[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07

99 posts · 2007-04-02 21:34:29 to 2007-04-27 19:39:21

#36300205251 04/03/2007 12:45:47 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07
Holy moly!
#36300205259 04/03/2007 12:53:14 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07
dudewatthehell wrote:
This event totally sucked not the content that was awesome but when morp was starting to come back the spam was rediculos there was no need for it what so ever i think devs need to clamp down on this type of thing
We already have--if you don't like all the chat messages, just start using "/ignore [spammer name]" and it'll be cleared up in no time.
#36300205263 04/03/2007 12:56:23 [7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07
cloudwolf wrote:
(( Awesome event, really liked the puzzle element. Although i cant help shake the feeling there should've been some big rebuttle like the last time, i mean then was a massive surge of agents, Niobe, the area getting cleared and closed off. Here? Nothing. ))
If you were there you may have noticed the 40 meter PVP zone popping up around the HyperCube monument, and Kid calling for EPN to get back to their ships, and then him beating off some hostile players for a bit on his way out. I didn't have room to include that in my post (also didn't get very good screens of it 'cause I was busy working out some stuff).
#36300205290 04/03/2007 13:16:39 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07
Rarebit wrote:
dudewatthehell wrote:
This event totally sucked not the content that was awesome but when morp was starting to come back the spam was rediculos there was no need for it what so ever i think devs need to clamp down on this type of thing
We already have--if you don't like all the chat messages, just start using "/ignore [spammer name]" and it'll be cleared up in no time.
The spammers, or I think I should say "standard MxO plebs", are unfortunate, but not worth renouncing more public events, I think.

Although, could I imagine this one less public? Maybe. *shrug*
But public is cool sometimes.
#36300205296 04/03/2007 13:18:14 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07

Rare, a little question out of curiosity: those numbers the Kid talked about to his operator - were they random an independent of the circles, or somehow calculated? SMILEY

#36300205304 04/03/2007 13:23:13 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07

My newest theory:

Old Peanut Head would not be able to fully jack into the Matrix ever again since those special killcode bullets were used on him.  Maybe he found a way to circumvent the security of the killcode in a fashion by being able to project a weak holographic projection of himself but he certainly won't be able to totally enter the Matrix and run amok ever again.  He still might theoretically be able to have his emo projection in mood /hurt babble out a few weak utterances every now and then.

"Kid" Popper is simply not smart enough to pull off a hoax like this - he can barely tie his own shoelaces.

#36300205336 04/03/2007 13:48:48 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07
Very god event tho I felt a bit let down by the fact that there are special awards for mechs and Rare usually gives 2 awards and now he only gave 1 to the guy who had the chance to draw the map. I would if I had a printer -_- , with my done calcs.
#36300205412 04/03/2007 15:46:09 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07
He will just have to Die Another Day....
#36300205430 04/03/2007 16:05:18 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07
Too bad Morpheus couldn't finish that one last phrase.
#36300205529 04/03/2007 17:34:30 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07
I suppose the man himself said it best:

"What is real?  How do you define real?..."

I'm not quite convinced yet, time will tell I suppose.
#36300205558 04/03/2007 17:51:21 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07
The_Big_V wrote:

My newest theory:

Old Peanut Head would not be able to fully jack into the Matrix ever again since those special killcode bullets were used on him.  Maybe he found a way to circumvent the security of the killcode in a fashion by being able to project a weak holographic projection of himself but he certainly won't be able to totally enter the Matrix and run amok ever again.  He still might theoretically be able to have his emo projection in mood /hurt babble out a few weak utterances every now and then.

"Kid" Popper is simply not smart enough to pull off a hoax like this - he can barely tie his own shoelaces.

((I don't see you making bombs SMILEY))

You know what? you're probably right.. After all you did completely catch him off guard, I mean the Merovingian had all that planned from the beginning.. He fooled us all eh?
#36300205581 04/03/2007 18:12:30 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07
Skill wrote:
The_Big_V wrote:

My newest theory:

Old Peanut Head would not be able to fully jack into the Matrix ever again since those special killcode bullets were used on him.  Maybe he found a way to circumvent the security of the killcode in a fashion by being able to project a weak holographic projection of himself but he certainly won't be able to totally enter the Matrix and run amok ever again.  He still might theoretically be able to have his emo projection in mood /hurt babble out a few weak utterances every now and then.

