as it may seem, perhaps we should play the pawn to avoid being it.

I'm still toying with the bloody hex - esque 64 code that's on the primary node, but im not getting anywhere solid with it, save for the awkward number grid that just doesn't hit me as anything.

- another chess note is the piece count:

4 blue pawns
2 red pawns

0 red knights
0 blue knights

1 blue rook
1 red rook

0 blue bishop
1 red bishop

1 blue queen
1 red queen

1 red king
1 blue queen

The pawns and bishop are the only ones that differ - my guess would be bishop over pawn but whose to say.

~Darminian

#36300331089 09/30/2007 11:35:47 Re:Unidentified broadcast - 7/20/07

I was wondering if perhaps the base 64 encrypted message from the primary node might need a key to decrypt it.

Also, we really haven't talked here about the symbology of this last puzzle. Joker though tells us every time we make a wrong move. "in this struggle between machine and man, you are nothing more than a pawn". this seems to parallel the current situation in the matrix.  white being the machines(or big blue) and black being the humans(kasparov). The machines have us on the ropes and there seems to be no way for us to win. so it seems like we are in the same situation as kasparov, look to continue and find a way to win or produce a draw, or resign. Are there any options black could do in this chess situation besides resign? can black cheat? could that be what emergency protocol 19 means? Should we resign this match and hope to win the next one?

#36300331864 10/01/2007 22:00:07 Re:Unidentified broadcast - 7/20/07
SkyBruin-ML wrote:

I was wondering if perhaps the base 64 encrypted message from the primary node might need a key to decrypt it.

Also, we really haven't talked here about the symbology of this last puzzle. Joker though tells us every time we make a wrong move. "in this struggle between machine and man, you are nothing more than a pawn". this seems to parallel the current situation in the matrix.  white being the machines(or big blue) and black being the humans(kasparov). The machines have us on the ropes and there seems to be no way for us to win. so it seems like we are in the same situation as kasparov, look to continue and find a way to win or produce a draw, or resign. Are there any options black could do in this chess situation besides resign? can black cheat? could that be what emergency protocol 19 means? Should we resign this match and hope to win the next one?

null
#36300332438 10/03/2007 06:27:51 Re:Unidentified broadcast - 7/20/07

What happen to the 01mainframe? did someone press the button??

Im receiving a Suspend page!

#36300332520 10/03/2007 11:14:48 Re:Unidentified broadcast - 7/20/07
Pings are showing nothing. Weird.
#36300333451 10/04/2007 23:53:41 Re:Unidentified broadcast - 7/20/07
Too many time passes from last vital signs.... i think someone solve the puzzle.....
#36300333487 10/05/2007 03:08:27 Re:Unidentified broadcast - 7/20/07
SEPET wrote:
Too many time passes from last vital signs.... i think someone solve the puzzle.....


   The fact is, the entire 01mainframe.com site is down, not just the Joker related stuff.  It's used for more than just the Joker event.
#36300333539 10/05/2007 06:31:33 Re:Unidentified broadcast - 7/20/07
The domain is open until 2009, and is hard to think a mainteinance procedure during so long
#36300333571 10/05/2007 07:36:06 Re:Unidentified broadcast - 7/20/07
http://01mainframe.com/

looks like all files are gone.
#36300335849 10/10/2007 17:44:01 Re:Unidentified broadcast - 7/20/07

Has anybody been able to crack the Base64 stuff ? ... If not I suppose we need to start brainstorming a bit.

The numeric grid revealed after a base 64 decrypt suggests to me some sort of grid type cipher.. the fact that there are no zeros is significant as is the fact that the digits go from 1 to 9.... Does one cipher number represent one plain text character or do a pair of numbers generate a single plain text character?  The fact that there is no 0 probably rules out a straddling checkerboard cipher... and the range of digits rules out a bifid cipher.

Here is a number frequency count for the Merovingian cipher text

Single digit frequencies

    1    2    3    4    5    6    7    8    9

  105  119  121  117  106   99  100  129  104

Double digit frequencies as read left to right ....top to bottom

   Tens   1    2    3    4    5    6    7    8    9   <- unit digit

=====================================================

    1  :  3    5   12    7    1    5    5    2    2

    2  : 12    3    7    6    3    5    7   12    2

    3  :  8   12    5   11    6    3    1   10    4

    4  :  6    5    6    8    4    5    5    8    5

    5  :  5    8    7   11    8    3    7    6    4    there are 4 59's in the Merovingian cipher text

    6  :  4    8    5    2    2    8    4    8    4

    7  :  9    6    5    3   10    9    2    9    8

    8  :  5   10    7   11    5    9    1    6    4

    9  : 11    5    7    6    8    7    7   10    5

Strayshot shared with me the thought that the individual cipher texts probably are about the

individual in whose section they are found .. Therefore it is highly likely that each block

probably contains the name of the person in question ... This could be used as a "crib" to help

break the code once somebody figures out which encryption algorithm is being used.  

