Making MxO a better experience

1 posts · 2006-10-23 17:59:00 to 2006-10-23 17:59:00

#36300078279 10/23/2006 17:59 Making MxO a better experience
First before we get into this I want to post a few things.

Now I know some will tell me this should be in the dev roundtable and i'd have to partially agree, however i want as many people as possible to contribute and it seem that more people will see it and post in it in general discussion.

I don't know how many people have made these kinds of threads, and really I don't care.  If the mods feel that this should be locked or deleted, then so be it.  I'll chaulk it up to as "I tried" and leave it at that.  Also if things are being said that you're personally sick of hearing, then please don't respond.  I'd rather no responce than a "smart" one-liner.

NO FLAMES!!!!

I don't care how stupid or dumb you think and idea is; reply in a respectful manner to everyone elses ideas.  I don't want this thread locked becuase people want to argue.



I've been crusing the forums for some time, and I noticed a LOT of people have awesome ideas, ideas they thought through, and some that aren't as complex.  I've seen many people talk about trying to bring "more game" to MxO than what we have and a plethora of other things, but the main thing I wan to discuss here are using resources that are already in the game or could be added fairly easily into the game.  These ideas do not need to be extravigant or complex at all.

at this time I'd like to say to please keep from posting stuff like, (I want cars, gunz, swords, ect...) as cool as they maybe this will take some time to add let alone considered.

Let's start simple.  I noticed recently The Sentinel newspaper had been updated a few times.  I'm not asking for an all-out weekly update, but maybe one or two episdoes here an there to keep people looking.  I know Chadwick has many other things to do, but surely he can find some time for this.  Also keep the hidden mesages.

For a long, long time Org. Collectors were quite stagnent.  In other words there want's much that needed collecting.  The devs should find a way to use these for at least one episode per chapter to push the story along.  For instance you'd need to "piece" a puzzle together by taking things to them, or maybe find wierd or vague "news" clippings from magizines.  Things like this will give players something interesting to do, and keep them checking.

The other thing I'd like to comment on is the city "status" and NPCs.  You see a while back there was news from the oracle about "destruction, famine, floods, ect..." I'd like to see little things change in the matrix.  For instance, if it's supposed to become more hostile with gangs running around, let's place some of the NPC gangs in areas where they wouldn't normally be along with their usuall placements.  This will throw all kinds of danger into the game becuase you won't be expecting a blackwood on the main streets or beside a a hardline on jack-in.

Also the devs like to use "triggers" to have story NPC's randomly spawn.  This coupled with the normal NPCs would really give some danger as these will scale to level.  Also these NPCs can drop items for the collector, but maybe only in certain districts.  So to get item "X" you will be forced into Morell to obtain the trade cost.

I mentioned "city status" before, if buildings are supposed to be on fire let's do that.  Or at very least put more flaming barrels in the streets to make it look like mobs are out with avengance.  Or maybe something's targeted to a downtown disctirct, let's toss in somee broken windows or make certain buildings look "run down". Remember me mentioned NPCs?  Maybe have the story one completely take over a sub-district.  Like Unlimits making their presence known in downtown.Vauxten (inother words normal NPCs are replaced with them). It will ehnace the sence of RP danger tenfold!

I'm not saying they should do this with each chapter, no not at all, but this is how they should do it:

7.1 - New Sentinel
7.2 - Story NPCs and greater number of all around NPCs
7.3 - Org. Collector items update

Then randomly switch 'em all up so it's not the same thing all the time.  This way it's not TOO much work, but at the same time it will still be a little extra than what they have going on right now.

Once thing i would like to comment on are "Global Event'.  I'm not asking for these all the time, but maybe one storyline Global Event every six to nine months?  This way everyone has a greater chance to meet their favorite story characters and the devs won't be taxed with having to do them all the time.  i would suggest running them Friday - Sunday (or even Monday) so a good bit of people will have a chance to get involved.  This would make an even 4 "events" per year.  As much as I love to change things up, it seems the Halloween and December holiday events get more effort put into them (and the anniversery event if they do it again next year) and it doesn't seem right that these should be around and other story events are put to the way-side.

I know my ideas probably have no chance to be made into reality, I jsut want to give the devs a lil something to think about in a different way.

Post your ideas!!

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