The Matrix Online --
IMPORTANT: Please read the Bug Writing Guide before you
begin testing. Knowing the information there will make
your reports more useful for the development team.
THIS IS THE BETA TESTING SERVER. Check the beta website
for information on accessing the QA TEST SERVER.
Current Beta Hours:
•
Wednesday 3pm to 9pm Pacific (GMT-7).
•
Thursday 3pm to 9pm Pacific (GMT-7).
•
Friday 3pm to 9pm Pacific (GMT-7).
•
Saturday 3pm to 9pm Pacific (GMT-7).
•
Sunday 3pm to 9pm Pacific (GMT-7).
Please Note: Due to a power outage, we may not have
beta hours on Saturday, October 16. Please check the
Beta: Announcements forumafter 1:00 PM Pacific Daylight
Time on Saturday to get the latest information.
Useful Beta Links:
•
MxO Beta web site
•
MxO Beta message boards
•
Out of game support
Patch notes for version 6.05: --
•
More Mission and Region server issues have been fixed.
•
Missing interior graphics in International
District have been fixed.
•
Client no longer crashes when a player tries to use a hardline with the map panel open.
•
Mission-specific items can no longer be recycled during the mission.
•
Free-attack damage has been reduced to the correct level for each weapon.
•
Inner Strength meter now shows correct level after jacking in.
Patch notes for version 6.02: --
•
More Mission and Region server issues have been fixed.
•
Faction and Team chat (/fc and /tc) no longer clip messages to a single word.
Patch notes for version 6.00: --
•
Downtown and International District are now
available for testing.
•
Exile hideouts have been added and hidden
throughout the world.
•
Character creation has been redesigned with a
focus on more avatar customization.
•
Characters now have attributes that can affect
Abilities and other gameplay.
•
A brand new Tutorial is now available where
players can choose the red or blue pill.
•
Dozens of new abilities added (up to level 50).
•
Dozens of new items added, including some codeenhanced items.
•
Items now destabilize based on usage and damage, not time.
•
Combat UI revised and updated.
•
Special move damage was reduced.
•
User Interface has been updated with new
functionality.
•
Players can swap out ability code from hardlines.
•
Players can teleport directly from hardline to
hardline.
•
Players can access the Marketplace from any
hardline.
•
Loading Area screens revised and updated.
•
New emotes are available. (Try /dance.)
•
New icons for points of interest added to the ingame map.
•
Over 250 missions are now available, including the beginnings of the ongoing Matrix story.
•
Mission Summary is now working.
•
More mission server stability fixes.
•
Gangs should now fight and coordinate more
intelligently.
•
Agents have received an upgrade.
Because of changes to characters and items, characters
were wiped from the database before this patch went
live. See the beta website for full details on the
update.
Patch notes for version 5.94: --
•
Several client and server stability issues have been fixed.
•
Mission server issues have been fixed.
•
An experience cap for single encounters has been enabled.
•
NPC following behavior should now function
properly.
Patch notes for version 5.91: --
• Additional client-disconnect issues fixed.
Patch notes for version 5.90: --
•
Additional client-disconnect and server-stability issues fixed.
•
Players can't target NPCs following other players.
•
Combat damage has been increased.
•
Program Launchers give bonuses to Hacker-branch abilities but are no longer required.
•
Updated beta guide available on the beta website.
Patch notes for version 5.87: --
•
Splitting non-mission XP among group members now works correctly.
•
Additional client disconnect problems fixed.
Patch notes for version 5.86: --
•
Additional ability codes are available from vendors.
•
Several client disconnect problems fixed.
•
Several elevator problems fixed.
Patch notes for version 5.85: --
•
Fixed several bugs that were causing client disconnects.
•
Fixed several mission bugs.
•
Players on mission teams will receive experience for beating non-mission (gang-member) NPCs.
Patch notes for version 5.83: --
•
Fixed several bugs that were causing client disconnects.
•
Fixed a bug that removed buffs when interacting with hardlines and subways.