Thats all for now,

Con

#36300338766 10/17/2007 12:52:15 Re:Unidentified broadcast - 7/20/07

01mainframe is back!

or better... not the entire site....

#36300339070 10/17/2007 21:39:13 Re:Unidentified broadcast - 7/20/07


   The final "It Is Not Easy" page is back up.  Time to start puzzling our puzzlers over it again. ^-^
#36300339846 10/19/2007 12:40:39 Re:Unidentified broadcast - 7/20/07
See new scanline for relevant information:

http://thematrixonline.station.sony...e/scanline.html

"Even in death, his head is the key. Who will be the first to unbolt the secret flood gates? So far none have. Maybe they've got it turned the wrong way."
#36300339971 10/19/2007 17:37:23 Re:Unidentified broadcast - 7/20/07

You think that is refering to the 991 puzzle? I thought it was refering to the current situation with the morpheus SIM, being as his head or thoughts may be the key to the rsi data.

 But I see what you are saying, it could also refer to the 991 puzzle. perhaps we shall see.

#36300340535 10/20/2007 22:00:58 Re:Unidentified broadcast - 7/20/07

I think I had mentioned on a previous page that the characters listed with the colors were all pieces left on the board, but that was not correct, the b symbol(second row) or the bishops are not on the board. perhaps this is signifigant in some way.

I already tried black(red)bishop relocate the node with the word life in the text box. so I thought i'd throw this out there for everyone.

#36300341711 10/23/2007 16:24:59 Re:Unidentified broadcast - 7/20/07
Bayamo wrote:
See new scanline for relevant information:

http://thematrixonline.station.sony...e/scanline.html

"Even in death, his head is the key. Who will be the first to unbolt the secret flood gates? So far none have. Maybe they've got it turned the wrong way."


Not sure, but I know Scanline does have a lot to do with 991. Perhaps this translation will help. I found it odd that the "e?" is missing in the binary to the right, but that might be a clue itself.
#36300341749 10/23/2007 17:57:30 Re:Unidentified broadcast - 7/20/07
Bayamo wrote:
See new scanline for relevant information:

http://thematrixonline.station.sony...e/scanline.html

"Even in death, his head is the key. Who will be the first to unbolt the secret flood gates? So far none have. Maybe they've got it turned the wrong way."

This could also refer to the Taskmaster as he is mentioned in the last line as well...
#36300342753 10/25/2007 10:23:33 Re:Unidentified broadcast - 7/20/07
If the Taskmaster is a simple pawn...

In the struggle between man and machine you are just a pawn.
#36300343051 10/25/2007 19:03:40 Re:Unidentified broadcast - 7/20/07
I'm unstickying this for now, although that doesn't mean any puzzles you're working on or whatever ended.
#36300343096 10/25/2007 20:57:42 Re:Unidentified broadcast - 7/20/07
Zerotolerance wrote:
Bayamo wrote:
See new scanline for relevant information:

http://thematrixonline.station.sony...e/scanline.html

"Even in death, his head is the key. Who will be the first to unbolt the secret flood gates? So far none have. Maybe they've got it turned the wrong way."


Not sure, but I know Scanline does have a lot to do with 991. Perhaps this translation will help. I found it odd that the "e?" is missing in the binary to the right, but that might be a clue itself.



is there a reason why this message seem more pertaining to main current events dealing with all 3 orgs than it did before where it was more obscure things.
#36300346204 10/31/2007 16:46:43 Re:Unidentified broadcast - 7/20/07

Looks like this is drifting off into obscurity once again.

I really would like to know what the Base64 stuff on the primary node translates into. The message may be the user manual for the Reboot UI uncovered by Pam and Addy or it may contain some interesting insights into the various heavy hitters in our little virtual world. Either way it would be interesting reading. So, although I have not had much success in breaking down the cipher, perhaps sharing my thinking might benefit some other operative out there. My pursuit of the truth in this matter has caused me to leave the service of Zion and strike out on my own.  To be true to this path I feel I still should continue to share my findings, help operatives of all organizations in need, and hope for the best.  