"Kid" Popper is simply not smart enough to pull off a hoax like this - he can barely tie his own shoelaces.

((I don't see you making bombs SMILEY))

You know what? you're probably right.. After all you did completely catch him off guard, I mean the Merovingian had all that planned from the beginning.. He fooled us all eh?

That was before he got pwnt.  Doesn't prove anything other than the fact that Morpheus had no problem leaving / getting kicked out of the Matrix for a while.

 Either one of two things occured:

1.  The Assassin shot Morpheus with special bullets that prevent him from ever entering the Matrix again.

2.  Morpheus made a deal or bargain with The Merovingian to stage his own death.

I find the latter possibility highly unlikely, but hey, I've seen stranger things.

#36300205613 04/03/2007 18:40:30 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07
RedBindi wrote:
Skill wrote:
RedBindi wrote:

Whether or not this is truly him will be open for debate for some time.  However, what we need to remember is that if it is him and he does return he will need to answer for his actions prior to his supposed death.

He already has.

Morpheus was a great man, but if he comes back and if he continues down the same path as before then I for one will not be able to support him.

If he hasn't already succeeded or failed, he will.

The truce truth is more important then any one man and I will continue to protect it.

Fixed. Not much of a truce when it's based on lies.

~RedBindi


We do not know for sure that is him, until we do I stand by my earlier statements.

Without the Truce we would not have much of an opportunity to seek the Truth.

I see both of your view points, and would agree with elements of each.

It is rather convenient that Morpheus has been prompted to appear in this way. I also note that this RSI has never overtly purported to be Morpheus. My time within The Matrix has taught me that things are rarely as simple as they first appear.

The recent developments concerning Cryptos have brought in to question as to what lengths The Machines will resort to; in order to preserve the simulation. Furthermore, the comments made by "the apparition" have omnious connotations if we are to believe it was truely Morpheus.

The Pact is of incalculable importance to the survival of human-kind. But it might be that The Machines are less concerned with adherring to those points which do not best suit them: Were Neo discovered to have been imprisoned in Zero One, it would inflame many to the point of War. (Hmmm....Do I smell The General?)

I stress that this is solely speculation at this stage: Nor need it reflect on Machinists, who I have found to be most sincere in their efforts to preserve The Peace. I simply suggest that it is not impossible that The Machines hold a secret agenda in their treatment of humans.

Whilst I would not condone the extemist activities which Morpheus have previously displayed, it is more easy to see the reasoning behind them, when considering the possibility of a Machine plot as discussed above.

Previously, I have disagreed with the EPN's use of Code Pulses; being led by the The Machine directorate that they were detrimental to The Matrix. However, from my experiences of them during this incident, I am less convinced that they have any lasting effect. During this incident, I engaged in securing the outer cordon of the gathering; to avoid Bluepills witnessing the happenings. Other than this Bluepill implication, is anyone aware of any other damage which these Code Pulses cause?

If the means justify the end (i.e. The rescue of Morpheus), I believe that Code Pulses have a case as a legitimate tool; especially if precautions can be put in place, to reduce the potential of Bluepill exposure. Unless someone can tell me otherwise....(?)

((An enjoyable event but why is EPN taking the lead of the rescue of Morpheus? Surely a little mainstream Zionite action is not impossible? Did I see Stigmatism is to be the new Zion Liasion on Syntax? May be things will improve soon....))

#36300205633 04/03/2007 19:04:46 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07
The_Big_V wrote:
Skill wrote:
The_Big_V wrote:

My newest theory:

Old Peanut Head would not be able to fully jack into the Matrix ever again since those special killcode bullets were used on him.  Maybe he found a way to circumvent the security of the killcode in a fashion by being able to project a weak holographic projection of himself but he certainly won't be able to totally enter the Matrix and run amok ever again.  He still might theoretically be able to have his emo projection in mood /hurt babble out a few weak utterances every now and then.

"Kid" Popper is simply not smart enough to pull off a hoax like this - he can barely tie his own shoelaces.

((I don't see you making bombs SMILEY))

You know what? you're probably right.. After all you did completely catch him off guard, I mean the Merovingian had all that planned from the beginning.. He fooled us all eh?

