Mach 1.1.1 and 1.1.2

5 posts · 2007-01-01 13:31:03 to 2007-01-22 12:22:38

#36300131388 01/01/2007 13:31:03 Mach 1.1.1 and 1.1.2
I've got some logical issues with the chapter 1.1 archive missions.

When reviewing this subchapter, I've noticed something weird about the first two Machine missions, and have come to the conclusion that "Interference" should be 1.1.2 and "Redpill Redux" 1.1.1, unlike implemented.


In Zion's case, 1.1.1 "Redpill Rescue" begins with the imposters appearing for the first time and attacking a Zion team.
In 1.1.2 "Recruit with Machines", the Machines offer their help on a mission to prove their innocence in breaking the Truce.


In the Machines' case, 1.1.2 "Redpill Redux" also begins with Gray telling you about "renegades masquerading as our operatives" attacking a (different) Zion team right away, and also calls them "imposter Agents" for the first time at the end of the mission, and announces to take steps against this deception.

In 1.1.1 "Interference", that's what you do - assisting them on a mission to show them their good will. At the beginning, he says "the humans still do not trust us". This wouldn't be a problem considering the other tensions back then, but later in the mission, red-eyes appear, and the operator refers to them as "imposter agents" just like that.
Not a definite evidence because they might have been around already before, but especially compared to Zion, it seems like the order is wrong. 

Yes, both 1.1.2 missions deal with bluepill recruitment, but the mission pacing hadn't began yet, and there are more cases like that. So it's a moot point.





Another issue: both in Zion 1.1.1 and Mach 1.1.2, the imposters are called "Machine operatives" before entering the area.
Tyndall then refers to them as "Agents" after the mission, and Gray already when you enter the area.
Edit: Same with Merv 1.1.1, the Merovingian redpill also attacked by "Machine operatives".

I've always thought "operatives" were redpills.

If yes, is that because the imposters' signals are weaker and can be taken as human signals?
That would prove my theory with the order, but there are several points speaking against it:
First, how do Machine operatives have different code signatures than Zion operatives and the attackers be defined as "Machine operatives" if the attacks were seen on screen?
And if they were reported by those attacked, they would've told about "Agents" right away.

Apart from that, in Zion 1.1.2, the Operator expects to see operatives where there are actually imposters, and wonders if their code was upgraded - so they don't look like redpills, after all. Further subchapters' missions seem to prove it.

Edit: Which also doesn't make sense considering  the operator has already seen red-eye Agents during the first mission. I'd almost assume the order was confused here aswell, if Tyndall didn't talk about "the Machines breaking the Truce" at the beginning...
#36300131399 01/01/2007 14:07:50 Re:Mach 1.1.1 and 1.1.2
I might be able to see what you are talking about if I could actually get that 1.1.2 mission to  pull...no luck so far.
#36300131568 01/02/2007 00:58:16 Re:Mach 1.1.1 and 1.1.2
Never had problems with it. *shrugs*
#36300142906 01/16/2007 15:27:02 Re:Mach 1.1.1 and 1.1.2
So to follow up on what you asked in Ask a Dev, the missions are in the correct order in the mission archive. They happen to be the first missions I did (the only 1.1 missions I did--Machine 1.1.3 isn't mine). We were following our old mission leads' outline, and his mission style was more one of an unordered set of various tasks rather than a progressing series within a subchapter, so he'd say "okay, here's the situation we're in in 1.1, given that, here are some scenarios that would fit, we can do this one here, this one here, and this one here" and there you go.
#36300147050 01/22/2007 12:22:38 Re:Mach 1.1.1 and 1.1.2
Oh, something just come to my mind: the Merv missions in 1.1 actually did have an overarching plot revolving around the Signature Manipulator, I think.

In 1.2, I also remember some continuing plots, but unlike 1.1, I haven't analysed that set yet, so can't say for sure.

Anyway, thanks for the info, it'll certainly save me a bit or brain racking when analyising those missions :)