Well the new patch is bringing about many things but inparticular a lot of us have been waiting for this.
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You may not join a crew unless you have a reputation of at least 0 in that crew's organization. Joining a crew will set your reputation in the other organizations to -5 unless your reputation is already lower than this. You will not lose your crew if your reputation falls below 0, but if you leave or are kicked you won't be able to rejoin until you get your reputation back to 0.
Now when a player joins a Crew, that player's Reputation with both opposing Organizations will drop to -5. If the player's Reputation is already -5 or below with an Organization, there will be no change to that score. Since a player must have a Reputation of at least 0 with an Organization in order to join a Crew, we felt this was just enough to make Org-hopping unattractive.
We're hoping that these changes will make it unattractive to exploit the Crew system to Org hop. We can always adjust the penalties later if it seems that they aren't appropriate.
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Ive seen a few arguments from WBAnubis about a RP aspect of ppl needing to be in another org, however Iv'e always wanted that ppl making a choice of org need to stick to it more carefully, and this certainly means changing org would be hard.
I see the -5 points for joining a opposing org, however even that wont be a big issue, because you cant join a crew unless your rep is 0 with that org, so taking myself as an example (not that im about to change orgs), having a rep of max on Zion and Minimum on both Merv and Machine means I wouldnt even be able to join anyone but zion, unless I missioned hard to get other orgs rep back to 0 first.
Your thoughts?
