The future of MXO...

37 posts · 2007-05-19 10:53:30 to 2007-05-31 12:34:00

#36300240500 05/19/2007 10:53:30 The future of MXO...

I'd like to ask a question(s) to every person reading these forums:

Do you think personally MXO will ever pick up? After the scale of things went from good to bad to worse to 1hp. Then it began to slowly increase, buddy keys came out and more people joined. Will it ever get the promotion it so rightfully needs? Do you think SOE will take notice if it does increase and staff a few more DEV's? How do you see MXO in a year or two?

Answer by quoting and answering all that i asked please.

My opinion:

I think soon mxo will start to grow, i believe that sometime eventually (a year or so) there will be enough people to allow for some new tools for MXO (server,dev,let etc) It may take that time and other things like self promotion and LP2 but i hope it does happen.

#36300240505 05/19/2007 11:02:40 Re:The future of MXO...
When the perma trial begins it will pick up and positive of it.

Though those going to the SOE Fanfaire, will make our voices heard im sure to =P
#36300240508 05/19/2007 11:06:32 Re:The future of MXO...
The Free trial requires a large fanbase to be wanting to play MxO to give us a real boost. We'll be getting people curious to see what MxO's like, but there won't be droves of people.

The trial won't change much. At all.
#36300240512 05/19/2007 11:11:46 Re:The future of MXO...
PBlade wrote:
The Free trial requires a large fanbase to be wanting to play MxO to give us a real boost. We'll be getting people curious to see what MxO's like, but there won't be droves of people.

The trial won't change much. At all.
Be more opptimisitc!! PBlade!
#36300240513 05/19/2007 11:13:39 Re:The future of MXO...
PBlade wrote:
The Free trial requires a large fanbase to be wanting to play MxO to give us a real boost. We'll be getting people curious to see what MxO's like, but there won't be droves of people.

The trial won't change much. At all.


If the trial shows up somewhere like fileplanet, I'm sure there's a good chance it could breathe a little new life into the game. And I think Raijinn said something about some hush hush marketing scheme... But then again, it seems everything he brings up is hush hush.

#36300240514 05/19/2007 11:16:28 Re:The future of MXO...
If we are the ones left to make sure everyone knows about the free trial then it wont change much, but if SOE make everyone hear about it then MxO could pick up.  They also need to consider giving us at least one animator and start getting plans together for something that would require them to need a test server.  As much as I hate to say it, MxO will always be on a slow decsent untill SOE do something.
Darkhawk's Gallery | Section 9's Past | Metal Gear?! It's already active?!
There can only be room for one Snake, and one Big Boss!
#36300240520 05/19/2007 11:20:52 Re:The future of MXO...
Good things come to those who wait!
#36300240524 05/19/2007 11:24:10 Re:The future of MXO...
Havocide wrote:
PBlade wrote:
The Free trial requires a large fanbase to be wanting to play MxO to give us a real boost. We'll be getting people curious to see what MxO's like, but there won't be droves of people.

The trial won't change much. At all.
Be more opptimisitc!! PBlade!

I share your sentiment, PBlade.  No, Havocide, I won't.  I'm pretty sure I speak for P too.  You can be the eternal optimist, but your very existence demands an opposite.

Cynicism and pessimism are key components in identifying, and correcting flaws.

#36300240526 05/19/2007 11:26:17 Re:The future of MXO...
When the standing policy is to not advertise, not sell the product in stores, not add content, not fix know issues and treat customers as is they were on an /ignore list I would say the future is bleak. Pick up any gaming magazine and you will see adds for CoV/CoH, Everquest and even the dreaded WoW. Same thing if you walk into any Babbages, GameStop or Games-to-Go.

Yeah they fix misspellings in mission events and make black look black, but not a lot else seems to get the attention a game of this caliber could or should have.


#36300240529 05/19/2007 11:36:03 Re:The future of MXO...
exsuscito wrote:
Havocide wrote:
PBlade wrote:
The Free trial requires a large fanbase to be wanting to play MxO to give us a real boost. We'll be getting people curious to see what MxO's like, but there won't be droves of people.

The trial won't change much. At all.
Be more opptimisitc!! PBlade!

I share your sentiment, PBlade.  No, Havocide, I won't.  I'm pretty sure I speak for P too.  You can be the eternal optimist, but your very existence demands an opposite.