That was before he got pwnt.  Doesn't prove anything other than the fact that Morpheus had no problem leaving / getting kicked out of the Matrix for a while.

 Either one of two things occured:

1.  The Assassin shot Morpheus with special bullets that prevent him from ever entering the Matrix again.

2.  Morpheus made a deal or bargain with The Merovingian to stage his own death.

I find the latter possibility highly unlikely, but hey, I've seen stranger things.

You might be on to something there SMILEY

... No, really SMILEY

Seriously, I've considered most everything there is to consider, and the circumstances just don't add up.
Same thing goes for Neo, and no one to blame the Machines for that.
#36300205660 04/03/2007 19:40:19 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07
zeroone506 wrote:

Rare, a little question out of curiosity: those numbers the Kid talked about to his operator - were they random an independent of the circles, or somehow calculated? SMILEY


I can answer this as I was one of the people who ended up doing all of this. I can scan my copy of the map in which has the calculations on the bottom but i'll try and explain.

    So, you take the time that it took for the signal to return to the point of the pulse, which were the times that Michael was saying, and multiply it by the speed, which was 15 000 000 metres per second. This gives you the distance to the signal from the point of origin. Because you don't know the direction though, that distance becomes the radius of the circle that gets drawn on the map. By setting of three pulse you can determine the exact spot, as it must be where all three intersect, hence the term triangulation. You need three because with two of them there will be two points of intersection and theres no way to know which.

I hope that clears it up. Like I said, it was really cool to have another way to get involved in the event. Rare, this is the type of stuff that makes an event all that much better. Keep it up!
#36300205673 04/03/2007 19:58:36 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07
Archer88 wrote:
zeroone506 wrote:

Rare, a little question out of curiosity: those numbers the Kid talked about to his operator - were they random an independent of the circles, or somehow calculated? SMILEY


I can answer this as I was one of the people who ended up doing all of this. I can scan my copy of the map in which has the calculations on the bottom but i'll try and explain.

    So, you take the time that it took for the signal to return to the point of the pulse, which were the times that Michael was saying, and multiply it by the speed, which was 15 000 000 metres per second. This gives you the distance to the signal from the point of origin. Because you don't know the direction though, that distance becomes the radius of the circle that gets drawn on the map. By setting of three pulse you can determine the exact spot, as it must be where all three intersect, hence the term triangulation. You need three because with two of them there will be two points of intersection and theres no way to know which.

I hope that clears it up. Like I said, it was really cool to have another way to get involved in the event. Rare, this is the type of stuff that makes an event all that much better. Keep it up!
Did you just go there and wait? or was a code-pulse device used... If it's the latter it means he was there some time in the past.
#36300205682 04/03/2007 20:10:44 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07
Skill wrote:
Did you just go there and wait? or was a code-pulse device used... If it's the latter it means he was there some time in the past.
We used code pulses to triangulate but once we got there we just kinda looked until we found something. Just think of it like, sonar or something to that effect. As long as the signal it was rebounding off of remained at the same point, the triangulation works. Obviously he stayed put because we found the signal successfully.
#36300205686 04/03/2007 20:14:19 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07
Archer88 wrote:
Skill wrote:
Did you just go there and wait? or was a code-pulse device used... If it's the latter it means he was there some time in the past.
We used code pulse devices. Just think of it like, sonar or something to that effect. As long as the signal it was rebounding off of remained at the same point, the triangulation works. Obviously he stayed put because we found the signal successfully.
I think that means he was there at some time in the past (or the signal was) and left a message... Must've been late night for him to miss the crowd hehe. Now if only we could decypher those darned details,  I haven't got either of the other two into anything coherent.
#36300205709 04/03/2007 20:45:43 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07
I like Asagi's comment... "...then we can hug nice toasters like Twie." =D

But yeah, it's getting harder and harder for people to doubt his return isn't it?  But then, we've seen frauds and copies before.  Even if Morpheus makes a complete return there will always be those who doubt his reality.  I agree with GodGiver.  We don't need Morpheus or Neo any more.  The future is ours, let's go make it already. 
#36300205772 04/03/2007 22:28:52 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07

If this really is Morpheus, why doesn't he just tell the Kid where he is so he can be rescued? 

