MxO Legends

4 posts · 2007-03-05 22:04:00 to 2007-04-10 12:57:00

#36300180910 03/05/2007 22:04 Re:MxO Legends
i agree something is in line...for us beta players/pre-orders/been here since the beginning without canceling even once ppl....maybe something special to be given during the 2nd anniversary event?

a special tag?...color?.....perma item?.....3 chevs by our names???....something would be nice since we've stuck it out sooo long and thru it all..


Doc

 
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#36300190154 03/18/2007 06:43 Re:MxO Legends
cloudwolf wrote:

Havn't read any of the thread but im bored so i'll post my vet rewards random idea from AAD

6 Months active account = Translocation program

1 Year = Mobius Code

1 Year 6 Months = Another Translocation

2 Year = HJB


I'm kind of annoyed about the whole translocation program-as-reward thing.  I got one from Pace for doing the most damage to Andromeda, (early Anome storyline enemy) but I haven't even used it because what you get for it isn't very exciting.  Nowadays people get swanky permanent effect items for events like that, and I can't help but feel gypped.  Was my even accomplishment worth less than anyone else's?

This might be a little off-topic, but I think it is relevant, because if we start giving out existing items as veteran rewards, we always have to consider the effect on people who already have those items.  In my case, it would make my translocation program TOTALLY worthless, as it's like saying just paying for the game for 6 months is just as good as personally swinging a battle against a major enemy.

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#36300206763 04/05/2007 01:12 Re:MxO Legends

Lots of good ideas in here folks!  SMILEY 

I would rather see a large chunk of content that everyone, both new to the game and Vets can experience.SMILEY

#36300210328 04/10/2007 12:57 Re:MxO Legends

Personally, I would like to see players commended on their interaction with the storyline and server. Players should be rewarded by merit, not on the "Good ole boys" system. I see before the mention of very influential characters (ex. Cloudwolf) that have been key figures in important issues and events on the servers. Their commitment to the game as far as interaction enriches the experience of the game, so they should be given the ability to be rewarded. This could be missions restricted to those that have obtained a prestigious presence in their server.These missions could be very in depth, very interactive, and give the ability to increase levels above 50. I for one would love just to see my character the same level as certain key NPCs, but only because I would want to be as influential to MXO as they are.

 I really don't like the idea PCs in missions, because it objectifies the character, and lead to strange circumstances with regards to RP. It could also deviate from the character's concept to begin with.