Cynicism and pessimism are key components in identifying, and correcting flaws.

Thanks. Optimism will get you nowhere. Pessemism isn't necessarily a flaw-solving component, but a keen sense of realism will perhaps ease the blow.
#36300240533 05/19/2007 11:41:57 Re:The future of MXO...
im staying positive as well, been im mxo since may 7th of 2005 and still love it
#36300240542 05/19/2007 11:52:50 Re:The future of MXO...
I don't see MxO picking up. The free trial will give us a boost in numbers, but nothing noticeable over the long term.

However, I don't see MxO dying out soon either. We'll continue plodding along like this for a couple of years; enjoying the storyline, making up our own, getting involved in the community, with the occasional new feature to give us something fresh to think about.

Darkhorse wrote:
im staying positive as well, been im mxo since may 7th of 2005 and still love it
Ooh, you just beat me. I've been in the game two years today. SMILEY

#36300240543 05/19/2007 11:54:19 Re:The future of MXO...
Oh I don't see it dying for a while, no way. But I don't see a gigantic boost--the one we were all hoping for. Nobody should at this point.

Edit: Hehe, congratulations, Proccy! SMILEY
#36300240557 05/19/2007 12:09:54 Re:The future of MXO...
This is the MXO we will have until they close down the servers. And that day will come eventually.
I don't think we'll get an extra dev.
We will get small things similar to the Area K quest and upcoming Corrupted quest. A few items every year, new crits and daily live events. That's the MXO we have and I don't see it changing. Since the beginning there have been more people quiting than signing up. Take a look over the server World forums for instance: I like to think for every player that announces they quit, 10 more decide to quit that don't check/post/read these forums.
It's good for my lag though. SMILEY I've been getting a lot less lag as of late.
#36300240562 05/19/2007 12:22:23 Re:The future of MXO...
PBlade wrote:

Thanks. Optimism will get you nowhere. Pessemism isn't necessarily a flaw-solving component, but a keen sense of realism will perhaps ease the blow.

Said the spider to the fly; "You just sit there nonchalantly, but soon you'll take up residence in my web.  Chances are, I'll eat you later on a cracker"  Said the fly to the spider; "I doubt it, I came over whilst you were asleep and stung you.  You have ten minutes to live"  Spider: "...Touche, fly...touche..."

You see, pessimism saves lives.

In all seriousness, if no one ever questioned anything through natural cynicism, every single task or problem would be settled on the first solution suggested.  Occam's razor due to lack of intelligible questioning.

"Idealism is what precedes experience, cynicism is what follows"

#36300240735 05/19/2007 17:11 The future of MXO...
Danger_Frog1471 wrote:

I'd like to ask a question(s) to every person reading these forums:

Do you think personally MXO will ever pick up? After the scale of things went from good to bad to worse to 1hp. Then it began to slowly increase, buddy keys came out and more people joined. Will it ever get the promotion it so rightfully needs? Do you think SOE will take notice if it does increase and staff a few more DEV's? How do you see MXO in a year or two?

Answer by quoting and answering all that i asked please.

My opinion:

I think soon mxo will start to grow, i believe that sometime eventually (a year or so) there will be enough people to allow for some new tools for MXO (server,dev,let etc) It may take that time and other things like self promotion and LP2 but i hope it does happen.

1. No, it won't.
2. Promotion isn't everything.
3. Let's see, future projections of a boring, broken, two-year old game.  Will the numbers go up or down?
4. If the prevailing bias were to flip-flop and people accepted more crappy games, yes.
5. Who knows?  BTW, there are too many new and working games to care about a two-year old broken game.

#36300241201 05/20/2007 08:08 Re:The future of MXO...
I really don't know where you get your 'information' from.
What past storylines have they not finished?

She's probably referring to some of the side stories we had in the beginning.

 If you're talking about things which have not yet been resolved. then you obviously missed the point that this game is multi-threaded.

Yes, which misses the point of having a "game".

Are you one of the people that watches LOST and screams blue murder on the message boards because they haven't yet resolved something when there's still half a season left?

When you pay monthly, there's no half-a-season.  There's only the month.

The only writer we've ever been officially told about is Paul Chadwick. The Wachowski Brothers only ever dealt with Paul Chadwick. The story boards were done by Paul Chadwick.
Do I need to go on?


