Allegiance Debate: Player orgs

2 posts · 2006-10-19 16:04:00 to 2006-10-19 22:08:00

#36300075506 10/19/2006 16:04 Allegiance Debate: Player orgs
The benefits of having player orgs surpass those of admin led.  If you think about it, you are playing a game where nothing much happens, and when it does its not like you can influence anything. And let's face it, regardless of what org you are in you always do the same thing (fight npc, chase npc, shake hand with npc). When you say proudly: I work for X. What exactly do you do any other redpill doesnt?

Player orgs, orgs run by playerS(<<<notice the S) if done properly can be much more fun. A political force spread across official orgs, with elections to promote new figures each month, helped by events organizers to give it life. And the more the merrier.
#36300075704 10/19/2006 22:08 Re:Allegiance Debate: Player orgs
EndlessVoid wrote:
I'm all for having a "Void" org. But they won't let me write critical missions, because they would all involve killing everything in sight. SMILEY

- Void
where does one sign up for this org ? I would like to join imidiatly SMILEY