Yes, which misses the point of having a "game"
Well yes, it's a game. But it's a game which has always had a storyline that has multiple threads that take their time to unfold. Yes OK, so it's happening a lot slower. But it's hardly like it just stopped. Regardless of whether questions have or haven't been answered, there's still more to come.
Fine, again this does not address the game. It only addresses the storyline. On a cognitive level, this game has a storyline. But, take heed, the way players participate in the game and its story is lacking. Multi-threaded or not, player participation his held to a minimum thereby eliminating it from the "game". It is purely cognitive in nature.
When you pay monthly, there's no half-a-season. There's only the month.Midnight's been here long enough to know that if you want to pay your money and get a decent resolution at the end of that month, then this is entirely the wrong game. Two years later is not the time to complain about that.
The story is cognitive. Not only that, but it is free. If players are not happy with the level of participation in a game they are paying for, shouldn't they be free to complain at anytime. If she's complaining, chances are...she's not the problem. Players here talk about marketing so much, but they have no idea what that means. Or, should I say, in this case, you don't know what that means.
Chadwick wasn't writing the missions. He wrote the outlines for the missions. The devs wrote the missions. Ever notice that thin missions always coincided with a dev being fired or moved.
Actually, I thought that. Then I brought it up in a thread, and got a direct reply from Rarebit who basically said that he has always been involved in mission writing. A few others did the very first missions that were bundled when the game went live but otherwise it was him and HCFrog. We've lost one of that partnership. Hardly a mass exodus of writers.
Hardly, a mass of writers. By the way, don't trust everything these guys tell you. You don't even know what they look like.
Actually, the WB continued to lose money in broadband operations as a whole. They dumped all operations that had something to do with broadband. This was the easiest target. There's no coulda or woulda, the game would have ended. Therefore, all the changes that took place had to do with Sony's inability to fund it to the game's requirements.
If you were here before the takeover, everyone complained that the game was buggy but stuck around because they wanted to be a part of the story. It was the only "decent" part of the game. And, as it is now, the dev in charge spends more time trying to hide the LEs than thinking up cool, new ways to express them. I think the game still exists for "archival" reasons only.
Again, in the post Rarebit put up regarding my point above, if I remember correctly he basically said that the Live Event plans were FAR too over-optimistic.
SOE's inability to fund the game sounds like simple business - Monolith came up with a plan that they rapidly discovered was too expensive to work. SOE took the game over, and did not continue implementing the plan.
You're right, there's no way to say what might have happened had Monolith continued, but as Rarebit - the man in the office - said that the situation was too ambitious, there's only one conclusion I can draw.
Well...the man in the office obviously doesn't keep up with the companies involved. Check it out yourself. MxO was just caught up in AOLTW's problems with stockholders. They had no choice. SOE is a different type of company. They are a marketing company that doesn't just throw money at the wind like WB does. With all due respect for his artistic work, it is wise not to seek corp. advice from the guy/gal who isn't sure if he can show his office space or not.