Chadwick wasn't writing the missions.  He wrote the outlines for the missions.  The devs wrote the missions.  Ever notice that thin missions always coincided with a dev being fired or moved.

Which all requires that little thing called money. Do you know why Monolith foisted MxO off onto SOE? Given that you're privvy to this super secret information that nobody else has about multiple writers and radically changed storylines, you must know that Monolith were losing money hand over fist attempting to employ the Live Events Team. If we had stayed with Monolith, nothing would have changed in that respect.

Actually, the WB continued to lose money in broadband operations as a whole.  They dumped all operations that had something to do with broadband.  This was the easiest target.  There's no coulda or woulda, the game would have ended.  Therefore, all the changes that took place had to do with Sony's inability to fund it to the game's requirements.

If you were here before the takeover, everyone complained that the game was buggy but stuck around because they wanted to be a part of the story.  It was the only "decent" part of the game.  And, as it is now, the dev in charge spends more time trying to hide the LEs than thinking up cool, new ways to express them.  I think the game still exists for "archival" reasons only.

AIM: AOL Instant Messenger
AOL Time Warner. Seriously, you work for WB, why have you not got this yet after so long? AIM was the IP of AOL Time Warner. Given that SOE could have potentially backwards-engineered what is one of the 'big three' Instant Messengers on the internet and used it for all their online games, is it little wonder that they said "Yeah you can have the game, but you can't have AIM"

It beggars belief that people still go on about that when the reasons are clear as day.


Agreed.

No, that's true enough. But really, there are plenty of legitimate problems with the game without having to make up fictitious ones.

Apart from the AIM statement, I agree with all of her statements.
#36300241494 05/20/2007 14:57 Re:The future of MXO...
I think that the problem comes from our dev trying to be too faithful to the storyline...IC, it makes sense that a cypherite event is going to be pretty hush hush, while an EPN event is going to be out in the open.

Perhaps, but the cult mentality has been here since day one.  Once upon a time, I would complain about strategic flaws...that was the main one.  To this, they are too loyal.

However, the thing that would be best for the game...would be to allow the event to be well-known, even if just before it happens.

Agreed.  But, they obviously want to keep things small which should answer the question of whether if MxO will ever grow.
#36300241496 05/20/2007 15:00 Re:The future of MXO...
Tefnut wrote:
I won't bother quoting anyone on my little reply, since a good percentage of you are speaking with no actual knowledge or experience as to how the game was before SOE came along. You are simply defending the game you have come to know, and perhaps like a little. But do not be even slightly confused: The game you log into on a daily basis is not the same game I logged into over 2 years ago. Not even in the same ballpark.

It is always nice to have bugs fixed in the pvp system, and to have a gun which looks a bit clearer and more detailed than it was before, but that in no way is compensation to what we lost when Monolyth sold their fantastic realization of the Matrix to Sony. We lost the story of the Matrix. We lost our ability to really be a part of it.

The way SOE has decided to tell the ongoing story is a joke. You need a script and a tabbed manual to even be able to keep up with it spread over 3 servers. Even when you are THE ORG involved on THE SERVER involved, it is sometimes very unclear exactly what is happening. A far shot from the story quality and amount of content we once had. Events lasted Days... weeks even, not a half hour with some poor LESIG who doesn't speak English very well (bad decision there too... setting that guy up for failure like that, shame on all of you).

What we are left with is a very cool environment with a *ho-humm* combat system with very realistic looking belly buttons. Lots of static in between.

Will it last. Only as long as you keep paying them. I was really hoping that the absence of my monthly fee would have been the one to close the doors. But, as in most things, I was mistaken.

Trouts to you all.





LMAO!
#36300242050 05/21/2007 12:38 Re:The future of MXO...

Yes, which misses the point of having a "game"

Well yes, it's a game. But it's a game which has always had a storyline that has multiple threads that take their time to unfold. Yes OK, so it's happening a lot slower. But it's hardly like it just stopped. Regardless of whether questions have or haven't been answered, there's still more to come.

Fine, again this does not address the game.  It only addresses the storyline.  On a cognitive level, this game has a storyline.  But, take heed, the way players participate in the game and its story is lacking.  Multi-threaded or not, player participation his held to a minimum thereby eliminating it from the "game".  It is purely cognitive in nature.

When you pay monthly, there's no half-a-season.  There's only the month.