As has been mentioned before, the Base64 passages decrypt down to a stream of single, space separated digits. Digits 1 through 9 are present, there are no 0's in the cipher-text. This I feel is a significant clue as to the nature of this cipher. ASCII & EBCDIC substitutions, stream addition (Solitaire) and XOR ciphers are likely to result in at least a few zeros.

Another interesting fact is that each of the five Base64 code blocks, decrypt into exactly 1000 digits. Now 1000 is 10 cubed. Factoring further we have 1000 equals 2 cubed times 5 cubed. It is also interesting to note the each message lists an error code of 27 which is 3 cubed. 

Operatives will note that I performed a Frequency Analysis on the Merovingian code block. First I assumed that the code is like a  telephone type code except the digits correspond to different sets of characters then those on a normal telephone.  In principle and on average, one can arrange the letters in such a manner as to even out the frequency distribution. This seems to be the case given the relative flatness of the single digit frequency distribution posted several entries back. The thing here is it should be a simple matter to find a pattern from the Crib "The Merovingian" and break down the message that way.  I have not had much luck with this approach.

Another cipher involving single digit cipher-text is something based on Numerology. One would assign the letters a number starting with A=1, B=2 and so on up to Z=26. One then adds two digits numbers together (multiple times if necessary like for 19 which gives 1+9=10 and then 1+0=1) so that the code is reduced to a single non zero digit .... Z for instance would become 2+6=8. One might expect that this approach would not produce such a flat spectrum. I also didn't get very far with this. One should note that there are other ways numerologists assign numbers to letters that I did not explore.  Either way, it really doesn't matter how the letters were assigned, a trial and error substitution relying on the crib should sort this all out.

The problem with these single digit codes is that it requires a bit more work on the part of the intended recipient to decrypt the message then a standard substitution cipher as for each number there are multiple letters that can be substituted so the correct choice is dependent upon the juxtaposition of the choices for each cipher digit.

Given the problems with the single digit ciphers .. I started looking at two digit ciphers.. I found the fact that the Primary node started off with a quote from "The Art of War" and Book 1 of "Endymion" was perhaps a hint that some sort of Beale Cipher was in use. The two digits corresponded to the line number and word in the indicated passage. Unfortunately, when I did the two-digit frequency analysis of the Merovingian coded text it disclosed that all two digit possibilities from 11 to 99 (excluding those with 0) were present in the cipher-text. It turned out that in "Endymion" there are not always at least nine words in a line.  

The bifid cipher came up in my research but that was immediately rejected as it only had a cipher alphabet composed of the digits 1 to 5. I also came across the straddling checkerboard cipher, which is usually based on the digits 0-9, but a slight stretch of the imagination could see a cipher alphabet using 1-9 working as well.  The checkerboard also has the attribute of flattening out the letter frequency count which seemed to be the case with the Merovingian code block. This cipher is sort of a hybrid between a 1 digit and 2 digit cipher. In the end I rejected it as to far-fetched an idea.

With my good friend Google helping me search I eventually came across the Grand Pre Cipher. This is a homophonetic cipher that allows for different substitutions for a given plain text character.  It usually involves a cipher alphabet of the digits 1-8, but cipher alphabets of 1-9 and 0-9 are also possible.  In the case of the 1-9 cipher-alphabet, the key is a list of nine nine-letter words. These words are placed in a 9x9 grid and the row number and column number of a given plain text letter form the cipher text for that letter. I thought that I had the answer, but alas in playing with the Merovingian Code block I could not make any headway using "TheMerovingian" as a crib. In my attack on the code I assumed that adjacent digits in the code stream were the Cipher alphabet to use. Alas this went no where..... and I developed a sneaking suspicion that the code stream needed to be transformed in some manner to yield the correct order of cipher-text row/column pairs. Considering the cubic factors found associated with  the code block, I thought, one was supposed to arrange the data in 10 x 10 blocks and stack them 10 high and then read the faces vertically. It was a very dejecting thought, and basically caused me to give up hope of solving the problem. The obscurity of the problem just was overwhelming.

Now that we have an apparent hint in the latest scanline broadcast, I indeed see that a digit stream transposition is probably the case. I believe that the the Rubic Cube Invisible man image contained in the X=-963 data node is what the broadcast is referring too. If you examine the head closely you will see that the head is composed of and array of smaller cubes. Given the factoring I described above I believe that small cubes are groups of 2x2x2 characters. Each of these cubes is arranged in a 5x5x5 super cube which makes up the Invisible Man's head.  This would sufficiently scramble the digit stream so as to make the correct order of the digits hard to recreate.  I see further evidence for the Grand Pre cipher in that there are 9 pictograms (corresponding to the 9 key words of the Grand Pre Cipher) surrounding the Invisible Agent. The purple Triangle for instance may correspond to the Azimuth Monument with the purple line leading out of the Matrix into the Various Archives.  Now usually only 9 letter words are used in Grand Pre .. so that is a possible weakness of this interpretation, but then again a phase could also work to fill in the keyword slot with extra letters ignored.