Illyria

#36300205864 04/04/2007 00:39:12 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07

You asked the question Kid, so I'll answer it for you.

When does belief become fact? When you have fact.

I believe in Morpheus. I believe in Neo. You are not Morpheus or Neo and when you take someone else's name to create an organzation that continually puts the Truce at risk, I see know reason to place faith in you. You are simply on a wild goose chase to justify the crimes you have already committed. Morpheus would not risk the Truce for something so vague. I will never forget that you helped save Zion. But it is clear to me that your value is only realized when you follow orders, not when you give them.

The Machines have lied yes. They've violated the Truce more than once and this latest revelation raises grave concern about the Machiens and EPN. They took action against awakenings because too many where happening. Zion is the only organization authorized by the terms of the Truce to awaken redpills, yet your organization not only violates the Truce by awakening redpills, your actions at times harm both the system and the bluepills themselves. Zion awakens those who are ready. You illigitimately push the limits of awakenings for no good reason. If ever there were a ligitimate cause for the Machine's deception, you have given it to them on a silver platter. 

If Morpheus is alive, you can't possibly know his agenda. You can't even know if he wants you trying to reveal this about him. You will do what you do. Morpheus has shown his belief is worth listening to. The council understood that. You have shown your belief is reckless and without cause. If Morpheus returns, we will listen to what he says, not you.

In the mean time, Zion will continue to overcome the problems you so selfishly create that threaten the stability of the Truce.

#36300206148 04/04/2007 08:13:50 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07
Illyria22 wrote:

If this really is Morpheus, why doesn't he just tell the Kid where he is so he can be rescued? 

Illyria


There could be a number of reasons. Perhaps the chance of a successful rescue is very slim, given where he is. Maybe Morpheus is noble enough to understand that a rescue can come at another time and at this point it is his message that matters. Maybe he knows that it is only a matter of time before he can completely come back, as it seems he has been return for longer intervals each time he appears. Maybe it is a recording as stated somewhere above. Maybe, its not Morpheus.

Its too early to tell, but I will gladly work towards finding out what the truth is. After all, isn't that what this is all about?

Fight for Freedom
Fight for Truth
Fight for Neo

-Steelle-

#36300206325 04/04/2007 13:04:48 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07

Great event, to bad i couldn't stay all the way to the endSMILEY

I just wonder what will happent to the EPN if Morpheus returns....

img>
#36300206381 04/04/2007 14:44:55 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07
Illyria22 wrote:

If this really is Morpheus, why doesn't he just tell the Kid where he is so he can be rescued? 

Illyria

Maybe he doesn't really need rescued, it's just a makeshift(as in, it sucks) transmitter that makes him look hurt..
Maybe he barely knows who the kid is...
#36300206420 04/04/2007 15:38:34 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07
He Hath Returnth! We shall carry on trying to find him and Neo.


((Lag Fest Event, To many people made it kind of sucky))
#36300206541 04/04/2007 18:06:54 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07
Rarebit wrote:
dudewatthehell wrote:
This event totally sucked not the content that was awesome but when morp was starting to come back the spam was rediculos there was no need for it what so ever i think devs need to clamp down on this type of thing
We already have--if you don't like all the chat messages, just start using "/ignore [spammer name]" and it'll be cleared up in no time.
I tried rare I really did but everyone was spamming I would have missed everything adding everyone there to ignore.
#36300206588 04/04/2007 18:56:20 [7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07
HAWT!!!!


#36300206602 04/04/2007 19:17:31 [7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07



What the!?
Nice pic...
#36300206629 04/04/2007 20:11:30 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07
I find it odd that when "it" speaks there is no name in front of said speech. Vagaries of perception indeed.......
#36300206737 04/04/2007 23:13:17 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07
RetroX wrote:
He Hath Returnth! We shall carry on trying to find him and Neo.


((Lag Fest Event, To many people made it kind of sucky))
What'th a Thith?
#36300206744 04/04/2007 23:32:06 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07
dudewatthehell wrote:
Rarebit wrote:
dudewatthehell wrote:
This event totally sucked not the content that was awesome but when morp was starting to come back the spam was rediculos there was no need for it what so ever i think devs need to clamp down on this type of thing
We already have--if you don't like all the chat messages, just start using "/ignore [spammer name]" and it'll be cleared up in no time.
I tried rare I really did but everyone was spamming I would have missed everything adding everyone there to ignore.

