Rarebit wrote:Wendigo wrote:
kou_urake wrote:
(( I think the actuall discussion of actual gameplay was just for comedic effect? I mean, this wasn't exactly a plot driven event. Besides, it's as big a break in the fourth wall as that time the Effectuator said he was going afk... (which fits in with his character perfectly))
OOC:
Effy is Effy. He's good for Rarebit to blow off steam with, and we can all have a laugh, but I do not want to allow the dangerous precedent of allowing Effecutator qualities to migrate to other story characters be set without at least voicing my opinion. Effy going AFK does fit his character, but being a clueless blonde playing MxO DOES NOT fit Pace.
@Rarebit - Does =P mean okay?
Nah, it means I don't quite agree with you. I don't usually bother referencing gameplay mechanics, but this *is* a simulation, after all, and special abilities and so forth are programs you've loaded into it along with your RSI. The Matrix itself is an "artificial mechanic." That's part of why it works well as a game, because that's exactly what a game is. Destroy your suspension of disbelief? I'd say rather that you don't believe thoroughly enough.
And as for what Pace knows and doesn't know--that's also a matter of belief on your part, eh? Maybe she's a big fat liar. Then again, maybe she really is inexperienced in combat. After all (since I've been controlling her--I can't vouch for what the old LET did) she's only fought a few times. Her combat loadout WAS underdeveloped. If you keep watching her closely, you'll see that it has now changed, and she'll use the three handgun special moves the operatives tipped her off about (as you can see already in those last few screenshots). Pace is a new type of Agent program, programmed for interaction with humans, rather than combat; her fuzzy logic neural network is only a few years old. The other Agents, on the other hand, were programmed for combat from the get-go, and have been around for quite a long time.
OOC:
All I'm saying is that I wish you'd go back to not referencing gameplay mechanics. Hopefully if other people agree with me, they'll speak up too.
If Pace were only playing the ditz in this event, and there is something far more saavy underneath, then kudos to you Rarebit, but my point still stands about her amount of experience. Though your combat loadout for her may be somewhat sparse due to lack of use, the fact remains that she is an Agent program. Her function may be primarily social, but it would not make sense for the machines to leave out the exact same combat routines that other, less advanced, Agent programs employ to deadly efficiency.
Experience is irrelevant because Agents come ready to roll out of the box. Did the upgrades in Reloaded have to train for years so they could fight Neo and still get owned? No, they were programmed to fight him (and lose) and that engagement probably occured mere hours after their deployment.
I appreciate the unique affinity of the Matrix universe for being portrayed in game form, but I believe I speak for many subscribers (I know I'll be corrected if I'm wrong, hehe) when I say that a large part of this game's allure is not for the game itself, but it's use as a storytelling medium. The entire purpose of these posts is only to try and preserve the purity of that medium by keeping this from becoming too much of 'just another game'. I see storyline characters acknowledging game mechanics as a move in that direction.
The day that happens, is the day MxO dies.