What this means to me is that we need to break the Coded digit stream into 8 digit groups and orient them into the 8 corners of a 2x2x2 cube. Off hand I can think of 14 different ways to do this. One then needs to line up the 2x2x2 cubes into a 5x5x5 array of cubes to form the head.  Then one reads off the digit stream from the layers of this super cube, uses the passwords from the pictographs to perform the substitutions and reveal the message. All rather complicated and much too much work for me to devote time to, given that it may be completely off in left field and not even close to what needs to be done, but .. nobody else has posted a better idea .. so there it is, if for nothing else your amusement and example of the wishful thinking a human mind is capable of.  

Another interesting thing about the Invisible Man's Head is the left face of the cube. If you count the squares you will note that they are 6 rows deep for at least 4 columns of the head ... with a little imagination one can extrapolate a 7x6 array in the head based on this. Now in the UI revealed by Pam and Addy underneath the chess cube there is a 7x6 rainbow array of chess pieces. Our task is to pick one to activate the maintenance procedure.  I am suggesting that the Joker logo indicates the choice one needs to make in the rainbow array. Please note that next to the Joker is a checkerboard pattern in red and black, which also might be an alternate pointer or clue.

I always wondered about the symbolic significance of the Rainbow chess pieces on the death page. Much to my surprise a search on Rainbow lead me to the Greenpeace ship Rainbow Warrior which in turn lead to a search on "Warriors of the Rainbow".  The result is a Cree Prophecy told by an old lady named "Eyes of Fire" (an Oracle analog?).  The prophecy is about a time in the future when through the greed of Man the World would fall sick. She went on to predict that a group called the Warriors of the Rainbow would arise and unite the peoples from all corners of the Earth teaching them the ways of Unity, Love and Understanding and ultimately cure the ails of the World. It sounds kind of familiar given the polarized state of affairs we find ourselves in, and certainly suggests a path to redemption of the world through joint action of all three organizations, who finally cast aside their differences and work for a better future.  ((Now this may all be coincidence, but imagine my surprise on finding this prophecy after having walked away from Zion and the other organizations and grinding until I had at least -126 rep in all three orgs.  My only regret is I can not found a faction called "Warriors of the Rainbow" given my minimum reputations and start a grass roots organization that will work for peace. A neat personal outcome for a player event regardless if it finishes or not))

Well for what it is worth, that is my theory, on the decryption of the Primary Node coded passages. I believe that in those coded passages a description of "Emergency Protocol 19" is provided and the key word needed to resolve the final fate of 991 is provided.

While it is clear that the operatives on Syntax where able to block the maintenance cycle on their instance, it is equally clear that the operatives on Recursion did not. One would assume that 991 retains some of the system knowledge that the deletion of all the data nodes was supposed to affect. Perhaps just enough information from the data nodes was deleted so that 991 can not decrypt the primary node information and start it's reboot process on it's own and the ultimate fate of 991 is truly in our hands... Good luck to my friends and Good luck to my enemies.

Working Toward Unity,

Con

#36300372900 12/18/2007 14:39:56 Re:Unidentified broadcast - 7/20/07

Wow... this sounds like it was some event. to bad i wasn't acvtive then...but...

I never noticed anyone else post this, so im going to now, may be way irrelevant at this point. It comes form putting together all the missing letters in the following link, form the original psot by Tyndall. Im obviously missing letters and even words, but it may be moot anyway

http://01mainframe.com/bq142p/scan_...ence_5.991.html

"doing a little light reading convenient ho(w?)(first letter of olfe)ed he files on the (exorchinc?) ident and the Bandernatch went missing infinte dt nighted"

probly not helpful to anyone at this point, but there it is...

Edit: D'OH! Just realized the decyption of this is right under the link to it in the first place >.< *sticks head back in sand and pretends not to notice people rolling their eyes*

#36300373131 12/18/2007 22:36:50 Re:Unidentified broadcast - 7/20/07
psilody wrote:

Edit: D'OH! Just realized the decyption of this is right under the link to it in the first place >.< *sticks head back in sand and pretends not to notice people rolling their eyes*



   Don't worry about it.  At least it's good to know that some people are still looking this over, since as far as I know, this isn't quite over yet.

