Counter-Throw + Guard Breaker = bug

4 posts · 2007-04-13 09:20:32 to 2007-04-15 04:44:44

#36300212755 04/13/2007 09:20:32 Counter-Throw + Guard Breaker = bug
Well, with my nooby char on Recursion I toyed around with THE lowlvl aikido move: Counter-Throw.

It has another timer than Guard Breaker, so it would have given a great combo for lvl 22-25s. There are only some problems:

Through the extremely short time of Conter-Throw between execution, animation (and the damage phase in between) is extremely short. When u then try to do a guard breaker directly after counter-throw it may get:
a.) deselected for some reason
b.) it will be postponed for next round
c.) it will succeed
d.) it will fail and say in system chat "You do not have Guard Breaker loaded"

Ad a) I don't know what the problem is.
Ab b) No problem there, you pressed the guard breaker too late because of the 2 phases (damage phase is always in between)
Ab c) You were fast enough to press it before or at the time the counter-throw button flashes up green (execution phase). Pressing it before the Execution phase is possible because of a short idle phase between rounds.
Ab d) You maybe were fast enough or you weren't fast enough nor too slow (for postponement for next round). It bugs the guard breaker. Sometimes it does work the next time you execute it, sometimes I had to replace the icon in the hotbar, sometimes it took some time until worked again.


I found it extremely difficult to avoid the bug and do the combo in a straight row but I think the combo itself is pretty cool SMILEY

This is what I have experienced before the anni-patch. I haven't tried it again so often after I hit 26 and left Yuki. But I guess I will, so I can take some screenshots if the problem still persists.
#36300212765 04/13/2007 09:36:05 Re:Counter-Throw + Guard Breaker = bug
Yeah let MAs also que up abilities before they fire like hackers and spies and few gunmen abs. Fix the ab too ^^
#36300212769 04/13/2007 09:38:44 Re:Counter-Throw + Guard Breaker = bug
The Leo wrote:
Yeah let MAs also que up abilities before they fire like hackers and spies and few gunmen abs. Fix the ab too ^^
Hackers and spies are known as the "spam tree's" in my book anyway, they deal little normal damage so they need to use specials, Gunmen and MA arn't able to use this constant spamming of abilities but there are combo's for both tree's, just gotta know what they are.
#36300214179 04/15/2007 04:44:44 Re:Counter-Throw + Guard Breaker = bug
So, you say nothing about the obvious bug here?