•
Fixed a bug that interrupted virus programs when using a weapon.
•
Fixed problem with NPC merchants failing to work for some players.
•
Using the mousewheel now only zooms the map when the cursor is over the map window.
Patch notes for version 5.82: --
•
New characters will be better distributed across the initial hardlines.
•
NPCs should respond more appropriately to long
range viral attacks.
•
Server stability fixes added.
•
Subways no longer strand game clients if an
invalid stop is selected.
Patch notes for version 5.81: --
•
Fixes were made to a number of missions.
•
Several server crashes have been eliminated.
•
Certain situations that would stall Interlock have been corrected.
Please note:
Subways are currently not running to Downtown or the
International District. Some subway lines are still
showing stops on the map but will not take you there
and might bring you to locations that will strand your
game client.
To avoid this issue make sure you have a stop selected
(highlighted) on the subway map before hitting the
Accept button.
Patch notes for version 5.77: --
Big Update!
Because these notes are so long, here is a quick
summary:
•
The ability system now includes Disciplines which add a new and exciting structure to character development.
•
Combat has been improved to make it more intuitive and more engaging.
•
The Mission system has been improved to make it
easier to use and easier to understand.
•
With all of these significant improvements to the game, the existing characters are no longer compatible. The old characters have been given a fond farewell and deleted. You will need to make a new character when you login again.
Mission Changes:
•
Added new contact and mission panel with
additional neighborhood contact functionality.
•
The Mission preview panel now displays the verbose mission description information.
•
The Mission window is now split into Status and Log sections.
•
There are new pop-ups to notify you of mission
description updates.
•
When you finish a mission you?ll get a Mission
Summary Panel that tells you the results of your
mission.
•
Many mission bug fixes.
•
Added lots of new missions!
Ability Changes:
•
Abilities are now grouped by Discipline. Disciplines consist of six or more abilities that fall closely together in relative power and style.
•
Awakened is the first discipline and represents your character?s grasp of the redpill?s world and how well he or she has adapted to the rules of the Matrix.
•
Many abilities have been revised and/or renamed, so you may find your old favorite under a new moniker.
Combat Changes:
•
To engage Interlock you must be within 6 meters of your target and click the Initiate Close Quarters Combat button, now located on the left end of your hotbar or right click on your target and select Close Combat.
•
The Interlock tactic queue has been reduced to a single spot. You can change the tactic that is queued until the red bar above the tactic queue is gone, then the tactic is locked in.
•
During Interlock, your movement keys can be used to select Tactics. Forward = Speed/Brust (Blue), Right = Grab/Retaliate (Green), Left = Power/Aimed (Red), Backward = Block/Evade (Yellow)
•
Tactics are now granted over the first four levels. Your character will start with Speed/Brust (Blue) at first level. At second level, he or she will gain Block/Evade (Yellow). At third and fourth level Power/Aimed (Red) and Grab/Retaliate (Green) are gained, respectively.
•
Each of the four Tactics has a 20% chance of
causing an extra effect. Here are the effects for
each Tactic: Speed/Burst (Blue) ? Daze, Power/Aimed
(Red) ? Stagger, Grab/Retaliate (Green) ? Off-
balance, Block/Evade (Yellow) -Self Remove Tactic
Effect
•
If you do not queue a Tactic, a default block is queued (which is purely defensive and is not the same as the Block/Evade (Yellow) Tactic).
•
Movement will no longer trigger a withdrawal from Interlock, you have to click the Withdraw button to attempt to break out of Interlock.
•
Free Attacks with Firearms can now be triggered in three different ways as long as a firearm is equipped. First, you can right click on your target and select Fire!. Your second option is to drag your weapon icon onto the hotbar and click the weapon on your hotbar. The third option is to double click your target. Note you must be within the range of your firearm to use Free Attacks.
•
To have your character repeatedly use Free Attacks hold the Control key and click the firearm icon in the hotbar.
Visit the August Update article on the MxO Beta web
site for more details.
