the evade shild

22 posts · 2007-02-05 08:32:30 to 2007-03-01 07:40:24

#36300158299 02/05/2007 08:32:30 the evade shild
hey how come when you attempt to break someones evade shild and fail you fall over and scratch your head....i mean is he confused or is it hurting his head because hes thinking about it too hard? i just dont see the point
#36300158313 02/05/2007 08:48:22 Re:the evade shild

Attempting to get someone in interlock is an attack like everything else so it takes 1 round, which is why there's a nice animation for when you fail.
You can't use free fire twice in a row either (or more whatever), that's on a timer as well.

#36300160354 02/07/2007 08:07:30 Re:the evade shild
im taking about why do you scratch you head when you fail seems pointless they should have a better animation
#36300160361 02/07/2007 08:12:09 Re:the evade shild
yes alot of ppl don't like , I haven't seen that animation for a long time ... people just immediately jump backwards after they attempt to break shield so it stops the animation
#36300160377 02/07/2007 08:25:26 Re:the evade shild
would that not mean that there circumventing the attempt interlock reuse timer (by skipping the animation) which would be an exploit
#36300160400 02/07/2007 08:40:24 Re:the evade shild
phaydren wrote:
would that not mean that there circumventing the attempt interlock reuse timer (by skipping the animation) which would be an exploit
My thoughts exactly ... but I'm not about to "cry" about it cause lets face it ...

*walks down to Mara C to watch some PvP*

EVERYONE and their mother does it ... and if someone doesn't know about it (usually new players that we don't have alot of) they will do it right after they see someone do it ...
#36300160481 02/07/2007 09:50:49 Re:the evade shild
You don't scratch your head, you rub it. You just bounced off what is basicly a wall, i'm sure it hurts.
#36300160524 02/07/2007 10:44:10 Re:the evade shild
phaydren wrote:
would that not mean that there circumventing the attempt interlock reuse timer (by skipping the animation) which would be an exploit

which is why they have the timer also so that they can't press the button again once they land.
#36300160571 02/07/2007 11:35:00 Re:the evade shild
I agree that the animation is a little... cartoony for MxO.  That said, I've always thought it was the person scratching their head in a "what the heck was that?" kind of moment.  They see the person just standing there, they try to attack them but bounce off, so they end up scratching their head as they wonder what happened.
#36300161255 02/08/2007 08:12:10 Re:the evade shild
pack-hunter wrote:
phaydren wrote:
would that not mean that there circumventing the attempt interlock reuse timer (by skipping the animation) which would be an exploit

which is why they have the timer also so that they can't press the button again once they land.
That is also true yes
#36300161294 02/08/2007 09:16:00 Re:the evade shild
Shinryu wrote:
I agree that the animation is a little... cartoony for MxO.  That said, I've always thought it was the person scratching their head in a "what the heck was that?" kind of moment.  They see the person just standing there, they try to attack them but bounce off, so they end up scratching their head as they wonder what happened.


Yea, but this is the Matrix, after you encounter this at least once, you figured out what's happening and stop being confused about it. 
#36300161308 02/08/2007 09:29:43 Re:the evade shild
So what your saying is that this animation should be only seen once then you dont see it again right....

I like it think if i tried to nail someone and i just bounced of them id be confused to
#36300161647 02/08/2007 15:01:05 Re:the evade shild
sontag wrote:
You don't scratch your head, you rub it. You just bounced off what is basicly a wall, i'm sure it hurts.



witch ever you do im pretty sure that if it was me i wouldnt rub my head and what would give you the idea to attack someone like that i could understand if you punched and hurt your fist without falling over but it seems you punch straight to the floor and not as a cause of the deflection
#36300162122 02/09/2007 00:52:55 Re:the evade shild
dudewatthehell wrote:
So what your saying is that this animation should be only seen once then you dont see it again right....

I like it think if i tried to nail someone and i just bounced of them id be confused to

Well once or twice, but comon, if this was real life, would you actually be confused about it all the time?  "Oh I'm bouncing off of him, he must have his shields up."
#36300162320 02/09/2007 04:24:33 Re:the evade shild
Well in real life we dont have evade so I wouldnt know how I would react
#36300162347 02/09/2007 04:38:00 Re:the evade shild

People jump after attempting a shield break for a few reasons:-

1. To prevent a sheild break attempt being used on them straight away
2. To cancel the animation allowing them to perform another action (.i.e freefire)
3. To move about after attempting the sheild break, where as the animation keeps you in place.

Personally I'm not too concerned with that, however what I really hate and honestly see mostly mervs or machines using is the continuous jump to avoid IL, it's cheap, and a word used by others.. a "crutch".

#36300165650 02/13/2007 19:18:24 Re:the evade shild
Aquatium. wrote:

People jump after attempting a shield break for a few reasons:-

1. To prevent a sheild break attempt being used on them straight away
2. To cancel the animation allowing them to perform another action (.i.e freefire)
3. To move about after attempting the sheild break, where as the animation keeps you in place.

Personally I'm not too concerned with that, however what I really hate and honestly see mostly mervs or machines using is the continuous jump to avoid IL, it's cheap, and a word used by others.. a "crutch".

Of course you see mostly Mervs and Machines doing it .. you're a Zionite SMILEY SMILEY


but seriously I never had a problem with that I was always able to get an IL attempt going with "x" target and the IL button

#36300167333 02/16/2007 01:20:41 Re:the evade shild
jump to avoid interlock, and jump after the attack, is for noobs xD
#36300167343 02/16/2007 02:21:23 Re:the evade shild
I also hate that when sum1 attacks the evade shield it takes away IS, I loose a good chunk of my IS as a hacker just because some guy wants to break my shield, I always run out in the end and I grow tired of it happening.
#36300169002 02/18/2007 04:50:49 Re:the evade shild
yeah, its extremly anoyying when they jump and you can't IL them, maby there should be somthing to stop them wanting to do it, like they loose IS if they jump from the animation or they get rooted for a certain amount of time.
#36300169144 02/18/2007 09:56:20 Re:the evade shild
The scratch/rub head animation is a little cartoonie and you would get used to it after a few times. I think a short , quick recoil animation would settle the problem. I dont think, however, that changing the animation is that high up on the Dev's change list so I don't see anything happening anytime soon (I'd love to be wrong). I am fairly new so didn't know about the jump-back move, but do now, although I don't think it should be allowed if it's being used to a players advantage.
#36300177216 03/01/2007 07:40:24 Re:the evade shild
GuS wrote:
yes alot of ppl don't like , I haven't seen that animation for a long time ... people just immediately jump backwards after they attempt to break shield so it stops the animation

Mission eneimies do this a lot and they go through walls as they go back, now you can't attack them as they are on the other side of the wall but they come straight through the wall to attack your shield again then bounce off and go back through the wall again which repeats till they have broken your shield and have you in IL and all you could do was stand their as NPCs exploit, so you could make your way across Mega City and they will still be in range to attack your shield untill it is broken.