I agree with Dude on this. This is something that has been problematic even during the Monolith days. Silencing whoever is one step in the right direction, but we really need some serious punishment on the lag-fest and spamming.
#36300206758 04/05/2007 01:01:58 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07
// Incoming Transmission //

*a laugh is heard*

Yeah, that was an interesting night.

But instead of taking an active role, I think I'll just wait this one out and see where it goes.

- Interiac

## End Transmission ##
Signature #1
#36300206999 04/05/2007 12:02:47 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07
Canbus wrote:
dudewatthehell wrote:
Rarebit wrote:
dudewatthehell wrote:
This event totally sucked not the content that was awesome but when morp was starting to come back the spam was rediculos there was no need for it what so ever i think devs need to clamp down on this type of thing
We already have--if you don't like all the chat messages, just start using "/ignore [spammer name]" and it'll be cleared up in no time.


I tried rare I really did but everyone was spamming I would have missed everything adding everyone there to ignore.


I agree with Dude on this. This is something that has been problematic even during the Monolith days. Silencing whoever is one step in the right direction, but we really need some serious punishment on the lag-fest and spamming.

Problem, define Spam?  If 100 people each say one thing each, lets even go so far as to say it is relevant and in an RP Context, then would that constiture Spam? It would still flip your chat box up 100 lines.

Repetition of useless or banal comments, yes, Spam...but /ignore can be used on the culprits of that and they are limited in number.  If you want only to hear what certain people say, block everyone else...if you think that person might say something you'd like to hear then don't block them. 

It's not really "Spam" when it's just a lot of people speaking..it's more a problem of numbers than banal comments. 

#36300207036 04/05/2007 12:47:07 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07
((Yeah the biggest problem with this event was all the people spamming "We Believe Morpheus"  "Come back to us Morpheus".  I swear i thought for a moment people would start clapping saying they believe so that Tinkerbell would return...lol)
#36300207191 04/05/2007 15:10:31 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07

Morpheus will return and we must prepare for it my Fellow Zionites.

We Must also crush anyone who would threaten him like the Merovingian Fools and the Cypherite imbeciles.

We must prepare for the return of Neo too.

 Have faith Zionites and may Neo watch over you.

#36300207266 04/05/2007 16:31:21 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07
xenin wrote:

Morpheus will return and we must prepare for it my Fellow Zionites.

We Must also crush anyone who would threaten him like the Merovingian Fools and the Cypherite imbeciles.

We must prepare for the return of Neo too.

 Have faith Zionites and may Neo watch over you.


....

Dwelling in the past, your making all these enemies expecting Neo to come fight with you....

You will be in for a nasty suprise.  It is lucky I know EPN who aren't dependant on Neo.

Darkhawk's Gallery | Section 9's Past | Metal Gear?! It's already active?!
There can only be room for one Snake, and one Big Boss!
#36300207382 04/05/2007 18:43:16 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07

Is it just me or is there alot of Whiners on this thread? Mostly Mech too.  Funny how that works when you are the ones Spamming the chatbox with your egotistical retorts to the Kid and talkin' smack about Morpheus. Geez, next time shut up and listen, things may go a bit more smoothly.

And you know the flags will come up in the end, as always, so take out your aggression and shittalk on the field of battle. And quit whining about everything that didnt go "your" way. I managed pretty easily to put those on ignore who deserve it. And the lagfest is easily fixed by turning off area effects.

/playsmallviolin

See ya on the battlefield.

Commander Neopill

<Vengeance Rising>


Photobucket - Video and Image Hosting


#36300207396 04/05/2007 19:19:00 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07

((Whoa killer....time to switch to decaf man.  Most of us we upset by the broken Code thingamabobbers we were supposed to somehow defuse but couldnt.  Others were upset by the spam..yeah..but I dont think it was only Mech's in here complaining about the spam.))

#36300207410 04/05/2007 20:17:32 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07
Fryzool wrote:

((Whoa killer....time to switch to decaf man.  Most of us we upset by the broken Code thingamabobbers we were supposed to somehow defuse but couldnt.  Others were upset by the spam..yeah..but I dont think it was only Mech's in here complaining about the spam.))


