I've been looking at different builds weakness, strenghts, etc. And I really think that Serene Calm is a bit overpowered. Serene calm is in the Aikdo Master tree and for those who do not know gives the following buffs. Melee, Thrown, Viral, Ballistic Defense (37 pts) for all for 40 seconds. IS Cost is 50 with a resuse timer of 180 seconds. Now that's a ton of defense for an extended period of time.
Now if we look down the hacker tree at the Artillerist tree you have Combat Hacking which gives the following buffs. Ballistic, and Melee Defense (20 pts) for both; IS cost reduction (15%) for 32 seconds. IS cost is 20, reuse timer of 298 seconds. Now it is decent ballistic and Melee Defense, but no where close to the full boat that Serene Calm gives. Now it doese give good IS cost reduction and doesn't cost as much IS, but for hackers who live and die via IS out of, and especially in Interlock it makes a difference.
When you add Serene calm to the general free 47 pts of viral defense that you get from hyper deflect (When I say free it's because you can run that defense along with another of your choice, making the viral defense an easy pick for people to have along with their choice of the melee, ballistic, or thrown defense from the other awakened abilities) You add the basic free hyper deflect 47 pts, plus what you pick up from awakened and what not, then add on another 37 pts for 40 seconds.... Well in my opinion it makes it unbalanced. Heck I think just being able to run the hyper deflect plus another defense of your choice is unbalanced. I say give us the choice of any two and be done with the bias against hackers.
I seriously think that they need to do a few things here. I don't like the idea of cutting back on abilities so I propose that you bump up combat hacking to include all defenses at 25-30 pts of defense and get the IS cost reduction down to 5-10% and increase the duration to 40 seconds, reduce the reuse timer from 298 seconds to 180 seconds, and increase the IS from 20 pts to 30 pts.
I also don't think it'd be to bad of an idea to increase the duration of upgrade attacks, but somehow I don't think anyone would go for that. I'm just saying there are times when I've had full, and I mean full Viral Accuracy... All viral clothing, with upgrade attacks running, and you just can't hit these guys running with that ability. 40 seconds of that much defense is a long long time, by the time it runs out my IS in or out of interlock is gone. There needs to be a balance for this.





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