   Speaking of which, any news?
#36300396835 01/31/2008 02:31:45 Re:Unidentified broadcast - 7/20/07
**NULL**
#36300396836 01/31/2008 02:36:05 Re:Unidentified broadcast - 7/20/07

For those still following this, I had a brief chat with CoffinsNail on Vector.  Peep the picture below



#36300396841 01/31/2008 02:47:12 Re:Unidentified broadcast - 7/20/07

8^O!!! and here I'm about to check something from those old files and see If my hunch is correct in decrypting them.

#36300396921 01/31/2008 05:36:11 Re:Unidentified broadcast - 7/20/07
Many are still following this, any new clues are appreciated
#36300398286 02/02/2008 09:18:47 Re:Unidentified broadcast - 7/20/07
SEPET wrote:
Many are still following this, any new clues are appreciated.
Indeed, I have a bunch of notes on my desktop about all of this that I can't bring myself to delete. What server is CoffinsNail on?
#36300398287 02/02/2008 09:19:48 Re:Unidentified broadcast - 7/20/07
CoffinsNail is Vector I believe.
#36300398312 02/02/2008 09:59:25 Re:Unidentified broadcast - 7/20/07


   I saw CoffinsNail over a week ago.  Here's the log.



Wed Jan 23 15:55:25 2008 [System] You have entered Camon Heights.

Wed Jan 23 15:55:26 2008 [System] Not a valid target.

Wed Jan 23 15:55:28 2008 [System] You are now using the Spy Style martial arts style.

Wed Jan 23 15:55:28 2008 [System] Not a valid target.

Wed Jan 23 15:55:32 2008 [System] You target [shnein] the level 11 Awakened.

Wed Jan 23 15:55:32 2008 [System] [shnein] is friendly.

Wed Jan 23 15:55:36 2008 [System] Not a valid target.

Wed Jan 23 15:55:37 2008 [System] You target [Hardline]

Wed Jan 23 15:55:47 2008 [System] You are now using the Spy Style martial arts style.

Wed Jan 23 15:55:48 2008 [System] You target [CoffinsNail] the level 50 SMG Specialist.

Wed Jan 23 15:55:48 2008 [System] [CoffinsNail] is friendly.

Wed Jan 23 15:56:09 2008 [System] Screenshot saved as C:/Program Files/Monolith Productions/Screenshots/screenshot_122.jpg.

Wed Jan 23 15:56:09 2008 [System] SaintDaniel was just killed by HutchieJNR.

Wed Jan 23 15:56:21 2008 [System] Successfully added waypoint

Wed Jan 23 15:56:24 2008 [Area] HutchieJNR: 3v1 aint nice.

Wed Jan 23 15:56:34 2008 [System] NurseBadTouch is offline.

Wed Jan 23 15:57:15 2008 [System] Crew member [DrBadTouch] has come online.

Wed Jan 23 15:57:17 2008 [System] DrBadTouch is in The Matrix.

Wed Jan 23 15:57:19 2008 [Area] CoffinsNail: What do you want?

Wed Jan 23 15:57:43 2008 [Area] Sasword: Nothing.  Aren't you supposed to be dead or something?

Wed Jan 23 15:57:56 2008 [Area] CoffinsNail: Have we met before?

Wed Jan 23 15:57:59 2008 [Area] Sasword: No.

Wed Jan 23 15:58:09 2008 [Area] CoffinsNail: But you know me?

Wed Jan 23 15:58:13 2008 [Area] Sasword: Yes.

Wed Jan 23 15:58:19 2008 [Area] CoffinsNail: How long have I been gone?

Wed Jan 23 15:58:25 2008 [Area] Sasword: Not sure.

Wed Jan 23 15:58:52 2008 [System] You give DrBadTouch some dap.

Wed Jan 23 15:59:17 2008 [Area] DrBadTouch: cccc

Wed Jan 23 16:00:11 2008 [System] You target [CoffinsNail] the level 50 SMG Specialist.

Wed Jan 23 16:00:11 2008 [System] [CoffinsNail] is friendly.

Wed Jan 23 16:00:34 2008 [System] You look around.

Wed Jan 23 16:00:50 2008 [Area] Sasword: Any questions?

Wed Jan 23 16:01:01 2008 [Area] CoffinsNail: I don't know...

Wed Jan 23 16:01:13 2008 [Area] Sasword: Where have you been?

Wed Jan 23 16:01:16 2008 [Area] CoffinsNail: This is all very... strange.

Wed Jan 23 16:01:24 2008 [Area] Sasword: Yeah, I know.

