For every Live Event and for nearly every instance where bad guys are spawned we are made to face 10 or so level 60's. In some cases we are made to fight twice as many, if not three times as many, level 55's. Basically, what I am asking is how do players stack up against anything other than another level 50 player in terms of combat? For the most part, in every scenario, a live event character should be able to outmatch (and will outmatch) a red pill or two or three? Or perhaps even between five and ten...
I can understand not wanting the live event characters to die when they are not supposed to, but it removes the satisfaction that this game once promised. Being able to alter the course of the storyline is a big selling point and yet it's not very often we're catered to with something course-changing. Instead, we're forced into an outrage over the shattering of previously-thought course-changing status symbols, such as the passing out of beta clothes.
If devs can deactivate PVP flags, why don't we see more level 30 and level 50 event characters or perhaps more NAMED event characters that can potentially become cannon fodder? Instead, we're forced to gather numbers even when we roll solo so that we can take on the unbeatable level 55. I just killed Taskmaster the other day and I can't even scratch Hypatia! Waaah!
"The End is Near, the Time is Now." | W4rbl4de | Reviled Restoration-CYPHERITES





