Change buffs 4 Construct/Hideout Boss drops

2 posts · 2007-03-25 17:17:00 to 2007-03-27 12:39:00

#36300196565 03/25/2007 17:17 Change buffs 4 Construct/Hideout Boss drops
One part of the game that use to be worth it was going through a hideouts/dungeons with a team of players, fighting till the end to reach a Boss.  It's something to do besides missioning.  Now, there's no incentive because the buffs on most of the hideout items are useless.  Now, there should be a penalty for people being brought into those areas by a higher lvl without running the gaunlet through the hideout, say the system area would recognize that sort of action and would only allow the lowest form of Boss drop.  What's so special about them?  Add at least 3 types of resistance to them, like an enhanced clothing item.  Same goes for the neighborhood collectors.
Another thing is the Construct drops, where a widow's moore cap is almost the same as having a Sakura Bandana.  Make the Sakura Bandana, Widow's Moore Lense have all 4 types of resistance along with the health and IS regen.  Also, give a 1-2% bonus on the health and IS regen, just so those will be put into effect.  And maybe 1-2% bonuses on things like Initiative or Determination, etc, things we normally wouldn't have in effect with just loading our ability tree.
Finally, just an idea.  Add some sort of unique looking buffed clothing to the Neighborhood Exile Mission Contacts.  As a reward for finishing all of their missions, the player will receive a nice gift.
Anyone else have any other ideas to add?
#36300198581 03/27/2007 12:39 Re:Change buffs 4 Construct/Hideout Boss drops
One thing I always hated about this game was the total lack of individualism. If anyone remembers the old days of pre-CR2 then you'll remember how everyone looked the same. Everyone had the troll's hide, had the widow's moor lenses, the lionskin's, etc, but ever since CR2 came along something happened: variety. While there still isn't much variety (I still see clones of myself to this day), it certainly is better than before.

The downside to all this though is that all the buffs went to clothing you can get via loot from NPC's in missions and gangs and such, and while this is good, it takes away from the constructs and hideouts and collectors. In two years, the only thing that changed about the drops from the said three sources were the buffs, and, as the OP stated, the buffs are meaningless when compared to the items you can get from looting. Granted, the clothes from PB are some of the best in the game, but still, you see everyone walking around in the same gear.

What I've always admired was WoW's system of loot: they're seperated by tiers and class, so everything looks different, even if you have the same class wearing drops from the same boss. What I want is something akin to that system, something that looks *gasp* different. The NPCs and gangs get all the nice looking clothes, while the players are always getting shafted.

And about the lv50's warping low level players, that's always gonna happen. You can't penalize someone for that. If you want to fight it to the bottom, then you're free to do so. If you want to warp/be warped, then you're free to do that as well, you're gonna get the same thing in the end. Besides, those who fight it out get more stuff anyway, and are rewarded in the end.