IMPORTANT: Please read the Bug Writing Guide before you
begin testing. Knowing the information there will make
your reports more useful for the development team.
THIS IS THE BETA TESTING SERVER. Check the beta website
for information on accessing the QA TEST SERVER.
Current Beta Hours:
•
Wednesday 3pm to 9pm Pacific (GMT-7).
•
Thursday 3pm to 9pm Pacific (GMT-7).
•
Friday 3pm to 9pm Pacific (GMT-7).
•
Saturday 3pm to 9pm Pacific (GMT-7).
•
Sunday 3pm to 9pm Pacific (GMT-7).
Please Note: Due to a power outage, we may not have
beta hours on Saturday, October 16. Please check the
Beta: Announcements forumafter 1:00 PM Pacific Daylight
Time on Saturday to get the latest information.
Useful Beta Links:
•
MxO Beta web site
•
MxO Beta message boards
•
Out of game support
Patch notes for version 6.05: --
•
More Mission and Region server issues have been fixed.
•
Missing interior graphics in International
District have been fixed.
•
Client no longer crashes when a player tries to use a hardline with the map panel open.
•
Mission-specific items can no longer be recycled during the mission.
•
Free-attack damage has been reduced to the correct level for each weapon.
•
Inner Strength meter now shows correct level after jacking in.
Patch notes for version 6.02: --
•
More Mission and Region server issues have been fixed.
•
Faction and Team chat (/fc and /tc) no longer clip messages to a single word.
Patch notes for version 6.00: --
•
Downtown and International District are now
available for testing.
•
Exile hideouts have been added and hidden
throughout the world.
•
Character creation has been redesigned with a
focus on more avatar customization.
•
Characters now have attributes that can affect
Abilities and other gameplay.
•
A brand new Tutorial is now available where
players can choose the red or blue pill.
•
Dozens of new abilities added (up to level 50).
•
Dozens of new items added, including some codeenhanced items.
•
Items now destabilize based on usage and damage, not time.
•
Combat UI revised and updated.
•
Special move damage was reduced.
•
User Interface has been updated with new
functionality.
•
Players can swap out ability code from hardlines.
•
Players can teleport directly from hardline to
hardline.
•
Players can access the Marketplace from any
hardline.
•
Loading Area screens revised and updated.
•
New emotes are available. (Try /dance.)
•
New icons for points of interest added to the ingame map.
•
Over 250 missions are now available, including the beginnings of the ongoing Matrix story.
•
Mission Summary is now working.
•
More mission server stability fixes.
•
Gangs should now fight and coordinate more
intelligently.
•
Agents have received an upgrade.
Because of changes to characters and items, characters
were wiped from the database before this patch went
live. See the beta website for full details on the
update.
Patch notes for version 5.94: --
•
Several client and server stability issues have been fixed.
•
Mission server issues have been fixed.
•
An experience cap for single encounters has been enabled.
•
NPC following behavior should now function
properly.
Patch notes for version 5.91: --
• Additional client-disconnect issues fixed.
Patch notes for version 5.90: --
•
Additional client-disconnect and server-stability issues fixed.
•
Players can't target NPCs following other players.
•
Combat damage has been increased.
•
Program Launchers give bonuses to Hacker-branch abilities but are no longer required.
•
Updated beta guide available on the beta website.
Patch notes for version 5.87: --
•
Splitting non-mission XP among group members now works correctly.
•
Additional client disconnect problems fixed.
Patch notes for version 5.86: --
•
Additional ability codes are available from vendors.
•
Several client disconnect problems fixed.
•
Several elevator problems fixed.
Patch notes for version 5.85: --
•
Fixed several bugs that were causing client disconnects.
•
Fixed several mission bugs.
•
Players on mission teams will receive experience for beating non-mission (gang-member) NPCs.
Patch notes for version 5.83: --
•
Fixed several bugs that were causing client disconnects.
•
Fixed a bug that removed buffs when interacting with hardlines and subways.