My apologies for myself just picking out the Mechs for this. As for the broken code thingamabobbers, hehe, you mean code pulse devices?

Didnt know about them being able to be disabled like the event on Recursion awile ago when Gray was dressed like an EPN.

But seriously, these problems can be diverted thru self initiative. Start with one, and the rest may follow. I was trying to be constructive, that is all. But again, im sorry for pointing the finger at just The Machine Org. But just to let you know, most of yall who were doing what has been discussed are, (and not just Mech, a few of you PvP crazy Mervs and a few Zions) in the death bin ((ignore)) because of your comments during live events ,which the majority of us really like to enjoy and participate in,and ARE the fundamental part of the MxO storyline and why most of us serious players like to jack in. 

Most of us go to hear from Main characters, and not to hear random spouts of arrogance and dissrespect.

If you all think about this, and try it once or twice, these events are guaranteed to be more enjoyful, for all of us.

((oh, and Fryzool, its Budweiser, not decaf.))SMILEY


Photobucket - Video and Image Hosting


#36300207434 04/05/2007 21:01:01 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07
Zampano1981 wrote:
Canbus wrote:
dudewatthehell wrote:
Rarebit wrote:
dudewatthehell wrote:
This event totally sucked not the content that was awesome but when morp was starting to come back the spam was rediculos there was no need for it what so ever i think devs need to clamp down on this type of thing
We already have--if you don't like all the chat messages, just start using "/ignore [spammer name]" and it'll be cleared up in no time.
I tried rare I really did but everyone was spamming I would have missed everything adding everyone there to ignore.

I agree with Dude on this. This is something that has been problematic even during the Monolith days. Silencing whoever is one step in the right direction, but we really need some serious punishment on the lag-fest and spamming.

Problem, define Spam?  If 100 people each say one thing each, lets even go so far as to say it is relevant and in an RP Context, then would that constiture Spam? It would still flip your chat box up 100 lines.

Repetition of useless or banal comments, yes, Spam...but /ignore can be used on the culprits of that and they are limited in number.  If you want only to hear what certain people say, block everyone else...if you think that person might say something you'd like to hear then don't block them. 

It's not really "Spam" when it's just a lot of people speaking..it's more a problem of numbers than banal comments. 

I was seriously disappointed with a majority of players that attended the event. I'm fine with a lot of people talking, but not when it comes to immature OOC, or un-intelligent comments like "C0m3 b@ck M0rph3u5," or spamming banal comments (to quote you on that, Zamp) period. It's impossible to type /ignore PlayerX when the latency meter is red and it takes literally ten minutes for me to type the /ignore command for every individual player that is in the event. Hell, I couldn't even do a single thing other than showing up at designated locations no thanks to the lag.
#36300207518 04/06/2007 00:57:06 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07
Canbus wrote:
Zampano1981 wrote:
Canbus wrote:
dudewatthehell wrote:
Rarebit wrote:
dudewatthehell wrote:
This event totally sucked not the content that was awesome but when morp was starting to come back the spam was rediculos there was no need for it what so ever i think devs need to clamp down on this type of thing
We already have--if you don't like all the chat messages, just start using "/ignore [spammer name]" and it'll be cleared up in no time.
I tried rare I really did but everyone was spamming I would have missed everything adding everyone there to ignore.

I agree with Dude on this. This is something that has been problematic even during the Monolith days. Silencing whoever is one step in the right direction, but we really need some serious punishment on the lag-fest and spamming.

Problem, define Spam?  If 100 people each say one thing each, lets even go so far as to say it is relevant and in an RP Context, then would that constiture Spam? It would still flip your chat box up 100 lines.

Repetition of useless or banal comments, yes, Spam...but /ignore can be used on the culprits of that and they are limited in number.  If you want only to hear what certain people say, block everyone else...if you think that person might say something you'd like to hear then don't block them. 

It's not really "Spam" when it's just a lot of people speaking..it's more a problem of numbers than banal comments. 