Midnight's been here long enough to know that if you want to pay your money and get a decent resolution at the end of that month, then this is entirely the wrong game. Two years later is not the time to complain about that.

The story is cognitive. Not only that, but it is free.  If players are not happy with the level of participation in a game they are paying for, shouldn't they be free to complain at anytime.  If she's complaining, chances are...she's not the problem.  Players here talk about marketing so much, but they have no idea what that means.  Or, should I say, in this case, you don't know what that means.

Chadwick wasn't writing the missions.  He wrote the outlines for the missions.  The devs wrote the missions.  Ever notice that thin missions always coincided with a dev being fired or moved.

Actually, I thought that. Then I brought it up in a thread, and got a direct reply from Rarebit who basically said that he has always been involved in mission writing. A few others did the very first missions that were bundled when the game went live but otherwise it was him and HCFrog. We've lost one of that partnership. Hardly a mass exodus of writers.

Hardly, a mass of writers.  By the way, don't trust everything these guys tell you.  You don't even know what they look like.

Actually, the WB continued to lose money in broadband operations as a whole.  They dumped all operations that had something to do with broadband.  This was the easiest target.  There's no coulda or woulda, the game would have ended.  Therefore, all the changes that took place had to do with Sony's inability to fund it to the game's requirements.

If you were here before the takeover, everyone complained that the game was buggy but stuck around because they wanted to be a part of the story.  It was the only "decent" part of the game.  And, as it is now, the dev in charge spends more time trying to hide the LEs than thinking up cool, new ways to express them.  I think the game still exists for "archival" reasons only.

Again, in the post Rarebit put up regarding my point above, if I remember correctly he basically said that the Live Event plans were FAR too over-optimistic.
SOE's inability to fund the game sounds like simple business - Monolith came up with a plan that they rapidly discovered was too expensive to work. SOE took the game over, and did not continue implementing the plan.
You're right, there's no way to say what might have happened had Monolith continued, but as Rarebit - the man in the office - said that the situation was too ambitious, there's only one conclusion I can draw.

Well...the man in the office obviously doesn't keep up with the companies involved.  Check it out yourself.  MxO was just caught up in AOLTW's problems with stockholders.  They had no choice.  SOE is a different type of company.  They are a marketing company that doesn't just throw money at the wind like WB does.  With all due respect for his artistic work, it is wise not to seek corp. advice from the guy/gal who isn't sure if he can show his office space or not.

#36300242262 05/21/2007 17:02:52 Re:The future of MXO...
Othinn1 wrote:
Fen wrote:

Plus, there are a lot of other factors.  The Monolith LET group were not happy about being canned.  Not happy at all.  Rare's even stated that they didn't leave behind any of their notes concerning their event and character ideas.  He can't really resolve the Novalis II story because he didn't KNOW the Novalis II story.  The LET group took it with them.  It's sad, because I really wanted to see the Neurophyte thing get resolved.  That was an AWESOME storyline.


    I keep hearing people saying that the Novalis II storyline didn't get any resolution.  Forgive me for asking, but what exactly didn't get resolved?


What happened to the Novalis II?

What happened to Neurophyte and her killcode?

Why was the Assassin after her?

Why were the LED Agents chasing her and why were they looking for "carriers"?

What WAS the killcode?

#36300242266 05/21/2007 17:09:12 Re:The future of MXO...
Fen wrote:
Othinn1 wrote:
Fen wrote:

Plus, there are a lot of other factors.  The Monolith LET group were not happy about being canned.  Not happy at all.  Rare's even stated that they didn't leave behind any of their notes concerning their event and character ideas.  He can't really resolve the Novalis II story because he didn't KNOW the Novalis II story.  The LET group took it with them.  It's sad, because I really wanted to see the Neurophyte thing get resolved.  That was an AWESOME storyline.


    I keep hearing people saying that the Novalis II storyline didn't get any resolution.  Forgive me for asking, but what exactly didn't get resolved?


What happened to the Novalis II? Decomissiond?

What happened to Neurophyte and her killcode? She died?

Why was the Assassin after her? To kill her?

Why were the LED Agents chasing her and why were they looking for "carriers"? Also to kill her and them?

What WAS the killcode? A useless tool that put out a pretty blue light and only half the comunity that wanted it got.



#36300242272 05/21/2007 17:17:38 Re:The future of MXO...
Fen wrote:

Why were the LED Agents chasing her and why were they looking for "carriers"?