Wed Jan 23 16:01:36 2008 [System] Chat is already being logged.  Use /logstop to stop logging.

Wed Jan 23 16:02:13 2008 [Area] CoffinsNail: I woke up in a place I've never seen before.

Wed Jan 23 16:02:30 2008 [System] EQ.Firiona.Narazumono is offline.

Wed Jan 23 16:03:26 2008 [Area] CoffinsNail: Now I'm on a ship. Alone.

Wed Jan 23 16:03:32 2008 [Area] CoffinsNail: They told me nothing.


Wed Jan 23 16:03:43 2008 [Area] Sasword: "They"?

Wed Jan 23 16:03:49 2008 [Area] CoffinsNail: Broin tells me 991 has been deleted. Is this true?

Wed Jan 23 16:04:11 2008 [Area] Sasword: Yes.  But I believe the primary node is still intact.  Unless I missed its deletion.

Wed Jan 23 16:04:22 2008 [Area (shout)] CoffinsNail: Where are you, Muse?!

Wed Jan 23 16:04:26 2008 [Area (shout)] CoffinsNail: Answer me!

Wed Jan 23 16:04:47 2008 [Area (shout)] CoffinsNail: You didn't kill me!


Wed Jan 23 16:04:59 2008 [System] Found 0 players.

Wed Jan 23 16:05:02 2008 [Area (shout)] CoffinsNail: Face me!

Wed Jan 23 16:05:15 2008 [System] CoffinsNail kneels.

Wed Jan 23 16:05:17 2008 [System] Found 0 players.

Wed Jan 23 16:05:23 2008 [Area] Sasword: ...

Wed Jan 23 16:05:34 2008 [System] You target [CoffinsNail] the level 50 SMG Specialist.

Wed Jan 23 16:05:34 2008 [System] [CoffinsNail] is friendly.

Wed Jan 23 16:05:47 2008 [System] Crew member [DrBadTouch] has gone offline.

Wed Jan 23 16:05:47 2008 [System] DrBadTouch is offline.

Wed Jan 23 16:06:21 2008 [System] CoffinsNail is offline.



   Almost immediately after he kneeled, he used /suicide.  I was wondering if he was dead or not, but judging from Machete's picture it seems he's still around.

#36300398357 02/02/2008 11:50:43 Re:Unidentified broadcast - 7/20/07

Oh how very interesting. We should keep CoffinsNail under watch, He may be part of 991's reimergemce if his primary node is still intact.

#36300433844 03/30/2008 13:24:42 Re:Unidentified broadcast - 7/20/07


   Sorry for bumping this, but ... we're just going to let the primary node sit there?  I've heard some people claim the node was deleted, but everything is still there.  It seems most of the people interested in this have either given up or assumed the primary node was deleted.
#36300434310 03/31/2008 16:27:14 Re:Unidentified broadcast - 7/20/07

Hmm I wonder if 991 Is incorporated into CoffinsNail? The whole suicide trick was TheJokerofSpades favorite manuver.

#36300434313 03/31/2008 16:31:06 Re:Unidentified broadcast - 7/20/07
Heh.
#36300434438 03/31/2008 21:33:27 Re:Unidentified broadcast - 7/20/07
CoffinsNail has been appearing more frequently on Vector, but does not seem to respond to any tells.  Well at least none of mine....
Broin spotted him in /who in Datamine the other day, so whoever can track him down and get anything out of him should post here.  He is exhibiting some signs that he may or may not be still connected to 991 in some way, so any info/intel would be appreciated...
#36300434900 04/01/2008 22:23:29 Re:Unidentified broadcast - 7/20/07
Trans was at the EPN/Mech Vector event the other day. Participated in PVP in 01 and in Edgewater. Didn't say anything that I noticed.

*EDIT* I see Diced's page has a nice recap of the 991 stuff. I'll have to talk with him sometime, as I still work with the primary node interface when I have spare time.
#36300491899 08/25/2008 23:30:27 Death Of Coffinsnail

I had this encounter on August 18th at around 3pm EST.

I was monitoring the communications traffic outside the simulation when I detected Coffinsnail entering the simulation.  I gave him a call and greeting him warmly.  He took this to mean I was trying to get something from him.  I assured him I was sincere and just wanted to say hello.  I guess I convinced him and from this point on I have the rest logged here.