I was seriously disappointed with a majority of players that attended the event. I'm fine with a lot of people talking, but not when it comes to immature OOC, or un-intelligent comments like "C0m3 b@ck M0rph3u5," or spamming banal comments (to quote you on that, Zamp) period. It's impossible to type /ignore PlayerX when the latency meter is red and it takes literally ten minutes for me to type the /ignore command for every individual player that is in the event. Hell, I couldn't even do a single thing other than showing up at designated locations no thanks to the lag.

Hmmmm.The fastest way to ignore is  to left click the name in chat box and hit "ignore' . Lol, you type that ?

Haha, shortcuts my friend, are for the Win.


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#36300207522 04/06/2007 01:20:32 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07
hellstomp3r wrote:
Canbus wrote:
Zampano1981 wrote:
Canbus wrote:
dudewatthehell wrote:
Rarebit wrote:
dudewatthehell wrote:
This event totally sucked not the content that was awesome but when morp was starting to come back the spam was rediculos there was no need for it what so ever i think devs need to clamp down on this type of thing
We already have--if you don't like all the chat messages, just start using "/ignore [spammer name]" and it'll be cleared up in no time.
I tried rare I really did but everyone was spamming I would have missed everything adding everyone there to ignore.

I agree with Dude on this. This is something that has been problematic even during the Monolith days. Silencing whoever is one step in the right direction, but we really need some serious punishment on the lag-fest and spamming.

Problem, define Spam?  If 100 people each say one thing each, lets even go so far as to say it is relevant and in an RP Context, then would that constiture Spam? It would still flip your chat box up 100 lines.

Repetition of useless or banal comments, yes, Spam...but /ignore can be used on the culprits of that and they are limited in number.  If you want only to hear what certain people say, block everyone else...if you think that person might say something you'd like to hear then don't block them. 

It's not really "Spam" when it's just a lot of people speaking..it's more a problem of numbers than banal comments. 

I was seriously disappointed with a majority of players that attended the event. I'm fine with a lot of people talking, but not when it comes to immature OOC, or un-intelligent comments like "C0m3 b@ck M0rph3u5," or spamming banal comments (to quote you on that, Zamp) period. It's impossible to type /ignore PlayerX when the latency meter is red and it takes literally ten minutes for me to type the /ignore command for every individual PROBLEMATIC player that is in the event. Hell, I couldn't even do a single thing other than showing up at designated locations no thanks to the lag.

Hmmmm.The fastest way to ignore is  to left click the name in chat box and hit "ignore' . Lol, you type that ?

Haha, shortcuts my friend, are for the Win.

Shortcuts are even worse. SMILEY I can't even move my cursor when the game is in "lag mode."
#36300210119 04/10/2007 07:22:07 [7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07
Damnit where was I when this happened?!
Ya know when your car blows a tire and starts to go "ka-thunk, ka-thunk, ka-thunk..."
#36300210140 04/10/2007 07:48:40 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07

In Oklahoma?

#36300210604 04/10/2007 19:56:56 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07
hellstomp3r wrote:
Canbus wrote:
Zampano1981 wrote:
Canbus wrote:
dudewatthehell wrote:
Rarebit wrote:
dudewatthehell wrote:
This event totally sucked not the content that was awesome but when morp was starting to come back the spam was rediculos there was no need for it what so ever i think devs need to clamp down on this type of thing
We already have--if you don't like all the chat messages, just start using "/ignore [spammer name]" and it'll be cleared up in no time.
I tried rare I really did but everyone was spamming I would have missed everything adding everyone there to ignore.

I agree with Dude on this. This is something that has been problematic even during the Monolith days. Silencing whoever is one step in the right direction, but we really need some serious punishment on the lag-fest and spamming.

Problem, define Spam?  If 100 people each say one thing each, lets even go so far as to say it is relevant and in an RP Context, then would that constiture Spam? It would still flip your chat box up 100 lines.

Repetition of useless or banal comments, yes, Spam...but /ignore can be used on the culprits of that and they are limited in number.  If you want only to hear what certain people say, block everyone else...if you think that person might say something you'd like to hear then don't block them. 

It's not really "Spam" when it's just a lot of people speaking..it's more a problem of numbers than banal comments. 

I was seriously disappointed with a majority of players that attended the event. I'm fine with a lot of people talking, but not when it comes to immature OOC, or un-intelligent comments like "C0m3 b@ck M0rph3u5," or spamming banal comments (to quote you on that, Zamp) period. It's impossible to type /ignore PlayerX when the latency meter is red and it takes literally ten minutes for me to type the /ignore command for every individual player that is in the event. Hell, I couldn't even do a single thing other than showing up at designated locations no thanks to the lag.