What WAS the killcode?


   This transcript states that the killcode will work against an old enemy.  Neurophyte's killcode worked against false Agents and nothing else.  The helicopters are controlled by the General, who is responsible for the false Agents.  Thus the General was attacking a threat to them.

   This transcript has the false Agents targeting Neurophyte, who has the killcode.  I'm pretty sure that they only targeted Neurophyte on the servers she was alive on, because they targeted players who held the killcode on my server, where Neurophyte was killed.

   Edit: and now that I think about it, there were cases where Neurophyte had visions of the false Agents, and she was compelled to go and kill them.  Another effect of the killcode being integrated into her mind.
#36300242296 05/21/2007 17:46:19 Re:The future of MXO...
NightTrace wrote:
Send it to me so I can call him a **** <3

#36300242407 05/21/2007 21:57:52 Re:The future of MXO...
GamiSB wrote:
Fen wrote:
Othinn1 wrote:
Fen wrote:

Plus, there are a lot of other factors.  The Monolith LET group were not happy about being canned.  Not happy at all.  Rare's even stated that they didn't leave behind any of their notes concerning their event and character ideas.  He can't really resolve the Novalis II story because he didn't KNOW the Novalis II story.  The LET group took it with them.  It's sad, because I really wanted to see the Neurophyte thing get resolved.  That was an AWESOME storyline.


    I keep hearing people saying that the Novalis II storyline didn't get any resolution.  Forgive me for asking, but what exactly didn't get resolved?


What happened to the Novalis II? Decomissiond?

What happened to Neurophyte and her killcode? She died?

Why was the Assassin after her? To kill her?

Why were the LED Agents chasing her and why were they looking for "carriers"? Also to kill her and them?

What WAS the killcode? A useless tool that put out a pretty blue light and only half the comunity that wanted it got.



All speculation that you're offering here.  Again, WE DON'T KNOW and it was never resolved.  Neurophyte didn't die.  She just dissappeared without a word.  First we're running around, helping her decipher her dreams while protecting her from swarms of LED agents, and then nothing.

Your other answers are obvious answers, but that's not good enough for me.  I want to know WHY the Assassin was singling her out.  Was it under the Assassin's own free will, or was he hired by someone?  The General perhaps?

#36300242409 05/21/2007 22:01:49 Re:The future of MXO...
Othinn1 wrote:
Fen wrote:

Why were the LED Agents chasing her and why were they looking for "carriers"?

What WAS the killcode?


   This transcript states that the killcode will work against an old enemy.  Neurophyte's killcode worked against false Agents and nothing else.  The helicopters are controlled by the General, who is responsible for the false Agents.  Thus the General was attacking a threat to them.

   This transcript has the false Agents targeting Neurophyte, who has the killcode.  I'm pretty sure that they only targeted Neurophyte on the servers she was alive on, because they targeted players who held the killcode on my server, where Neurophyte was killed.

   Edit: and now that I think about it, there were cases where Neurophyte had visions of the false Agents, and she was compelled to go and kill them.  Another effect of the killcode being integrated into her mind.

You rock for the transcripts, Othinn.  I love reading through the old stuff.  Also, the false Agents weren't attacking just Neurophyte.  They were attacking a number of players.  On Regression, Neurophyte was alive with the killcode, but the Agents were still going after certain players.  I want to know why.

I'm sorry (and this isn't directed at you Othinn), but unless someone can give me solid fact with links showing the resolution to all this, I don't care to hear it.  Fact is, Neurophyte and the Novalis II crew have NEVER been resolved.  Everything we have are just guesses and speculation as to what happened.

#36300242444 05/21/2007 22:38:36 Re:The future of MXO...
5 of the 6 servers saved Neurophyte and trashed the killcode, but those of us on LineNoise remember that it was a close poll and we wanted the killcode.  Because of this, when the servers were reduced to 3, it caused issues, cause only those that were on LineNoise (and didn't delete the special item needed to get the killcode) had the killcode, and those from the other servers that were merged to form Syntax did not.  That is the main reason for the Neurophyte storyline being dropped.
#36300242446 05/21/2007 22:42:26 Re:The future of MXO...
Lucious wrote:
5 of the 6 servers saved Neurophyte and trashed the killcode, but those of us on LineNoise remember that it was a close poll and we wanted the killcode.  Because of this, when the servers were reduced to 3, it caused issues, cause only those that were on LineNoise (and didn't delete the special item needed to get the killcode) had the killcode, and those from the other servers that were merged to form Syntax did not.  That is the main reason for the Neurophyte storyline being dropped.

