Know Your MxO Math, Syntax!

1 posts · 2006-10-26 10:58:00 to 2006-10-26 10:58:00

#36300081206 10/26/2006 10:58 Re:Know Your MxO Math, Syntax!
Nice thread. Harp's a math buff, so lets answer that with naive answers. Note : I reread myself and it's not funny at all.


    1)    Hostile + Tactics =  null
    In combat, the tactical intensity is inversely proportional to the level of hostility.


    2)    Pr(Catzi | Pylat) = 99.9%

    The probability value for Catzi to just go away is alas to low.

    3)    Draw the graph of the following:

                                                            x < -25        : LouCipher
                                                           -25 ≤ x ≤ -10  :  ZRoe
    Let x = GamiSB is killed by   {         -10 ≤ x ≤ 0    : Pirathonite
                                                            0 ≤ x ≤ 15     : Reeverb
                                                            x > 15         : Himself




    4)    lim(x -> Infinitey) D3athBlad3 / x = _________

    As D3athBlad3 gets closer to have Infinitey fully under him, he'll get nullified.

    5)    Derive the following in terms of s:  1/3(Wolfesss)  __________

    d/ds 1/3(Wolfe * s^3) = 1/3 * 3 * Wolfe(s^2) = Wolfess

    6)    Violence – Authority + Kanjo = _________

    Kanjo. Both initial variables are too insignificant to take in consideration for this equation.

    7)    Given the following triangle, what is the hypotenuse? _________



    Impossible. Beachhead and Leelia crossing doesn't results in a square angle. Contact with each other will produce a smooth angle.


    8 )   (-Omega Syndicate +/- (Omega Syndicate^2 – 4 (EPN) (Zion))^1/2) / 2 (EPN) = ________

    x, the unknown of the following quadratic equation :

    EPN x^2 - Omega Syndicate x + Zion

    In this case, we can see that whatever you throw at Zion and co, EPN will overreact,  OS will try to distance themselves, and well, Zion will stay constant, being lost in confusion.

    9)    Espi / PWWWNNNNNTTT = ________

    0
    In my book, PWWWNNNNNTTT means nothing, so you'd better drop off the juvenile pvper-defined variable and start using real words.

    10)     Maximize (in terms of Brewko) Y = (Endomorph x Seymour x Disch0rd) + Brewko

    Vector Brewko->

    The partial derivative of this function is simply Brewko, since whatever he's doing, all 3 variables are constants (e.g doing trouble). To maximize this equation, the jacobian Matrix only holds one Vector : Brewko. So send Brewko on Vector will maximize his efficiency, instead of taking care of insignificant constants.