I was just wondering, wouldn't it be cool if when landing after you hyperjump, you crack the pavement or whatever you land on! Obviously the system would have to repair it after a few seconds else the whole city would get quite messy. It could disappear in a quick buzz of green matrix code and ping! good as new! Also for higher levels the radius of damage could get slightly larger! Ok its more animation and would eat up a bit more resources but I think it'd look cool, if a bit pointless!
Hyperjump landing
18 posts · 2007-01-20 18:25:46 to 2007-10-22 14:52:49
Croesus wrote:
I was just wondering, wouldn't it be cool if when landing after you hyperjump, you crack the pavement or whatever you land on! Obviously the system would have to repair it after a few seconds else the whole city would get quite messy. It could disappear in a quick buzz of green matrix code and ping! good as new! Also for higher levels the radius of damage could get slightly larger! Ok its more animation and would eat up a bit more resources but I think it'd look cool, if a bit pointless!
Because most people have the grace and focus to land lightly.
Besides - that's a special hyperjump feature reserved for Morpheus.
That would be cool but it would make the game a tad more laggy. I think they should put the green matrix code in the HJ landings.
Hack the ground smash? Didn't they remove this already?
Neoteny wrote:
Yeah, I've noticed only he does it, a few have told me this is due to him being a little rotund!
Because most people have the grace and focus to land lightly.Besides - that's a special hyperjump feature reserved for Morpheus.
Yeah, I've noticed only he does it, a few have told me this is due to him being a little rotund!
I was wondering if maybe we could have it so that people can't stack abilities, and defences!? That would be cool!
Recycle Break the Ground Smash as an Ability Pill! We (lightly) demand it.
Woah... one of my first ever posts risen from the grave....
PS10N wrote:
maybe a Shadow Jump pill that grants an extended or special hyperjump with the ground smash added on for effect?
maybe even a new landing...?
Recycle Break the Ground Smash as an Ability Pill! We (lightly) demand it.that would be a decent idea...
maybe a Shadow Jump pill that grants an extended or special hyperjump with the ground smash added on for effect?
maybe even a new landing...?
Hmm... thread necro.
... After further review, it looks like this topic was locked even though there was some good, relevant discussion going on.
Sorry about that. We do the best we can, but we're not perfect.
Anyway, I'll unlock the thread for you guys.
Happy posting.
Sorry about that. We do the best we can, but we're not perfect.
Anyway, I'll unlock the thread for you guys.
Happy posting.
I think since it's currently "useless" to lvl your HJ to lvl 50 that if there is a ground-cracking animation it only appears once the ability is lvl 50.
The Leo wrote:
i actually like the pill idea. it would just be nice to maybe jump in a way that causes rings when you take off, and then the crack when you land. although the landing would have to be made to look more intense or brutal on the ground, instead of our graceful five point landings.
as for a nice effect to go with it, so it's more useful than just looking cool, i have no idea. for a while i've had the thought that, "what if i could hyperjump off the side of a building?" but i don't see that as happeing.
I think since it's currently "useless" to lvl your HJ to lvl 50 that if there is a ground-cracking animation it only appears once the ability is lvl 50.in my opiinion that would take away the uniqueness of it, though, if everyone could just level it up to 50 and then it's just there.
i actually like the pill idea. it would just be nice to maybe jump in a way that causes rings when you take off, and then the crack when you land. although the landing would have to be made to look more intense or brutal on the ground, instead of our graceful five point landings.
as for a nice effect to go with it, so it's more useful than just looking cool, i have no idea. for a while i've had the thought that, "what if i could hyperjump off the side of a building?" but i don't see that as happeing.
Mobyias wrote:
Once landing it sends a shockwave that hits all reds 6m of self (flags you if you hit a flagged player).
The Leo wrote:I think since it's currently "useless" to lvl your HJ to lvl 50 that if there is a ground-cracking animation it only appears once the ability is lvl 50.in my opiinion that would take away the uniqueness of it, though, if everyone could just level it up to 50 and then it's just there.
i actually like the pill idea. it would just be nice to maybe jump in a way that causes rings when you take off, and then the crack when you land. although the landing would have to be made to look more intense or brutal on the ground, instead of our graceful five point landings.
as for a nice effect to go with it, so it's more useful than just looking cool, i have no idea. for a while i've had the thought that, "what if i could hyperjump off the side of a building?" but i don't see that as happeing.
Once landing it sends a shockwave that hits all reds 6m of self (flags you if you hit a flagged player).
Make it ENTIRELY belief-stat-dependent.
That will:
A) Preserve it's "unique" "valuable" nature
and in my opinion, more importantly,
B) Stop people from min/maxing their stats for a single class tree, which I've always been very against.
That will:
A) Preserve it's "unique" "valuable" nature
and in my opinion, more importantly,
B) Stop people from min/maxing their stats for a single class tree, which I've always been very against.
Chemuel wrote:
Was it 70 or 73 Focus? Can't remember anymore.. but good times!
Anyway, you want a special effect with it, get the HJ Beta. Don't have it? Too bad. However, I'm not asking for a new effect on an ability so people can whinge about new players using something they'll prolly never have. And besides, a new HJ effect would be absolutely nothing you would pay attention to for more than what --- max. 5 jumps.
Make it ENTIRELY belief-stat-dependent.
That will:
A) Preserve it's "unique" "valuable" nature
and in my opinion, more importantly,
B) Stop people from min/maxing their stats for a single class tree, which I've always been very against.
Was it 70 or 73 Focus? Can't remember anymore.. but good times!
Anyway, you want a special effect with it, get the HJ Beta. Don't have it? Too bad. However, I'm not asking for a new effect on an ability so people can whinge about new players using something they'll prolly never have. And besides, a new HJ effect would be absolutely nothing you would pay attention to for more than what --- max. 5 jumps.
Thats true..but it will be 5 unforgetable jumps mate
My hyperJump landings never end right. im always in mid arir and float to the bottom of where i was suppose to land! lol
I've tried diff. garf. cards and OS's , as well as settings. Nothing seems to fix my landings though. =(