[I saw no real need to make individual topics for these small ideas, so here they aresuggested together in one handy topic!]
#1 - Confirmation of purchase on Market Place.
During the CR2.0 revisions, the QA server was set up for players to test CR2.0 in one of the builds put out on that server there was a minor improvement to the Market Place. This basically asked the player for confirmation when they chose to purchase an item. This little feature was perfect. It stopped people from accidentally buying an item that had been over priced or simply placed on the Market Place with the hopes some one would misclick on it.
With that feature there was no more accidentally buying one Health Pill 1.0 for 100,000,000,000,000 info. Could we have that feature back please?
#2 - World Events button links to a list of current Liaison Officers.
This would help all players be more aware of who their current LOs are and in turn would aid them in being able to catch an event (as LOs usually handle the inviting of players to events and alerting players as to when events are happening - in an IC manner). This addition could only help to improve the main storyline RP aspect of the game. Especially for new players.
#3 - Critical Missions award a guaranteed reputation point.
Everyone knows that (A) the current system for awarding reputation points is not brilliant; and (B) that critical missions are exceedingly important missions that are limited to five missions per six weeks (or one patch cycle). Given that in a story point of view critical missions are very important to your organisation, they should carry a guaranteed positive reputation point payout per mission. This point would need to be checked the same as XP rewards so that it is only given out once - regardless of how many times a player runs missions in a team, to prevent abuse. Alternatively, the point could be only rewarded to the player that initially started the mission - again a toggle is needed to ensure this isn't abused by players switching team captains around. This would help solve the current low chance of players with 50+ reputation points gaining new points, as it would enable them to gain a guaranteed five reputation points every six weeks. This will allow ALL players to reach maximum reputation points, albeit very slowly.
#1 - Confirmation of purchase on Market Place.
During the CR2.0 revisions, the QA server was set up for players to test CR2.0 in one of the builds put out on that server there was a minor improvement to the Market Place. This basically asked the player for confirmation when they chose to purchase an item. This little feature was perfect. It stopped people from accidentally buying an item that had been over priced or simply placed on the Market Place with the hopes some one would misclick on it.
With that feature there was no more accidentally buying one Health Pill 1.0 for 100,000,000,000,000 info. Could we have that feature back please?
#2 - World Events button links to a list of current Liaison Officers.
This would help all players be more aware of who their current LOs are and in turn would aid them in being able to catch an event (as LOs usually handle the inviting of players to events and alerting players as to when events are happening - in an IC manner). This addition could only help to improve the main storyline RP aspect of the game. Especially for new players.
#3 - Critical Missions award a guaranteed reputation point.
Everyone knows that (A) the current system for awarding reputation points is not brilliant; and (B) that critical missions are exceedingly important missions that are limited to five missions per six weeks (or one patch cycle). Given that in a story point of view critical missions are very important to your organisation, they should carry a guaranteed positive reputation point payout per mission. This point would need to be checked the same as XP rewards so that it is only given out once - regardless of how many times a player runs missions in a team, to prevent abuse. Alternatively, the point could be only rewarded to the player that initially started the mission - again a toggle is needed to ensure this isn't abused by players switching team captains around. This would help solve the current low chance of players with 50+ reputation points gaining new points, as it would enable them to gain a guaranteed five reputation points every six weeks. This will allow ALL players to reach maximum reputation points, albeit very slowly.