[Tell] CoffinsNail: I'll make you a deal.
[Tell] To CoffinsNail: Im listening
[Tell] To CoffinsNail: Still listening...  What kind of deal?
[Tell] CoffinsNail: Meet me in 01.
[Tell] To CoffinsNail: omw
[Tell] CoffinsNail: 80.30.10
[Tell] CoffinsNail: Just the two of us.
[Tell] CoffinsNail: Something wrong, Machete?
CoffinsNail: And I was just about to come looking for you.
CoffinsNail: Toes behind the line.
CoffinsNail: That's the deal.
Machete: I am behind the line
CoffinsNail: My side.
CoffinsNail: Your side.
CoffinsNail: Not this line. That one.
CoffinsNail: One fight. You win, we talk.
CoffinsNail: Ready?
Machete: See now I didnt come prepared for a fight
CoffinsNail: Ready or not?
CoffinsNail: Oho.
CoffinsNail: Bring it then.





Machete: Not my best work
Machete: but it works
CoffinsNail: Now we talk.
CoffinsNail: What do you want?



Machete: I want to know what you know
CoffinsNail: Don't know anything.
Machete: You knew enough to bring me here and challenge me to a fight
Machete: So obviously it was for a reason
CoffinsNail: You see what age does to you?
Machete: Yes I see
Machete: Your hair wasnt that color before
CoffinsNail: Hey, get back there.
Machete: I think we are beyond borders at this point
CoffinsNail: I don't think so.
Machete: fine
Machete: so jumpy
Machete: Ok well I will give this a shot
Machete: You have been haunting this place long enough
CoffinsNail: You're gonna make me go away?
Machete: I am sure you are aware of the things going on around you
Machete: Have you heard of this mysterious crew popping up all over the matrix?
CoffinsNail: No.
Machete: The names 6414, Kabarr, and Caigne have no meaning to you?
CoffinsNail: None.
CoffinsNail: Humans?
Machete: Diced, Torofurioso, Kusoku, Phasmata,?
Machete: Yes humans
CoffinsNail: Don't care.
Machete: 6414 has a connection to The Oracle
CoffinsNail: Why did you come to me for this?
Machete: I didnt come to you specifically for this
Machete: I was curious
Machete: Ok well have you heard of these thermal image fragments?
Machete: or an exile named Unese?
CoffinsNail: No.
CoffinsNail: I think you came with the wrong questions.
Machete: Why are you still here?
CoffinsNail: These people... these things... why are they important to you?
Machete: Because there seems to be more at stake than people realize
Machete: Some could care less
CoffinsNail: Always a doomsday speech coming.
Machete: You are good at those no?
CoffinsNail: Find the One, find Sati, find the Oracle.
CoffinsNail: BS.
CoffinsNail: What's important?
Machete: to me?
CoffinsNail: What's important? Is anything important?
Machete: Survival of all species
CoffinsNail: Oh, life is important.
Machete: Man, Machine, Exile, everyone
CoffinsNail: They don't care about you.
CoffinsNail: They don't care if you live or die.
Machete: Never asked them to care about me
Machete: I don't care if I live or die
CoffinsNail: You are a toy to them.
Machete: I know
Machete: I'll be a toy, but a toy with a mission
Machete: and if I get myself destroyed... I can say at least I tried to make the effort
Machete: Thats more than others can say
CoffinsNail: 991... the rest... they don't care about life.
Machete: You sure?
Machete: 991 seemed to care about life
CoffinsNail: They are machines.
CoffinsNail: 991 cared about self-preservation.
CoffinsNail: Cared about its own life.
Machete: that it did
Machete: But it still cared about something
CoffinsNail: It didn't care about other lives.
CoffinsNail: It cared about the lesson and the game.
CoffinsNail: Did you know that?
Machete: That I didnt
Machete: all I know about that program was from the nodes that were discovered
CoffinsNail: It learned everything that there was for it to learn.
Machete: Yes
Machete: and its ability to do what was amazing
CoffinsNail: And then it decided that there was only one way to learn anything else.
Machete: Eliminate everything else in its way?
CoffinsNail: The game.
Machete: The game involving the Jokers
CoffinsNail: You remember Smith? Smith's goal was destruction.
Machete: Yes
CoffinsNail: 991 didn't care about destroyinig things.
CoffinsNail: It didn't want to be left alone in an empty room talking to itself.
CoffinsNail: It needed pieces for the game.
CoffinsNail: There are invisible threads everywhere, you know.
CoffinsNail: They go all over this place.
CoffinsNail: And there's one tied to each of our arms and each of our legs and they all manipulate us.
CoffinsNail: And it's all part of the game.
CoffinsNail: The goddamn %&$#ing game.
CoffinsNail: Do you know how many people died to set that board?
Machete: Wow
Machete: No I did not
CoffinsNail: I have spent half of my life dedicated to making that thing dead.
Machete: and its taken its toll on you
Machete: As I can see
CoffinsNail: And one day, I wake up, and people tell me it's gone. They killed it.
CoffinsNail: They say I was in a coma.
CoffinsNail: But the b*tch of it... is it dead? Am I here talking to you?
Machete: How did you get in a coma?
Machete: No program ever "dies"
Machete: if memory serves me..
Machete: 991 was constantly self replicating himself
CoffinsNail: Maybe it finally got me.
Machete: You think it could have injected its code in you?
CoffinsNail: Maybe this is the next board for me.
CoffinsNail: A fantasy world where 991 is supposedly dead and gone.
CoffinsNail: So it can watch and see what I do next.
CoffinsNail: Sunrise...
CoffinsNail: Kill me.
Machete: The Tower..
CoffinsNail: Kill me!
Machete: The Tower...
Machete: So be it
Machete: It didnt have to be like this
[Tell] To Privaront: I might have killed him
[Tell] To Privaront: for good







