I hear enough people on all sides of the argument grief about Zerg'ing as it's known that I'm trying to come up with a possible solution to the problem. This is by no means the be all or end all to zerging, it's just a possible solution/idea. So please CONSTRUCTIVELY critise what I've written down, enhance it and maybe as a community whole we can come up with something.
The single biggest problem we seem to be facing is that there is a disparity between different factions present during PvP. In other words, too many players of one specific faction are present and it ultimately skews PvP for the masses (the Zerg sucks for anyone). So in an attempt to perhaps "organise" and give a little focus to PvP (but still allow random PvP if you want) I came up with the idea of "Monument Battles".
Essentially the Dev's would announce fortnightly four to six monument locations as Monument Battles. The idea would be that these specific locations would be the focus of PvP for that fortnight. Much as Dev's can setup a static PvP field that forces anyone who enter to automatically flag up (the player will also be warned as they approach the Monument Battle area that is is a PvP zone). Only a limited number of players from each of the three major org's (Zion, Merv and Mechs) would be allowed into the zone. Any further people would be blocked by a "firewall". Nothing outside can enter the field either (hacks, buffs, heals or proxies) so no outside intereference. And if anyone hangs around a firewall for too long some level 255 agents will spawn to "escort" the person away from the Monument Battle
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The idea is simply to organise some player balance and numbers into PvP. People can still spontanesouly flag up and fight if they want. But these Monument Battles would allow for some organisation and perhaps order to the usual chaos.
As a possible incentive (I'm still working this one round in my head) some minor bonus could be applied to whatever faction controls a specific monument at that time. Much like the Blue Sky event each monument has to be "claimed" (much like hacking a computer) for it to belong to that organisation. So if the Merv's control the Hypercube their organisation get's some small bonus as a reward. It's just an idea and needs working, but it does provide incentive (besides bragging rights) for people to use the Monument Battles.
Questions, querries, quibbles, qualms and CONSTRUCTIVE criticism
The single biggest problem we seem to be facing is that there is a disparity between different factions present during PvP. In other words, too many players of one specific faction are present and it ultimately skews PvP for the masses (the Zerg sucks for anyone). So in an attempt to perhaps "organise" and give a little focus to PvP (but still allow random PvP if you want) I came up with the idea of "Monument Battles".
Essentially the Dev's would announce fortnightly four to six monument locations as Monument Battles. The idea would be that these specific locations would be the focus of PvP for that fortnight. Much as Dev's can setup a static PvP field that forces anyone who enter to automatically flag up (the player will also be warned as they approach the Monument Battle area that is is a PvP zone). Only a limited number of players from each of the three major org's (Zion, Merv and Mechs) would be allowed into the zone. Any further people would be blocked by a "firewall". Nothing outside can enter the field either (hacks, buffs, heals or proxies) so no outside intereference. And if anyone hangs around a firewall for too long some level 255 agents will spawn to "escort" the person away from the Monument Battle
.The idea is simply to organise some player balance and numbers into PvP. People can still spontanesouly flag up and fight if they want. But these Monument Battles would allow for some organisation and perhaps order to the usual chaos.
As a possible incentive (I'm still working this one round in my head) some minor bonus could be applied to whatever faction controls a specific monument at that time. Much like the Blue Sky event each monument has to be "claimed" (much like hacking a computer) for it to belong to that organisation. So if the Merv's control the Hypercube their organisation get's some small bonus as a reward. It's just an idea and needs working, but it does provide incentive (besides bragging rights) for people to use the Monument Battles.
Questions, querries, quibbles, qualms and CONSTRUCTIVE criticism