Yeah...  there were complications on Recursion because of that too.  Regression and Iterator had Zion saving Neurophyte, Method had the Machines saving Neurophyte.
#36300242481 05/21/2007 23:43:25 Re:The future of MXO...
Hey folks this is a great discussion but do not derail this thread or try to circumvent the language filter (it's already been done a few times in this thread).

Please be respectful of the forum rules or we will have to start taking administrative actions upon your posting ability.

Thanks.
Regards,
Joel "Raijinn" Sasaki
Raijinn

Temet Nosce
#36300242503 05/22/2007 00:12:09 Re:The future of MXO...

my comment to the future of MxO is, it will keep going, until there is no subscribers to it.  I for one will be here till the doors close, I started the game just a few days after launch, and I'll be here till at the end. 

As has been posted by the Devs before, most of the reason they have issues fixing stuff in game is cause of the code that was used by Monolith is hard to decode and implement a fix for the bugs.  I see it everyday from the community that they need to fix the bugs, or create a expansion pack for more end game content, but when you look at this from a different point, one company created the game with alot of problems to get the game pushed out, then another company took the game over, the company that took over doesn't have the most of the original dev team that knew the code to the game so they can fix the issues. 

As for expansion packs for more end game content, there is not enough devs or money around to create or fund a expansion pack.  The Devs are working on creating extra things for us level 50's to do, and it takes time for them to create it, mainly cause they have to almost litterally break the game when adding something, then figure a way to fix it where it all coincides.  Not to mention the fact that Rarebit has a huge workload with writing missions, pulling off live events, and everything else he does during the day. 

And would be nice if everyone got off Raijinn's case about the Looking Glass stuff.  He does not have full access to development like Walrus does, so he doesn't know everything that is going on behind the scenes unless he is told what is happening on that side. 

((Raijinn I would like it if you came back to Syntax to visit with us, and I do remember the reason you refuse to come to our server, just don't let a bunch of kids get to you, if they disrupt stuff, simply send them to the loading area, or the white room and lock them there till they settle down))

Enough for tonight as it's now after 2AM here

#36300243746 05/23/2007 16:53:44 Re:The future of MXO...
Fen wrote:
GamiSB wrote:
Fen wrote:
Othinn1 wrote:
Fen wrote:

Plus, there are a lot of other factors.  The Monolith LET group were not happy about being canned.  Not happy at all.  Rare's even stated that they didn't leave behind any of their notes concerning their event and character ideas.  He can't really resolve the Novalis II story because he didn't KNOW the Novalis II story.  The LET group took it with them.  It's sad, because I really wanted to see the Neurophyte thing get resolved.  That was an AWESOME storyline.


    I keep hearing people saying that the Novalis II storyline didn't get any resolution.  Forgive me for asking, but what exactly didn't get resolved?


What happened to the Novalis II? Decomissiond?

What happened to Neurophyte and her killcode? She died?

Why was the Assassin after her? To kill her?

Why were the LED Agents chasing her and why were they looking for "carriers"? Also to kill her and them?

What WAS the killcode? A useless tool that put out a pretty blue light and only half the comunity that wanted it got.



All speculation that you're offering here.  Again, WE DON'T KNOW and it was never resolved.  Neurophyte didn't die.  She just dissappeared without a word.  First we're running around, helping her decipher her dreams while protecting her from swarms of LED agents, and then nothing.

Your other answers are obvious answers, but that's not good enough for me.  I want to know WHY the Assassin was singling her out.  Was it under the Assassin's own free will, or was he hired by someone?  The General perhaps?

Yeah I realize that they arn't exactly the in-depth covering all bases answers we would all love to have but the fact of the matter is we are never going to get those answers and all we are left with to find them is speculation.

#36300243808 05/23/2007 19:31:54 Re:The future of MXO...

I wish the best for the future of MxO and in the same token I am gratefull that I was here in the past of its startings.

I think the problem is with SOE itself and its greedy ways. They transfered some of the Devs out of the MxO project to other more profitable projects. We are now left with a small team of devoted people who are probably, in my opinion, pretty darn angry at SOE for having no extra help and a lot of customers demanding more. I think this sentiment happens at most places of work.