R.I.P.  Coffinsnail....
#36300491904 08/25/2008 23:37:19 Re:Unidentified broadcast - 7/20/07
Why do you believe he is gone for good?
#36300492121 08/26/2008 15:17:27 Re:Unidentified broadcast - 7/20/07

Yes, I have a feeling we haven't seen the last of Coffinsnail.  He supposedly died before, so who knows....
#36300503459 09/26/2008 12:51:59 Re:Unidentified broadcast - 7/20/07
Now we wait.
#36300520872 11/17/2008 09:07:43 Re:Unidentified broadcast - 7/20/07

Elephant Gambit

I finally got around to doing the Chessman's new mission the other day. I was startled to see the mission
name as it sparked some old memories. Consider these pictures from the days of Joker lore.

http://z11.01mainframe.com/sk397m/t...93_files/04.jpg

http://z11.01mainframe.com/sk397m/t...25_files/26.png


One of the loose ends in the Joker node search were the three Leigh Lines that did not terminate in a Node.
One of these lines happens to run through Tabor Park. Another runs through Camon Heights and into Eschean
Projects. The third was in downtown and ran off the map into Creston Heights.

Last night I revisited the Pamela feed and verified my Leigh line data. I was chagrined to learn that I had
recorded the Downtown Leigh line incorrectly having made a significant error in the X vector component of the
Hampton Green #3 Leigh Line. After correction this Leigh Line now converges at the Torah Construction Node at
1 time units. There is still a bit of an anomaly in the Outgoing frequency however. In all other cases the
outgoing frequency of the Leigh Line was an even multiple of of the Node's Query Frequency. The Hampton Green
3 Leigh Line does not factor in a manner consistent with the a Query frequency of 21.8925 for the -769,30,550
node. Seems Pamela might have made an error in recording an outgoing freq of 4351.7475.

Given that Pamela is capable of error perhaps the Tabor Park 1 Prime line should have terminated in the
Camon Height's Church Node. This particular target was of a deleted Joker. Which minutes before had
been alive and well and allowed a precise triangulation to the church and a location in Roger's Way.
There is that pesky business of the strange outgoing frequency of the Tabor Park 1 Prime line as well.

That leaves the line running to the NNE from Mara into Tabor Park and out into the Aquaduct.
The Leigh Line vectors are all correctly recorded and the possible node locations correctly plotted.
The outgoing frequency also doesn't correlate with any of the other known nodes.

This may all be a coincidence.  But then again in the Matrix is there any such thing? What does Sammy Wein
know and does in pertain to the return of the Joker? My recon of the building containing "The Vault" turned up nada.

Inquiring minds want to know !

Con

#36300521030 11/17/2008 15:25:15 Re:Unidentified broadcast - 7/20/07

Speaking of chessboards, still waiting on this bad boy.

#36300521573 11/19/2008 05:42:36 Re:Unidentified broadcast - 7/20/07

So did anyone Actually ever get to the bottom of this? I've been trying to read up on it all but the content and information listed (not to mention stuff that people havent posted) is extensive.

No plans to pick up another attempt to crack it?

#36300534610 01/11/2009 03:42:29 Re:Unidentified broadcast - 7/20/07

Nothing's going to happen since the Joker's dead... so here's the death answer, from this Joker node.

"Kaput! Knight to Red 17!"

Pick the red knight, aka RN.png. Archived image unavailable: RN.html The password is 17.

The form sends a mail to

[email protected]

which, of course, has never replied.