•
Fixed a bug that interrupted virus programs when using a weapon.
•
Fixed problem with NPC merchants failing to work for some players.
•
Using the mousewheel now only zooms the map when the cursor is over the map window.
Patch notes for version 5.82: --
•
New characters will be better distributed across the initial hardlines.
•
NPCs should respond more appropriately to long
range viral attacks.
•
Server stability fixes added.
•
Subways no longer strand game clients if an
invalid stop is selected.
Patch notes for version 5.81: --
•
Fixes were made to a number of missions.
•
Several server crashes have been eliminated.
•
Certain situations that would stall Interlock have been corrected.
Please note:
Subways are currently not running to Downtown or the
International District. Some subway lines are still
showing stops on the map but will not take you there
and might bring you to locations that will strand your
game client.
To avoid this issue make sure you have a stop selected
(highlighted) on the subway map before hitting the
Accept button.
Patch notes for version 5.77: --
Big Update!
Because these notes are so long, here is a quick
summary:
•
The ability system now includes Disciplines which add a new and exciting structure to character development.
•
Combat has been improved to make it more intuitive and more engaging.
•
The Mission system has been improved to make it
easier to use and easier to understand.
•
With all of these significant improvements to the game, the existing characters are no longer compatible. The old characters have been given a fond farewell and deleted. You will need to make a new character when you login again.
Mission Changes:
•
Added new contact and mission panel with
additional neighborhood contact functionality.
•
The Mission preview panel now displays the verbose mission description information.
•
The Mission window is now split into Status and Log sections.
•
There are new pop-ups to notify you of mission
description updates.
•
When you finish a mission you?ll get a Mission
Summary Panel that tells you the results of your
mission.
•
Many mission bug fixes.
•
Added lots of new missions!
Ability Changes:
•
Abilities are now grouped by Discipline. Disciplines consist of six or more abilities that fall closely together in relative power and style.
•
Awakened is the first discipline and represents your character?s grasp of the redpill?s world and how well he or she has adapted to the rules of the Matrix.
•
Many abilities have been revised and/or renamed, so you may find your old favorite under a new moniker.
Combat Changes:
•
To engage Interlock you must be within 6 meters of your target and click the Initiate Close Quarters Combat button, now located on the left end of your hotbar or right click on your target and select Close Combat.
•
The Interlock tactic queue has been reduced to a single spot. You can change the tactic that is queued until the red bar above the tactic queue is gone, then the tactic is locked in.
•
During Interlock, your movement keys can be used to select Tactics. Forward = Speed/Brust (Blue), Right = Grab/Retaliate (Green), Left = Power/Aimed (Red), Backward = Block/Evade (Yellow)
•
Tactics are now granted over the first four levels. Your character will start with Speed/Brust (Blue) at first level. At second level, he or she will gain Block/Evade (Yellow). At third and fourth level Power/Aimed (Red) and Grab/Retaliate (Green) are gained, respectively.
•
Each of the four Tactics has a 20% chance of
causing an extra effect. Here are the effects for
each Tactic: Speed/Burst (Blue) ? Daze, Power/Aimed
(Red) ? Stagger, Grab/Retaliate (Green) ? Off-
balance, Block/Evade (Yellow) -Self Remove Tactic
Effect
•
If you do not queue a Tactic, a default block is queued (which is purely defensive and is not the same as the Block/Evade (Yellow) Tactic).
•
Movement will no longer trigger a withdrawal from Interlock, you have to click the Withdraw button to attempt to break out of Interlock.
•
Free Attacks with Firearms can now be triggered in three different ways as long as a firearm is equipped. First, you can right click on your target and select Fire!. Your second option is to drag your weapon icon onto the hotbar and click the weapon on your hotbar. The third option is to double click your target. Note you must be within the range of your firearm to use Free Attacks.
•
To have your character repeatedly use Free Attacks hold the Control key and click the firearm icon in the hotbar.
Visit the August Update article on the MxO Beta web
site for more details.