Its an ever changing drama game and it will never be the way it was, nor will it ever be the way it will be. It is what it is now and if that makes you happy, then please continue to keep playing it SMILEY

#36300244187 05/24/2007 07:28:01 Re:The future of MXO...
As long as the MxO team can grind out new episodes/missions the game will continue. There are at least a few of us that have been here since the beginning and will stay 'till the end...
Belerephon - Recursion
Beta tester August 04 to present
#36300245273 05/25/2007 11:05:21 Re:The future of MXO...
Ic3b3rg wrote:

I wish the best for the future of MxO and in the same token I am gratefull that I was here in the past of its startings.

I think the problem is with SOE itself and its greedy ways. They transfered some of the Devs out of the MxO project to other more profitable projects. We are now left with a small team of devoted people who are probably, in my opinion, pretty darn angry at SOE for having no extra help and a lot of customers demanding more. I think this sentiment happens at most places of work.

Its an ever changing drama game and it will never be the way it was, nor will it ever be the way it will be. It is what it is now and if that makes you happy, then please continue to keep playing it SMILEY


A shame, I think the game has potential, at least the story is something unique and I think always an aspect that could be developed on.

It would be good to see some of the game opened up to the community to allow the players to have a go at creating content to fit around their storylines.  Not sure of the mechanics of the game engine but I think it would make a great addition, not only allowing the community to come up with new ideas but also taking pressure of the devs and allowing some talented people to extend the game even further.

V

#36300249732 05/31/2007 10:46 Re:The future of MXO...
zeroone506 wrote:
RainKingX wrote:

Are you one of the people that watches LOST and screams blue murder on the message boards because they haven't yet resolved something when there's still half a season left? 

When you pay monthly, there's no half-a-season.  There's only the month.

What a piece of BS. And what if you pay for three months? Or for a year? I'll tell you what, no one cares how you pay - complaining about something not being resolved after a half or entire season (no difference) of LOST, is as stupid as complaining about unresolved threads in MxO (unless we're talking about dropped LET stuff).

Period. If Night isn't paying for the resolutions next month, apparently she isn't interested in them.

Midnight's been here long enough to know that if you want to pay your money and get a decent resolution at the end of that month, then this is entirely the wrong game. Two years later is not the time to complain about that.

The story is cognitive. Not only that, but it is free.  If players are not happy with the level of participation in a game they are paying for, shouldn't they be free to complain at anytime.  If she's complaining, chances are...she's not the problem.  Players here talk about marketing so much, but they have no idea what that means.  Or, should I say, in this case, you don't know what that means.


1. If it's free, which is true to a high degree, what sense does your previous statement about monthly paying still make? None.

2. Let alone the rights of a paying customer, there are complaints that are nonsensical or hard to comprehend, like e.g. when they're terribly outdated and you don't get "why now".

Chadwick wasn't writing the missions.  He wrote the outlines for the missions.  The devs wrote the missions.  Ever notice that thin missions always coincided with a dev being fired or moved.

Actually, I thought that. Then I brought it up in a thread, and got a direct reply from Rarebit who basically said that he has always been involved in mission writing. A few others did the very first missions that were bundled when the game went live but otherwise it was him and HCFrog. We've lost one of that partnership. Hardly a mass exodus of writers.

Hardly, a mass of writers.  By the way, don't trust everything these guys tell you.  You don't even know what they look like.

But you we're supposed to trust? I also don't know how you look like.
There are things developers say that, in my mind, don't make sense as lies.

So let's sum up, before, it was the LET and a group of 3-5 mission writers including Rarebit writing for Paul Chadwick, now it's only Rarebit and the LESIG.

I think this matter of fact is an according reply to this whole part of discussion.

How do you say, "Get a life!" in German?  'Nuff said.

My support for this game ends in July and had I not paid in advance, it would have ended earlier. 

Game over, man, game over.
#36300249842 05/31/2007 12:34 Re:The future of MXO...
zeroone506 wrote:
My support for this game ends in July and had I not paid in advance, it would have ended earlier. 
Game over, man, game over.


Do I look like I care?
First, do you think I can see you?  You don't look like anything.
Second, what do you call it when someone answers a post 10 days late...esp. a discussion they were not called upon to respond to?
SMILEY

Later loser.