Hmmmm.The fastest way to ignore is  to left click the name in chat box and hit "ignore' . Lol, you type that ?

Haha, shortcuts my friend, are for the Win.


((sorry, but I have to point out the obvious here. too: the first two letters of MMORPG stand for, yep, you guessed it, Massively Mutliplayer. You can't play this game alone, and you can't have live events all to yourselves. Everyone who pays, gets to play. Please don't be elitist, it sends the wrong message to new players.))
#36300210735 04/11/2007 02:49:03 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07
Shi+Xin+Feng wrote:
hellstomp3r wrote:
Canbus wrote:
Zampano1981 wrote:
Canbus wrote:
dudewatthehell wrote:
Rarebit wrote:
dudewatthehell wrote:
This event totally sucked not the content that was awesome but when morp was starting to come back the spam was rediculos there was no need for it what so ever i think devs need to clamp down on this type of thing
We already have--if you don't like all the chat messages, just start using "/ignore [spammer name]" and it'll be cleared up in no time.
I tried rare I really did but everyone was spamming I would have missed everything adding everyone there to ignore.

I agree with Dude on this. This is something that has been problematic even during the Monolith days. Silencing whoever is one step in the right direction, but we really need some serious punishment on the lag-fest and spamming.

Problem, define Spam?  If 100 people each say one thing each, lets even go so far as to say it is relevant and in an RP Context, then would that constiture Spam? It would still flip your chat box up 100 lines.

Repetition of useless or banal comments, yes, Spam...but /ignore can be used on the culprits of that and they are limited in number.  If you want only to hear what certain people say, block everyone else...if you think that person might say something you'd like to hear then don't block them. 

It's not really "Spam" when it's just a lot of people speaking..it's more a problem of numbers than banal comments. 

I was seriously disappointed with a majority of players that attended the event. I'm fine with a lot of people talking, but not when it comes to immature OOC, or un-intelligent comments like "C0m3 b@ck M0rph3u5," or spamming banal comments (to quote you on that, Zamp) period. It's impossible to type /ignore PlayerX when the latency meter is red and it takes literally ten minutes for me to type the /ignore command for every individual PROBLEMATIC player that is in the event. Hell, I couldn't even do a single thing other than showing up at designated locations no thanks to the lag.

Hmmmm.The fastest way to ignore is  to left click the name in chat box and hit "ignore' . Lol, you type that ?

Haha, shortcuts my friend, are for the Win.



((sorry, but I have to point out the obvious here. too: the first two letters of MMORPG stand for, yep, you guessed it, Massively Mutliplayer. You can't play this game alone, and you can't have live events all to yourselves. Everyone who pays, gets to play. Please don't be elitist, it sends the wrong message to new players.))
I'm not trying to be elitist, I'm using common sense. When I said "ignore every single player" I didn't mean every single player that existed. The only people I try to ignore are the "chat-room" players, and immature idiots that frak things up for us. If this is supposed to be an MMORPG, it's supposed to be
fraking playable, not lagging 40 FPS for every participant involved because some idiot spam-heals in a cramped area, or spams idiotic comments every two seconds. At least on Linenoise, I didn't have lag problems whatsoever like this because it was one of nine servers. What I have seen from at least twelve players out of the EPN organization is not excusable, and they all happen to be the "chat-room" players. Did any of the henchmen in the Matrix movies constantly shout "I'm gunna pwn me some Zion n00bs" five times like a mental hospital patient? HELL FRAKKING NO! If no one had any sentences relevant to the event, then shut the frak up and let us have our events in peace without anyone shouting stupid off-topic comments. I was pissed off at the number of pointless comments that I've read during the event, especially when it came to trying to get the coordinates in the last fifteen minutes of the event.
#36300212609 04/13/2007 06:19:37 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07
Yeah yeah im glad that hes back but... Im still asking how?? He died... He cant be back.
#36300218919 04/19/2007 21:13:32 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07


























































#36300226074 04/27/2007 19:39:21 Re:[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07
Those shots rule dude!  SMILEY

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