Neuro dart speed debuffs - for those who don't understand... (and other bonuses)

1 posts ยท 2007-01-09 04:14:00 to 2007-01-09 04:14:00

#36300136202 01/09/2007 04:14 Neuro dart speed debuffs - for those who don't understand... (and other bonuses)

Neuro dart has a 50% speed debuff, we all know this.

Now we all know (or should) that attributes play a key role in buffing and debuffing, your attributes control the % for all of them.
Now a MKT with 30/30 stats in Acc and Damage will normally hit the 50% speed debuff Neuro, and therefore anyone with a 60% speed bonus cap will easily be able to move at normal speed and jump (hense why you will see some ppl jumping even with a speed debuff), since you only need it at minimum 0 to be able to hyperjump.

Now some players can play it smarter and will use debuffs casting higher that 50%, you will find that people will decent stats in belief can do that. With 30 points in belief someone can hit neuro dart with a 80% speed debuff, making the player trying to escape need at least 80% to jump with it casted.

Can you jump with a 80% debuff? YES!

Some people may be wondering how that is possibly when speed caps at 60%, meaning you should be at -20%. Well the bonus applied caps at 60% but that doesnt mean you can have more than 60% bonus in status. Like all bonuses you can hit them as high as you want, though the game mechanics might have them capped in usage.

So how does this work?

If you get your speed bonus to say 90%, 60% is used and capped, but your stats will still show you have 90%. Hit that player with say a 80% Neuro, they will jump away, why? because their speed bonus debuff applies to the total stats, not the capped. This works exactly the same from resistance, it might cap at 250, but you can have a lot more which can absorb a debuff.

I know some people have been asking about these things to me, so felt I would post this in here for people to discuss and understand.