Nice thread. Harp's a math buff, so lets answer that with naive answers. Note : I reread myself and it's not funny at all.
1) Hostile + Tactics = null
In combat, the tactical intensity is inversely proportional to the level of hostility.
2) Pr(Catzi | Pylat) = 99.9%
The probability value for Catzi to just go away is alas to low.
3) Draw the graph of the following:
x < -25 : LouCipher
-25 ≤ x ≤ -10 : ZRoe
Let x = GamiSB is killed by { -10 ≤ x ≤ 0 : Pirathonite
0 ≤ x ≤ 15 : Reeverb
x > 15 : Himself

4) lim(x -> Infinitey) D3athBlad3 / x = _________
As D3athBlad3 gets closer to have Infinitey fully under him, he'll get nullified.
5) Derive the following in terms of s: 1/3(Wolfesss) __________
d/ds 1/3(Wolfe * s^3) = 1/3 * 3 * Wolfe(s^2) = Wolfess
6) Violence – Authority + Kanjo = _________
Kanjo. Both initial variables are too insignificant to take in consideration for this equation.
7) Given the following triangle, what is the hypotenuse? _________

Impossible. Beachhead and Leelia crossing doesn't results in a square angle. Contact with each other will produce a smooth angle.
8 ) (-Omega Syndicate +/- (Omega Syndicate^2 – 4 (EPN) (Zion))^1/2) / 2 (EPN) = ________
x, the unknown of the following quadratic equation :
EPN x^2 - Omega Syndicate x + Zion
In this case, we can see that whatever you throw at Zion and co, EPN will overreact, OS will try to distance themselves, and well, Zion will stay constant, being lost in confusion.
9) Espi / PWWWNNNNNTTT = ________
0
In my book, PWWWNNNNNTTT means nothing, so you'd better drop off the juvenile pvper-defined variable and start using real words.
10) Maximize (in terms of Brewko) Y = (Endomorph x Seymour x Disch0rd) + Brewko
Vector Brewko->
The partial derivative of this function is simply Brewko, since whatever he's doing, all 3 variables are constants (e.g doing trouble). To maximize this equation, the jacobian Matrix only holds one Vector : Brewko. So send Brewko on Vector will maximize his efficiency, instead of taking care of insignificant constants.
1) Hostile + Tactics = null
In combat, the tactical intensity is inversely proportional to the level of hostility.
2) Pr(Catzi | Pylat) = 99.9%
The probability value for Catzi to just go away is alas to low.
3) Draw the graph of the following:
x < -25 : LouCipher
-25 ≤ x ≤ -10 : ZRoe
Let x = GamiSB is killed by { -10 ≤ x ≤ 0 : Pirathonite
0 ≤ x ≤ 15 : Reeverb
x > 15 : Himself

4) lim(x -> Infinitey) D3athBlad3 / x = _________
As D3athBlad3 gets closer to have Infinitey fully under him, he'll get nullified.
5) Derive the following in terms of s: 1/3(Wolfesss) __________
d/ds 1/3(Wolfe * s^3) = 1/3 * 3 * Wolfe(s^2) = Wolfess
6) Violence – Authority + Kanjo = _________
Kanjo. Both initial variables are too insignificant to take in consideration for this equation.
7) Given the following triangle, what is the hypotenuse? _________

Impossible. Beachhead and Leelia crossing doesn't results in a square angle. Contact with each other will produce a smooth angle.
8 ) (-Omega Syndicate +/- (Omega Syndicate^2 – 4 (EPN) (Zion))^1/2) / 2 (EPN) = ________
x, the unknown of the following quadratic equation :
EPN x^2 - Omega Syndicate x + Zion
In this case, we can see that whatever you throw at Zion and co, EPN will overreact, OS will try to distance themselves, and well, Zion will stay constant, being lost in confusion.
9) Espi / PWWWNNNNNTTT = ________
0
In my book, PWWWNNNNNTTT means nothing, so you'd better drop off the juvenile pvper-defined variable and start using real words.
10) Maximize (in terms of Brewko) Y = (Endomorph x Seymour x Disch0rd) + Brewko
Vector Brewko->
The partial derivative of this function is simply Brewko, since whatever he's doing, all 3 variables are constants (e.g doing trouble). To maximize this equation, the jacobian Matrix only holds one Vector : Brewko. So send Brewko on Vector will maximize his efficiency, instead of taking care of insignificant constants.
